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1 --- ${PACKAGE_NAME}
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2 -- @file-author@
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3 -- @project-revision@ @project-hash@
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4 -- @file-revision@ @file-hash@
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5 -- Created: 3/26/2016 1:51 AM
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6 local B = select(2,...).frame
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7 local wipe, pairs, ipairs, min, max, unpack = table.wipe, pairs, ipairs, min, max, unpack
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8 local setmetatable, type = setmetatable, type
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9 local GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo = GetNumQuestLeaderBoards, GetAchievementNumCriteria, GetQuestLogLeaderBoard, GetAchievementCriteriaInfo
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10 local GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo = GetQuestLogIndexByID, GetSuperTrackedQuestID, SetSuperTrackedQuestID, GetQuestWatchInfo
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11 local mod = B:RegisterModule("ObjectiveTracker", _G.VeneerObjectiveWrapper, 'BuffFrame')
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12 local print = B.print('Objectives')
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13 local ObjectiveTrackerFrame = ObjectiveTrackerFrame
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14
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15 --[[
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16 Full quest info is available if:
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17 - It's in the player quest log, or is available from the Gossip interface
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18 - It's being shared from another player and is acceptible
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19 - It's an auto-quest that is available in the current location
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20 Partial quest info is availabe if:
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21 - It's already completed (i.e. it appears in CompletedQuestInfo()).
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22 - It's an scheduled interval quest (daily, weekly, etc.)
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23 - It's contained in a quest link received from chat
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24 Under any other circumstances, only minimal info can be pulled:
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25 - Its availability to the player
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26 - Its relation with the currently engaged NPC
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27 - Its binary completion status
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28
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29 ]]
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30 --- Global Frames
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31 local Wrapper = _G.VeneerObjectiveWrapper
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32 local Scroller = Wrapper.scrollArea
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33 local Scroll = _G.VeneerObjectiveScroll
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34
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35 --- list used to make things happen
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36 mod.orderedNames = {[1] = 'AutoQuest', [2] = 'Quest', [3] = 'Cheevs'}
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37
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38 --- ipairs() list of handlers for wrapper update
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39 mod.orderedHandlers = {}
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40 mod.orderedTrackers = {}
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41 mod.indexedTrackers = {}
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42 --- pairs() list of handler frames for tracker updates
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43 mod.namedTrackers = {}
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44
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45 --- Handler stubs
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46 mod.AutoQuest = {
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47 name = "AutoQuest"
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48 }
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49 mod.Quest = {
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50 name = "Quest"
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51 }
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52 mod.Cheevs = {
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53 name = "Cheevs"
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54 }
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55
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56
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57 --- Temp values set during updates
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58 local wrapperWidth, wrapperHeight
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59 local scrollWidth, scrollHeight
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60 local previousBlock
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61 local currentBlock
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62
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63 local frame_guide_init = function(self)
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64 self.testU = self.testU or self:CreateTexture('TestU', 'OVERLAY', 'VnTestLine')
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65 self.testB = self.testB or self:CreateTexture('TestB', 'OVERLAY', 'VnTestLine')
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66 self.testL = self.testL or self:CreateTexture('TestL', 'OVERLAY', 'VnTestLine')
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67 self.testR = self.testR or self:CreateTexture('TestR', 'OVERLAY', 'VnTestLine')
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68 end
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69 local frame_guide = function(self, target)
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70 if not target then return end
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71 if target:IsDragging() then return end
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72 local thickness = 1
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73 local midX, midY = target:GetCenter()
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74 local width, height = target:GetWidth() * 1.5, target:GetHeight() * 1.5
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75 --print('frame', target:GetLeft(), target:GetTop(), target:GetRight(), target:GetBottom())
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76 self.testB:ClearAllPoints()
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77 self.testB:SetPoint('TOP', UIParent, 'BOTTOMLEFT', midX, target:GetBottom())
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78 self.testB:SetSize(width,thickness)
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79
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80 self.testU:ClearAllPoints()
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81 self.testU:SetPoint('BOTTOM', UIParent, 'BOTTOMLEFT', midX, target:GetTop())
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82 self.testU:SetSize(width,thickness)
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83
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84 self.testL:ClearAllPoints()
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85 self.testL:SetPoint('RIGHT', UIParent, 'BOTTOMLEFT', target:GetLeft(), midY)
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86 self.testL:SetSize(thickness,height)
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87
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88 self.testR:ClearAllPoints()
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89 self.testR:SetPoint('LEFT', UIParent, 'BOTTOMLEFT', target:GetRight(), midY)
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90 self.testR:SetSize(thickness,height)
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91 end
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92
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93 --- Handler template
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94 local CreateHandler = function (self, name, index)
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95 print(self, name)
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96 local handler = setmetatable({}, {
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97 __tostring = function() return name end,
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98 __call = function (self) mod.UpdateTracker(self) end
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99 })
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100 if type(mod.orderedHandlers[index]) == 'table' then
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101 return mod.orderedHandlers[index]
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102 end
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103
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104 print('take up locals first')
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105 local preset = {}
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106 for k,v in pairs(mod[name]) do
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107 preset[k] = true
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108 if type(v) == 'table' then
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109 handler[k] = {}
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110 else
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111 handler[k] = v
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112 end
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113 end
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114
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115 print('resulting handler contents')
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116 for k, v in pairs(self) do
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117 if not handler[k] then
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118 if type(v) == 'table' then
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119 -- assume all tables to be local data; don't inherit or ref
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120 handler[k] = {}
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121 else
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122 handler[k] = mod.Tracker[k]
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123 end
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124 else
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125 print(name, 'has its own', k)
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126 end
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127 end
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128 print('|cFFFF4400'..tostring(name)..'|r:')
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129 for k, v in pairs(handler) do
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130 print(string.format("%24s %8s %s", (preset[k] and '|cFFFFFFFF' or '|cFFFFFF00') .. k .. '|r', type(v), tostring(v)))
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131 end
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132 mod[name] = handler
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133 mod.orderedHandlers[index] = handler
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134 return true
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135 end
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136
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137 mod.Tracker = setmetatable({}, {
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138 __call = CreateHandler,
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139 __tostring = function() return 'DEFAULT_TRACKING_HANDLER' end
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140 })
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141 local Tracker = mod.Tracker
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142 Tracker.numWatched = 0 --- number of entries being handled
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143 Tracker.numBlocks = 0 --- number of blocks created
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144 Tracker.actualBlocks = 0 --- number of blocks in use
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145
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146 Tracker.freeBlocks = {} --- block heap
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147 Tracker.usedBlocks = {}
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148
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149 Tracker.Watched = {} -- find by watchIndex
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150 Tracker.Info = {} -- find by data ID
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151 Tracker.BlockInfo = {} -- find by block ID
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152 Tracker.LogInfo = {} -- find by log ID (quest log mainly)
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153 Tracker.WatchInfo = {}
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154 Tracker.LogBlock = {}
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155 Tracker.WatchBlock = {}
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156
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157
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158
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159 Tracker.GetBlock = function(handler, blockIndex)
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160 local block = handler.usedBlocks[blockIndex]
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161 if not handler.usedBlocks[blockIndex] then
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162 if #handler.freeBlocks >= 1 then
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163 block = handler.freeBlocks[#handler.freeBlocks]
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164 handler.freeBlocks[#handler.freeBlocks] = nil
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165 else
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166 block = CreateFrame('Frame', 'Veneer'..tostring(handler)..'Block'..blockIndex, Scroll, 'VeneerTrackerBlock')
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167 block.SetStyle = mod.SetBlockStyle
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168 block:ClearAllPoints() -- making sure the anchors are clear in case they get added for some other template usage
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169 end
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170
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171 handler.usedBlocks[blockIndex] = block
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172 end
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173 return handler.usedBlocks[blockIndex]
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174 end
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175
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176 function mod:OnInitialize()
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177 self.InitializeTrackers()
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178 self.InitializeXPTracker()
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179 mod.SetEvents()
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180 ObjectiveTrackerFrame:UnregisterAllEvents()
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181 ObjectiveTrackerFrame:Hide()
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182 end
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183
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184 --[[
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185 QUESTLINE_UPDATE This event is not yet documented
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186 QUESTTASK_UPDATE This event is not yet documented
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187 QUEST_ACCEPTED Fires when a new quest is added to the player's quest log (which is what happens after a player accepts a quest).
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188 QUEST_ACCEPT_CONFIRM Fires when certain kinds of quests (e.g. NPC escort quests) are started by another member of the player's group
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189 QUEST_AUTOCOMPLETE Fires when a quest is automatically completed (remote handin available)
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190 QUEST_BOSS_EMOTE This event is not yet documented
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191 QUEST_CHOICE_CLOSE This event is not yet documented
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192 QUEST_CHOICE_UPDATE This event is not yet documented
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193 QUEST_COMPLETE Fires when the player is looking at the "Complete" page for a quest, at a questgiver.
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194 QUEST_DETAIL Fires when details of an available quest are presented by a questgiver
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195 QUEST_FINISHED Fires when the player ends interaction with a questgiver or ends a stage of the questgiver dialog
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196 QUEST_GREETING Fires when a questgiver presents a greeting along with a list of active or available quests
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197 QUEST_ITEM_UPDATE Fires when information about items in a questgiver dialog is updated
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198 QUEST_LOG_UPDATE Fires when the game client receives updates relating to the player's quest log (this event is not just related to the quests inside it)
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199 QUEST_POI_UPDATE This event is not yet documented
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200 QUEST_PROGRESS Fires when interacting with a questgiver about an active quest
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201 QUEST_REMOVED This event is not yet documented
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202 QUEST_TURNED_IN Fired when a quest is turned in
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203 QUEST_WATCH_LIST_CHANGED This event is not yet documented
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204 QUEST_WATCH_OBJECTIVES_CHANGED This event is not yet documented
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205 QUEST_WATCH_UPDATE Fires when the player's status regarding a quest's objectives changes, for instance picking up a required object or killing a mob for that quest. All forms of (quest objective) progress changes will trigger this event.]
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206
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207 TRACKED_ACHIEVEMENT_LIST_CHANGED This event is not yet documented
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208 TRACKED_ACHIEVEMENT_UPDATE Fires when the player's progress changes on an achievement marked for watching in the objectives tracker
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209 ]] |