view Gui.lua @ 56:94ae80d58903

Settling in on a layout I like
author John@Yosemite-PC
date Sun, 25 Mar 2012 13:09:31 -0400
parents 11f18e279229
children 615346b6ee99
line wrap: on
line source
local AceGUI = LibStub("AceGUI-3.0")
local bsk=bsk
local _G=_G
local table=table 
local pairs=pairs
local ipairs=ipairs
local string=string
local tostring=tostring
local type=type
local getn=getn
setfenv(1,bsk)

local copy = function(t)
    local c = {}
    if not t then return c end
    for i,v in pairs(t) do c[i] = v end
    return c
end
local colorize = function(str,color)
    if str==nil or str=="" then return "" end
    if type(color) == "table" then
        color = string.format("%02x%02x%02x",255*color.r,255*color.g,255*color.b)
    end
    if color == nil then return str end
    return "|cff"..tostring(color or "ffffff")..str.."|r"
end

local CreateListSelector = function(OnValueChanged)
    PersonList:RefreshRaidList()
    local pulldown = AceGUI:Create("Dropdown")
    local pull = {}
    local ltemp = 0
    local lids = LootLists:GetAllIds()
    for _,v in pairs(lids) do
        local l = LootLists:Select(v)
        pull[l:GetId()] = l:GetName()
        --local entry = {value=i,text=v.name}
        if l:GetLength() > 0 then
            pulldown:SetItemDisabled(i,true)
            if ltemp == 0 then
                ltemp = l:GetId()
            end
        end
    end
    pulldown:SetWidth(175)
    pulldown:SetList(pull)
    pulldown:SetCallback("OnValueChanged", OnValueChanged)
    if ltemp > 0 then pulldown:SetValue(ltemp); OnValueChanged(nil,nil,ltemp) end -- sadly, SetValue doesn't fire a OnValueChanged
    return pulldown
end

local tree = {}
local ovc = function(t1,value)
    tree = {}
    local l = LootLists:Select(value)
    for le in l:OrderedListEntryIter() do
        local line = {value=le:GetId(),text=le:GetName(),icon=[[Interface\Glues\CharacterCreate\UI-CharacterCreate-Classes]]}
        line.iconCoords=_G.CLASS_ICON_TCOORDS[le:GetClass()]
        line.text=colorize(line.text,_G.RAID_CLASS_COLORS[le:GetClass()])
        line.disabled = not PersonList:IsActive(le:GetId()) 
        table.insert(tree,line)
    end
    t1:SetList(tree)
end

function CreateGUI()
    local admin = bsk.admin
    local f = AceGUI:Create("Frame")

    f:SetCallback("OnClose",function(widget) AceGUI:Release(widget) end)
    f:SetTitle("BSK")
    f:SetLayout("Flow")
    f:SetHeight(680) 
    f:SetWidth(580)

    local left = AceGUI:Create("InlineGroup")
    left:SetLayout("List")
    left:SetWidth(175)
    left:SetFullHeight(true)
    left.alignoffset=0.25 -- hack, as per http://forums.wowace.com/showthread.php?t=17114

    local right = AceGUI:Create("InlineGroup")
    right:SetLayout("Flow")
    right:SetWidth(700-175-160)
    right:SetFullHeight(true)
    right.alignoffset=0.25

    local t1 = AceGUI:Create("SelectorList")
    t1:SetNumLines(25)
    t1:SetFullWidth(true)
    t1:SetInteractive(admin)

    local listChange = function(_,_,value)
        ovc(t1,value)
    end
    local p1 = CreateListSelector(listChange)
    p1:SetFullWidth(true)

    left:AddChild(p1)
    left:AddChild(t1)

    local t2 = AceGUI:Create("SelectorList")
    t2:SetNumLines(7)
    t2:SetFullWidth(true)
    t2:EnableButtonTooltips(true)
    t2:SetList({
        {
            value=1, 
            text = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
            link = "|cffa335ee|Hitem:77109:4080:4009:0:0:0:0:0:85:0|h[Band of Reconstruction]|h|r",
        },
        {
            value=2,
            text = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r",
            link = "|cffa335ee|Hitem:19351:0:0:0:0:0:0:0:85:0|h[Maladath, Runed Blade of the Black Flight]|h|r"
        },
        {
            value=3,
            text = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r",
            link = "|cffa335ee|Hitem:31986:0:0:0:0:0:0:0:85:0|h[Merciless Gladiator's Crossbow of the Phoenix]|h|r"
        },
        {
            value=4,
            text = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r",
            link = "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r"
        },
        {
            value=5,
            text = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r",
            link = "|cffff8000|Hitem:19019:0:0:0:0:0:0:0:85:0|h[Thunderfury, Blessed Blade of the Windseeker]|h|r"
        },
    })

    local alb1 = AceGUI:Create("Button")
    alb1:SetWidth(100)
    alb1:SetText("Open Bids")
    local alb2 = AceGUI:Create("Button")
    alb2:SetWidth(100)
    alb2:SetText("Assign")
    local alb3 = AceGUI:Create("Button")
    alb3:SetWidth(100)
    alb3:SetText("Suicide")

    local spacer = AceGUI:Create("Label")
    spacer:SetText(" ")
    spacer:SetFullWidth(true)
    local spacer2 = AceGUI:Create("Label")
    spacer2:SetText(" ")
    spacer2:SetFullWidth(true)

    local biddingZone = AceGUI:Create("SimpleGroup")
    biddingZone:SetLayout("Flow")
    biddingZone:SetFullWidth(true)

    local label = AceGUI:Create("Label")
    label:SetText("Bidding now open for ...")
    local biddingOn = AceGUI:Create("InteractiveLabel")
    biddingOn:SetText( "|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r")
    biddingOn:SetFullWidth(true)
    biddingOn:SetCallback("OnEnter", function(widget) _G.GameTooltip:SetOwner(widget.frame,"ANCHOR_RIGHT");  _G.GameTooltip:SetHyperlink("|cffa335ee|Hitem:65003:0:0:0:0:0:0:0:85:0|h[Reclaimed Ashkandi, Greatsword of the Brotherhood]|h|r"); _G.GameTooltip:Show() end )
    biddingOn:SetCallback("OnLeave", function(widget) _G.GameTooltip:Hide() end )
    local b1 = AceGUI:Create("SelectorList")
    b1:SetNumLines(6)
    b1:SetInteractive(admin)
    local dummydata = {copy(tree[1]),copy( tree[2] ),copy( tree[3] )}
    for i,v in pairs(dummydata) do v.disabled = false end
    dummydata[2].text = dummydata[2].text .. " (roll 73)"
    b1:SetList(dummydata)
    local bidTitle = AceGUI:Create("Label")
    bidTitle:SetText("Current bids")
    bidTitle:SetFullWidth(true)


    local bidRetractButton = AceGUI:Create("Button")
    bidRetractButton:SetText("Place Bid")
    bidRetractButton:SetWidth(100)
    local rollButton = AceGUI:Create("Button")
    rollButton:SetText("Offset Roll")
    rollButton:SetWidth(100)

    b1.alignoffset = 0.25 -- or else g1 won't align well
    local g1 = AceGUI:Create("SimpleGroup")
    g1.alignoffset = 0.25
    g1:SetWidth(120)
    g1:SetLayout("List")
    local adminForce = AceGUI:Create("Button")
    adminForce:SetText("Force bid")
    adminForce:SetWidth(100)
    local adminRetract = AceGUI:Create("Button")
    adminRetract:SetText("Retract bid")
    adminRetract:SetWidth(100)
    g1:AddChildren(adminForce,adminRetract)



    local suicideSelected = AceGUI:Create("Button")
    suicideSelected:SetFullWidth(true)
    suicideSelected:SetText("Suicide")
    local undo = AceGUI:Create("Button")
    undo:SetText("Undo")
    undo:SetFullWidth(true)
    local filter = AceGUI:Create("CheckBox")
    filter:SetLabel("Only show active")
    filter:SetFullWidth(true)

    left:AddChildren(filter)
    if admin then left:AddChildren(suicideSelected,undo) end
    biddingZone:AddChildren(spacer,label,biddingOn,bidRetractButton,rollButton,spacer2,bidTitle,b1)
    if admin then biddingZone:AddChildren(g1) end
    right:AddChildren(t2)
    if admin then right:AddChildren(alb1,alb2,alb3) end
    right:AddChildren(biddingZone)
    f:AddChildren(left,right)
end