Mercurial > wow > breuesk
view Looting.lua @ 73:7eb2963eea7d
Further splitting up GUI and State
Starting to integrate looting events
author | John@Yosemite-PC |
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date | Sun, 08 Apr 2012 22:13:17 -0400 |
parents | |
children | 39be9328acd0 |
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local bsk=bsk local _G=_G local table=table local pairs=pairs local setmetatable=setmetatable local ipairs=ipairs local string=string local sformat=string.format local tostring=tostring local type=type local getn=getn local event = LibStub("AceEvent-3.0") setfenv(1,bsk) local isMasterLootEvent = false local function OpenMasterLootList() print("Open!") isMasterLootEvent = true end local function UpdateMasterLootList() print("Update MLL!") end local function LootClosed() print("Close!") if isMasterLootEvent then isMasterLootEvent = false -- end the event InitiateCloseLooting() end end local function LootOpened() print("Open loot!") isMasterLootEvent = false local n = _G.GetNumLootItems() for i = 1,n do _G.LootSlot(i) end local items = {} for i = 1,n do local link = _G.GetLootSlotLink(i) if link then table.insert(items,link) print("Item: ", link) end end if not isMasterLootEvent then return end print("Let's get started SKing") -- todo: check that I am ML and that I'm an admin! -- make state: gather all item links, transmit them plus the new looting -- state -- InitiateBeginLoot(items,stateactivelist) end function InitializeLooting() event:RegisterEvent("OPEN_MASTER_LOOT_LIST",OpenMasterLootList) event:RegisterEvent("UPDATE_MASTER_LOOT_LIST",UpdateMasterLootList) event:RegisterEvent("LOOT_CLOSED",LootClosed) event:RegisterEvent("LOOT_OPENED",LootOpened) end