comparison Core.lua @ 17:71fc79846a5d

nuke db without having to exit game printouts for more things populate random is working killing bugs
author John@Doomsday
date Fri, 09 Mar 2012 13:26:56 -0500
parents dbfb8f2052b6
children bf3e94bc3bf5
comparison
equal deleted inserted replaced
16:16b7e6390f42 17:71fc79846a5d
111 if param[2] == nil or param[2] == "" or param[3] == nil or param[3] == "" then 111 if param[2] == nil or param[2] == "" or param[3] == nil or param[3] == "" then
112 bsk:PrintTable(param) 112 bsk:PrintTable(param)
113 return 113 return
114 end 114 end
115 local person = FixPersonName(param[2]) 115 local person = FixPersonName(param[2])
116 bsk:Print(string.format("Fixed player name %s to %s",param[2],person))
117 bsk:SuicidePerson(person,param[3]) 116 bsk:SuicidePerson(person,param[3])
118 elseif param[1] == "lists" then 117 elseif param[1] == "lists" then
119 if param[2] == nil or param[2] == "" then 118 if param[2] == nil or param[2] == "" then
120 bsk:PrettyPrintLists() 119 bsk:PrettyPrintLists()
121 return 120 return
134 if param[2] == nil or param[2] == "" then 133 if param[2] == nil or param[2] == "" then
135 bsk:printtable(param) 134 bsk:printtable(param)
136 return 135 return
137 end 136 end
138 bsk:TrimLists(param[2]) 137 bsk:TrimLists(param[2])
138 elseif param[1] == "selfdestruct" then
139 bsk:SelfDestruct()
139 end 140 end
140 141
141 --if self.frame == nil then 142 --if self.frame == nil then
142 --self:CreateGUI() 143 --self:CreateGUI()
143 --self:ShowGUI() 144 --self:ShowGUI()