John@71
|
1 local bsk=bsk
|
John@71
|
2 local _G=_G
|
John@71
|
3 local table=table
|
John@71
|
4 local pairs=pairs
|
John@71
|
5 local setmetatable=setmetatable
|
John@71
|
6 local ipairs=ipairs
|
John@71
|
7 local string=string
|
John@71
|
8 local sformat=string.format
|
John@71
|
9 local tostring=tostring
|
John@71
|
10 local type=type
|
John@71
|
11 local unpack=unpack
|
John@71
|
12 local getn=getn
|
John@71
|
13 setfenv(1,bsk)
|
John@71
|
14
|
John@71
|
15 -- simple state machine
|
John@71
|
16
|
John@71
|
17 --Begin loot
|
John@71
|
18 --Activate list ... only during looting?
|
John@71
|
19 --open bidding/rolling
|
John@71
|
20 --bid/roll occurred
|
John@71
|
21 --remove bid/roll
|
John@71
|
22 --close bidding
|
John@71
|
23 --remove item
|
John@71
|
24
|
John@71
|
25
|
John@71
|
26 -- we'll track state, but that may or may not result in a GUI change until down
|
John@71
|
27 -- the road
|
John@71
|
28
|
John@71
|
29 -- todo: transmit this all to only the raid, not the guild?
|
John@71
|
30
|
John@71
|
31 -- sample procedure
|
John@71
|
32 -- person B opens GUI.
|
John@71
|
33 -- person A begins looting, sets a list
|
John@71
|
34 -- person A begins bidding, transmists the state
|
John@71
|
35 -- person B goes into bidding state, their button activates
|
John@71
|
36 -- person B clicks the button. button changes state.
|
John@71
|
37 -- person B broadcasts their bid. if a bid, everyone just accepts it.
|
John@71
|
38 -- - if a roll, then the master does the roll and rebroadcasts
|
John@71
|
39
|
John@72
|
40 state = "neutral" -- states that are possible: neutral, looting, bidding
|
John@71
|
41 local looting = false
|
John@71
|
42 stateactive = nil
|
John@71
|
43 stateitem = nil
|
John@73
|
44 stateitemlist = {}
|
John@71
|
45 statebids = {}
|
John@71
|
46 staterolls = {}
|
John@73
|
47 stateactivelist = nil
|
John@71
|
48
|
John@71
|
49 local rollListeners = {}
|
John@71
|
50 function RegisterListenerRolls(listener)
|
John@71
|
51 table.insert(rollListeners,listener)
|
John@71
|
52 end
|
John@71
|
53 function AlertRollListeners()
|
John@71
|
54 for i,v in pairs(rollListeners) do
|
John@71
|
55 print("roll out")
|
John@71
|
56 v["RollEvent"](v)
|
John@71
|
57 end
|
John@71
|
58 end
|
John@71
|
59
|
John@72
|
60 local listChangeListeners = {}
|
John@72
|
61 function RegisterListenerActiveListChanged(listener)
|
John@72
|
62 table.insert(listChangeListeners,listener)
|
John@72
|
63 end
|
John@72
|
64 function AlertActiveListChangedListeners()
|
John@72
|
65 for i,v in pairs(listChangeListeners) do
|
John@72
|
66 print("list out")
|
John@72
|
67 v["ActiveListEvent"](v)
|
John@72
|
68 end
|
John@72
|
69 end
|
John@72
|
70
|
John@72
|
71 local stateChangeListeners = {}
|
John@72
|
72 function RegisterListenerStateChange(listener)
|
John@72
|
73 table.insert(stateChangeListeners,listener)
|
John@72
|
74 end
|
John@72
|
75 function AlertStateChangeListeners()
|
John@72
|
76 for i,v in pairs(stateChangeListeners) do
|
John@72
|
77 print("state out")
|
John@72
|
78 v["StateEvent"](v)
|
John@72
|
79 end
|
John@72
|
80 end
|
John@72
|
81
|
John@73
|
82 local itemListListeners = {}
|
John@73
|
83 function RegisterItemListListener(listener)
|
John@73
|
84 table.insert(itemListListeners,listener)
|
John@73
|
85 end
|
John@73
|
86 function AlertItemListListeners()
|
John@73
|
87 for i,v in pairs(itemListListeners) do
|
John@73
|
88 print("item change")
|
John@73
|
89 v["ItemListEvent"](v)
|
John@73
|
90 end
|
John@73
|
91 end
|
John@73
|
92
|
John@73
|
93 function BeginLoot(packet)
|
John@73
|
94 local items, listValue = unpack(packet)
|
John@71
|
95 if state == "neutral" then
|
John@71
|
96 state = "looting"
|
John@73
|
97 stateactivelist = listValue
|
John@73
|
98 stateitemlist = items
|
John@73
|
99 AlertItemListListeners()
|
John@73
|
100 CreateGUI() -- todo: bad spot, but that's ok for now
|
John@71
|
101 else
|
John@71
|
102 _G.error("Bad state transition", state, "looting")
|
John@71
|
103 end
|
John@71
|
104 end
|
John@71
|
105
|
John@73
|
106 function InitiateBeginLoot(items,listValue)
|
John@73
|
107 if state == "neutral" then
|
John@73
|
108 Comm:SendStateChange("BL",items,listValue)
|
John@73
|
109 end
|
John@73
|
110 end
|
John@72
|
111
|
John@72
|
112 -- Activate List {{{
|
John@72
|
113 function ActivateList(packet) -- doesn't cause a transition, but we only enforce a list selection during certain times
|
John@72
|
114 local list = unpack(packet)
|
John@71
|
115 if state == "looting" then
|
John@72
|
116 stateactivelist = list
|
John@72
|
117 AlertActiveListChangedListeners()
|
John@71
|
118 end
|
John@71
|
119 end
|
John@71
|
120
|
John@72
|
121 function InitiateActivateList(list)
|
John@72
|
122 if state == "looting" then
|
John@72
|
123 Comm:SendStateChange("AL",list)
|
John@72
|
124 end
|
John@72
|
125 end
|
John@72
|
126 --}}}
|
John@72
|
127 -- Open Bidding {{{
|
John@71
|
128 function OpenBid(packet)
|
John@71
|
129 local item = unpack(packet)
|
John@73
|
130 if state == "looting" then
|
John@71
|
131 state = "bidding"
|
John@75
|
132 stateitem = item
|
John@73
|
133 AlertStateChangeListeners()
|
John@73
|
134 end
|
John@71
|
135 end
|
John@71
|
136
|
John@71
|
137 function InitiateOpenBid(item)
|
John@73
|
138 if state == "looting" then
|
John@73
|
139 Comm:SendStateChange("OB",item)
|
John@73
|
140 end
|
John@71
|
141 end
|
John@72
|
142 --}}}
|
John@72
|
143 -- Bid {{{
|
John@71
|
144 function ReceivedBid(packet) -- no state transition, but only matters during one state
|
John@71
|
145 local person, roll = unpack(packet)
|
John@71
|
146
|
John@71
|
147 if state == "bidding" then
|
John@71
|
148 if roll then
|
John@71
|
149 table.insert(statebids,person) -- todo:
|
John@71
|
150 else
|
John@71
|
151 table.insert(statebids,person) -- todo: keep sorted
|
John@71
|
152 end
|
John@71
|
153 AlertRollListeners()
|
John@71
|
154 end
|
John@71
|
155
|
John@71
|
156 -- else ignore ...
|
John@71
|
157 end
|
John@71
|
158
|
John@71
|
159 function InitiateBid(person,roll)
|
John@71
|
160 if state == "bidding" then
|
John@71
|
161 for i,v in pairs(statebids) do
|
John@71
|
162 if person.value == v.value then
|
John@71
|
163 print(person.value .. " is already on the list")
|
John@71
|
164 return -- no double adds please
|
John@71
|
165 end
|
John@71
|
166 end
|
John@71
|
167 Comm:SendStateChange("RB",person,roll)
|
John@71
|
168 end
|
John@71
|
169 end
|
John@72
|
170 --}}}
|
John@72
|
171 -- Retration {{{
|
John@71
|
172 function ReceivedRetraction(packet)
|
John@71
|
173 local person = unpack(packet)
|
John@71
|
174 if state == "bidding" then
|
John@71
|
175 for i,v in pairs(statebids) do
|
John@71
|
176 if v.value == person.value then
|
John@71
|
177 table.remove(statebids,i)
|
John@71
|
178 AlertRollListeners()
|
John@71
|
179 return
|
John@71
|
180 end
|
John@71
|
181 end
|
John@71
|
182 end
|
John@71
|
183 end
|
John@71
|
184
|
John@71
|
185 function InitiateRetract(person)
|
John@71
|
186 if state == "bidding" then
|
John@71
|
187 Comm:SendStateChange("RR",person,roll)
|
John@71
|
188 end
|
John@71
|
189 end
|
John@72
|
190 --}}}
|
John@72
|
191 -- Close Bidding {{{
|
John@72
|
192 function CloseBidding(packet)
|
John@72
|
193 local awardedTo = unpack(packet)
|
John@75
|
194 if state == "bidding" then
|
John@75
|
195 state = "looting"
|
John@75
|
196 AlertStateChangeListeners()
|
John@75
|
197 -- todo: remove the item from the window, record history
|
John@75
|
198 end
|
John@71
|
199 end
|
John@71
|
200
|
John@72
|
201 function InitiateCloseBidding(awardedTo)
|
John@75
|
202 if state == "bidding" then
|
John@75
|
203 Comm:SendStateChange("CB",awardedTo)
|
John@75
|
204 end
|
John@72
|
205 end
|
John@72
|
206 --}}}
|
John@73
|
207 -- Close Looting {{{
|
John@72
|
208 function CloseLooting(packet)
|
John@71
|
209 state = "neutral"
|
John@73
|
210 stateactive = nil
|
John@73
|
211 stateitem = nil
|
John@73
|
212 stateitemlist = {}
|
John@73
|
213 statebids = {}
|
John@73
|
214 staterolls = {}
|
John@73
|
215 AlertStateChangeListeners()
|
John@73
|
216 AlertItemListListeners()
|
John@71
|
217 end
|
John@72
|
218
|
John@72
|
219 function InitiateCloseLooting()
|
John@72
|
220 Comm:SendStateChange("CL")
|
John@72
|
221 end
|
John@73
|
222 --}}}
|
John@72
|
223 function DispatchState(packet)
|
John@72
|
224 local state = table.remove(packet,1)
|
John@72
|
225 print("Dispatching", state)
|
John@72
|
226 if state == "RB" then
|
John@72
|
227 ReceivedBid(packet)
|
John@73
|
228 elseif state == "BL" then
|
John@73
|
229 BeginLoot(packet)
|
John@72
|
230 elseif state == "RR" then
|
John@72
|
231 ReceivedRetraction(packet)
|
John@72
|
232 elseif state == "OB" then
|
John@72
|
233 OpenBid(packet)
|
John@72
|
234 elseif state == "CB" then
|
John@72
|
235 CloseBidding(packet)
|
John@73
|
236 elseif state == "CL" then
|
John@72
|
237 CloseLooting(packet)
|
John@72
|
238 elseif state == "AL" then
|
John@72
|
239 ActivateList(packet)
|
John@72
|
240 else -- todo ...
|
John@72
|
241
|
John@72
|
242 end
|
John@72
|
243 end
|
John@72
|
244
|
John@73
|
245 function InitializeState()
|
John@73
|
246 local ltemp = 0
|
John@73
|
247 local lids = LootLists:GetAllIds()
|
John@73
|
248 for _,v in pairs(lids) do
|
John@73
|
249 local l = LootLists:Select(v)
|
John@73
|
250 if l:GetLength() > 0 then
|
John@73
|
251 if ltemp == 0 then
|
John@73
|
252 ltemp = l:GetId()
|
John@73
|
253 end
|
John@73
|
254 end
|
John@73
|
255 end
|
John@73
|
256 stateactivelist = ltemp
|
John@73
|
257 end
|
John@73
|
258
|