annotate Lists.lua @ 18:bf3e94bc3bf5

Updated todos, lists using creation timestamp as keys
author John@Doomsday
date Fri, 09 Mar 2012 17:35:22 -0500
parents 71fc79846a5d
children cdca1f2ae605
rev   line source
John@0 1 -- lists consist of three things
John@0 2 -- 1) a base state - agreed on by one or more list holders
John@0 3 -- 2) change sets - incremental list changes (can be rolled forwards or
John@0 4 -- backwards)
John@0 5 -- 3) working state - not saved because it can be so easily calculated
John@0 6 --
John@0 7 -- A separate user list is held - lists index into this
John@0 8
John@0 9
John@0 10 -- TODO: rename player
John@5 11 -- TODO: list trimming
John@12 12 -- TODO: collapse slists into delimited strings for space
John@18 13 -- TODO: organize working state data a little more carefully - hard to keep
John@18 14 -- track of all the arrays that are floating out there
John@18 15 -- TODO: delete list
John@18 16 -- TODO: rename list
John@18 17 -- TODO: remove player from list
John@18 18 -- TODO: (meta) remove player from all lists
John@18 19 -- TODO: remove person (actually kinda tricky without casuality problems)
John@18 20
John@17 21 -- holy crap long notes {{{
John@4 22 -- notes on list storage:
John@7 23 -- Using names as keys as I do now is atrocious.
John@4 24 -- It prevents insertions (twss) to the middle of the list because then it acts
John@4 25 -- as a side effect onto all the others. ie ABCD -> AXBCD would be phrased as
John@4 26 -- "insert X and shift down B,C,D" which sucks. BCD haven't really been affected
John@4 27 -- (yet) because their relative positions to the others are still intact - ie
John@4 28 -- they are still below A right where they belong. But really X hasn't done
John@4 29 -- anything to affect their relative standing.
John@4 30 --
John@4 31 -- Ok so we can't use names.
John@4 32 --
John@4 33 -- We can't use monotonic integers either because it suffers the same problem.
John@4 34 -- Also consider, randoming in someone to a list of ABCD. Say they roll spot 2.
John@4 35 -- What if someone else runs a separate raid and also randoms someone into slot
John@4 36 -- 2? How do you handle that conflict? Difficult. Also, consider this:
John@4 37 -- List of ABCD on night 1.
John@4 38 -- Admin 1 on night 2 rolls in 30 new people. ABCD's indexes are shuffled to be
John@4 39 -- between 1-35.
John@4 40 -- Admin 2 on night 3 rolls in 5 new ones and people ABCD and PQRST now all have
John@4 41 -- indexes between 1-9.
John@4 42 -- When these two are resolved against one another, do the 1-9 peopole end up on
John@4 43 -- top of the list compared to those other 30?
John@4 44 --
John@4 45 -- Solution:
John@4 46 -- Need a huge random space with purposely left gaps to leave plenty of room for
John@4 47 -- conflicts.
John@4 48 -- So if ABCD had randomed on a space of say, 10,000 and then were sorted into
John@4 49 -- order, then the next 30 could roll into that same space and have a proper
John@4 50 -- ordering. Then the next 5, etc.
John@4 51 --
John@4 52 -- Handling conflicts:
John@4 53 --
John@9 54 -- Executive decision: random on a range of [0,1], ie math.random
John@9 55 -- then on an add-to-end event just do last + .1
John@9 56 -- disallow random after any add-to-end event occurs
John@9 57 -- because the list either elongates beyond 1 OR becomes
John@9 58 -- ridiculously bottom heavy, thus meaning that randoms
John@9 59 -- don't get an even distibution from then on (in fact
John@9 60 -- they'll end up getting top favor)
John@9 61 -- * if a stream contains a random-add after an add-to-end
John@9 62 -- it is declared invalid. tough tits. it's just not a fair
John@9 63 -- distribution at that point.
John@10 64 -- * actually, fuck it. I'll give them an unlock command and
John@10 65 -- let them screw over their lists :)
John@17 66 --}}}
John@18 67
John@17 68 -- there are some dep chains here. for instance, to have a raidIdP value, a
John@17 69 -- person must have a bsk.persons value which leads to a personName2id which
John@17 70 -- leads to a raidIdP
John@0 71
John@0 72 bsk.lists = {}
John@8 73 bsk.persons = {}
John@0 74
John@16 75 local raidNameP = {} -- "name" is present in raid
John@16 76 local raidIdP = {} -- "id" is present in raid
John@16 77 local reserveIdP = {} -- "reserve id present"
John@8 78 local activeListKey = 1 -- temporary
John@16 79 local personName2id = {} -- given "name" get that person's id
John@0 80
John@0 81 local tinsert = table.insert
John@0 82 local sformat = string.format
John@0 83 local getn = table.getn
John@0 84
John@17 85 function bsk:SelfDestruct()
John@17 86 bsk.lists = {}
John@17 87 bsk.persons = {}
John@17 88 bsk.db.profile.persons = {}
John@17 89 bsk.db.profile.changes = {}
John@17 90 bsk.db.profile.listBase = {}
John@17 91 raidNameP = {}
John@17 92 raidIdP = {}
John@17 93 reserveIdP = {}
John@17 94 personName2id = {}
John@17 95 end
John@0 96 function bsk:tcopy(to, from)
John@0 97 for k,v in pairs(from) do
John@0 98 if(type(v)=="table") then
John@0 99 to[k] = {}
John@0 100 bsk:tcopy(to[k], v);
John@0 101 else
John@0 102 to[k] = v;
John@0 103 end
John@0 104 end
John@0 105 end
John@0 106 local shallowCopy = function(t)
John@0 107 local u = { }
John@0 108 for k, v in pairs(t) do u[k] = v end
John@0 109 return setmetatable(u, getmetatable(t))
John@0 110 end
John@0 111
John@1 112 -- Debugging {{{
John@9 113 function bsk:PrettyPrintList(listIndex)
John@9 114 local list = bsk.lists[listIndex]
John@18 115 bsk:Print("List: " .. list.name .. " (" .. list.id .. ") - last modified" .. date(list.time) .. " (",for)
John@9 116 for i = 1,#list do
John@12 117 bsk:Print(" " .. i .. " - " .. bsk.persons[list[i].id].main)
John@9 118 end
John@9 119 end
John@9 120 function bsk:PrettyPrintLists()
John@9 121 for i,_ in pairs(bsk.lists) do
John@9 122 bsk:PrettyPrintList(i)
John@9 123 end
John@9 124 end
John@1 125 function bsk:PrintLists()
John@1 126 bsk:PrintTable(bsk.lists)
John@1 127 end
John@1 128 function bsk:PrintChanges()
John@1 129 bsk:PrintTable(bsk.db.profile.changes)
John@1 130 end
John@8 131 function bsk:PrintPersons()
John@8 132 bsk:PrintTable(bsk.persons)
John@1 133 end
John@0 134 function bsk:PrintTable(table, depth)
John@0 135 depth = depth or ""
John@0 136 if not table then return end
John@0 137 for i,v in pairs(table) do
John@0 138 if( type(v) == "string" ) then
John@0 139 self:Print(depth .. i .. " - " .. v)
John@0 140 elseif( type(v) == "number" ) then
John@0 141 self:Print(depth .. i .. " - " .. tostring(v))
John@0 142 elseif( type(v) == "table" ) then
John@0 143 self:Print(depth .. i .." - ")
John@0 144 self:PrintTable(v,depth.." ")
John@0 145 elseif( type(v) == "boolean" ) then
John@0 146 self:Print(depth .. i .. " - " .. tostring(v))
John@0 147 else
John@0 148 self:Print(depth .. i .. " - not sure how to print type: " .. type(v) )
John@0 149 end
John@0 150 end
John@0 151 end
John@0 152
John@17 153 function bsk:PrintRaidAndReserve()
John@17 154 bsk:Print("RaidNameP")
John@17 155 bsk:PrintTable(raidNameP)
John@17 156 bsk:Print("RaidIdP")
John@17 157 bsk:PrintTable(raidIdP)
John@17 158 bsk:Print("ReserveP")
John@17 159 bsk:PrintTable(reserveIdP)
John@17 160 bsk:Print("personName2id")
John@17 161 bsk:PrintTable(personName2id)
John@17 162 end
John@0 163 --}}}
John@0 164
John@9 165 function bsk:UpdatePersonsReverse()
John@9 166 for i,v in pairs(bsk.persons) do
John@9 167 if i ~= "time" then
John@16 168 personName2id[v.main] = i
John@9 169 end
John@9 170 end
John@9 171 end
John@9 172
John@16 173 -- Change processing {{{
John@5 174 function bsk:CreateWorkingStateFromChanges(changes)
John@8 175 local personsBase = self.db.profile.persons
John@0 176 local listBase = self.db.profile.listBase
John@0 177
John@0 178 -- copy the base to the working state
John@0 179 wipe(bsk.lists)
John@8 180 wipe(bsk.persons)
John@16 181 wipe(personName2id)
John@8 182
John@0 183 bsk:tcopy(bsk.lists,listBase)
John@8 184 bsk:tcopy(bsk.persons,personsBase)
John@0 185
John@0 186 -- now just go through the changes list applying each
John@5 187 for i,v in ipairs(changes) do
John@0 188 bsk:ProcessChange(v)
John@0 189 end
John@9 190
John@9 191 -- update the persons reverse list
John@9 192 bsk:UpdatePersonsReverse()
John@0 193 end
John@0 194
John@0 195 function bsk:CreateChange(change)
John@0 196 -- sanity
John@0 197 assert(change)
John@0 198 assert(change.action)
John@0 199 assert(change.arg)
John@0 200
John@0 201 bsk:StartChange(change)
John@0 202 bsk:CommitChange(change)
John@0 203 end
John@0 204
John@0 205 function bsk:StartChange(change)
John@0 206 local changes = self.db.profile.changes
John@0 207 change.time = time()
John@0 208 local n = getn(changes)
John@0 209 if n > 0 then
John@0 210 if changes[n].time >= change.time then
John@0 211 change.time = changes[n].time + 1
John@0 212 end
John@0 213 end
John@0 214 end
John@0 215
John@0 216 function bsk:CommitChange(change)
John@0 217 local changes = self.db.profile.changes
John@0 218 tinsert(changes,change)
John@0 219 -- TODO: broadcast change
John@0 220 end
John@0 221
John@16 222 function bsk:ProcessChange(change)
John@16 223 if change.action == "AddPerson" then
John@16 224 bsk:DoAddPerson(change)
John@16 225 elseif change.action == "CreateList" then
John@16 226 bsk:DoCreateList(change)
John@16 227 elseif change.action == "AddToListEnd" then
John@16 228 bsk:DoAddPersonToListEnd(change)
John@16 229 elseif change.action == "AddToListRand" then
John@16 230 bsk:DoAddPersonToListRandom(change)
John@16 231 elseif change.action == "SuicidePerson" then
John@16 232 bsk:DoSuicidePerson(change)
John@16 233 else
John@16 234 bsk:Print("Unknown message encountered")
John@16 235 bsk:PrintTable(change)
John@16 236 assert(false)
John@16 237 end
John@16 238 end
John@16 239
John@16 240 --}}}
John@0 241
John@0 242 -- timestamp logic:
John@0 243 -- use time() for comparisons - local clients use date() to make it pretty. only
John@0 244 -- dowisde - we can't have a server timestamp. Which kind of sucks, but it turns
John@0 245 -- out you can change timezones when you enter an instance server, so you really
John@0 246 -- never know what time it is.
John@0 247 -- There's unfortunately no hard-and-proven method for determining the true time
John@0 248 -- difference between local time and server time. You can't just query the two
John@0 249 -- and compare them because your server timezone can change (!) if you go into
John@0 250 -- an instance server with a different timezone. This is apparently a big
John@0 251 -- problem on Oceanic realms.
John@0 252 --
John@0 253 -- Timestamp handling (brainstorming how to deal with drift):
John@0 254 -- (not an issue) if someone sends you time in the future, update your offset so you won't
John@0 255 -- send out events in the "past" to that person
John@0 256 -- (not an issue - using local UTC now) on change-zone-event: check if you've changed timezones - might need update
John@0 257 -- each time you add a change, check the tail of the change list; if this is
John@0 258 -- less than that, you have a problem. Print a message. if this is equal, then
John@0 259 -- that's ok, just bump it by 1 second. This could happen in the case of, say,
John@0 260 -- spam-clicking the undo button or adding names to the list. The recipients
John@0 261 -- should be ok with this since they'll follow the same algorithm. The only
John@0 262 -- real chance for a problem is if two people click within the 1 second window?
John@0 263 -- if someone sends you a past event,
John@0 264 -- it's ok if it's newer than anything in the changes list
John@0 265 -- otherwise ... causality has been violated.
John@0 266 -- Whenever an admin signon event happens, have the admins each perform a
John@0 267 -- timestamp check. Issue warnings for anyone with a clock that's more than
John@0 268 -- X seconds out of sync with the others. Seriously, why isn't NTP a standard
John@0 269 -- setting on all operating systems ...
John@0 270
John@1 271 -- Action and DoAction defs {{{
John@0 272 --
John@0 273 -- The actual actions for changes start here
John@0 274 --
John@0 275 -- Each action occurs as a pair of functions. The bsk:Action() function is from
John@0 276 -- a list admin's point of view. Each will check for admin status, then create a
John@0 277 -- change bundle, call the handler for that change (ie the DoAction func), and
John@0 278 -- then record/transmist the bundle. These are simple and repetitive functions.
John@0 279 --
John@0 280 -- The bsk:DoAction() function is tasked with executing the bundle and is what
John@0 281 -- non-admins and admins alike will call to transform their working state via a
John@0 282 -- change packet. Each Do() function will accept *only* a change packet, and
John@0 283 -- it's assumed that the change has been vetted elsewhere. These are very blunt
John@0 284 -- routines.
John@0 285 --
John@0 286 -- Note that "undo" has no special voodoo to it. It's basically a change that
John@0 287 -- reverses the prior change on the stack.
John@0 288
John@8 289 -- persons list
John@8 290 function bsk:DoAddPerson(change)
John@0 291 assert(change)
John@8 292 assert(change.arg.id)
John@0 293 local arg = change.arg
John@0 294 -- require admin
John@8 295 local persons = bsk.persons
John@0 296 local name = arg.name
John@8 297 local id = arg.id
John@8 298 assert(persons[id]==nil)
John@8 299 persons[id] = {main=name}
John@8 300 persons.time=change.time
John@16 301 personName2id[name] = id
John@0 302 return true
John@0 303 end
John@0 304
John@8 305 function bsk:AddPerson(name)
John@8 306 local persons = bsk.persons
John@0 307 local guid = UnitGUID(name)
John@0 308 -- TODO: check guid to be sure it's a player
John@0 309 if not guid then
John@0 310 self:Print(sformat("Could not add player %s - they must be in range or group",name))
John@0 311 return
John@0 312 end
John@8 313 local id = string.sub(guid,6) -- skip at least 0x0580 ...
John@8 314 id = id:gsub("^0*(.*)","%1") -- nom all leading zeroes remaining
John@8 315
John@8 316 if persons[id] and persons[id] ~= name then
John@17 317 self:Print(sformat("Namechange detected for %s - new is %s, please rename the existing entry", persons[id].main, name))
John@0 318 return
John@0 319 end
John@8 320 if persons[id] ~= nil then
John@8 321 self:Print(sformat("%s is already in the persons list; disregarding", name))
John@0 322 return
John@0 323 end
John@8 324 local change = {action="AddPerson",arg={name=name,id=id}}
John@8 325 if bsk:DoAddPerson(change) then
John@0 326 bsk:CreateChange(change)
John@0 327 end
John@0 328 end
John@0 329
John@0 330 function bsk:DoCreateList(change)
John@18 331 --if bsk:GetListIndex(change.arg.name) then
John@18 332 -- self:Print(sformat("List %s already exists",v.name))
John@18 333 -- return false
John@18 334 --end
John@18 335 lists[change.arg.id]={name=change.arg.name,time=change.time}
John@0 336 return true
John@0 337 end
John@0 338
John@0 339 function bsk:CreateList(name)
John@0 340 -- require admin
John@0 341 local change={action="CreateList",arg={name=name}}
John@0 342 bsk:StartChange(change)
John@18 343 change.arg.id=change.time -- use the creation timestamp as the list's index. it's as unique as anything...
John@0 344 self:Print("Creating ... " .. name)
John@0 345 if bsk:DoCreateList(change) then
John@0 346 bsk:CommitChange(change)
John@0 347 end
John@0 348 end
John@0 349
John@10 350 function bsk:DoAddPersonToListEnd(change)
John@10 351 local list = bsk.lists[change.arg.listIndex]
John@10 352 local index = list[#list].index + 0.1;
John@10 353 local entry = {index=index, id=change.arg.id}
John@0 354
John@10 355 tinsert(list,entry)
John@10 356 list.time = change.time
John@10 357 list.closedRandom = true
John@10 358
John@0 359 return true
John@0 360 end
John@0 361
John@16 362 function bsk:AddPersonToListEnd(name,listName)
John@0 363 -- require admin
John@16 364 local listIndex = bsk:GetListIndex(listName)
John@16 365 local id = personName2id[name]
John@13 366 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
John@13 367 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
John@17 368 return false
John@13 369 end
John@16 370 bsk:Print(sformat("Adding %s (%s) to list %s (%s)", name, id, listName, listIndex))
John@10 371 local change = {action="AddToListEnd",arg={id=id,listIndex=listIndex}}
John@0 372 bsk:StartChange(change)
John@10 373 if bsk:DoAddPersonToListEnd(change) then
John@10 374 bsk:CommitChange(change)
John@10 375 end
John@10 376 end
John@10 377
John@10 378 function bsk:DoAddPersonToListRandom(change)
John@10 379 local list = bsk.lists[change.arg.listIndex]
John@10 380 local entry = {index=change.arg.roll, id=change.arg.id}
John@10 381
John@10 382 tinsert(list,entry)
John@12 383 table.sort(list,function(a,b) return a.index < b.index end)
John@10 384 list.time = change.time
John@10 385
John@10 386 return true
John@10 387 end
John@10 388
John@16 389 function bsk:AddPersonToListRandom(name,listName)
John@10 390 -- require admin
John@16 391 local listIndex = bsk:GetListIndex(listName)
John@10 392 if bsk.lists[listIndex].closedRandom then
John@10 393 self:Print("Cannot add person to list by random roll because an add-to-end operation has already occurred")
John@12 394 return false
John@10 395 end
John@17 396 local id = personName2id[name]
John@13 397 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
John@13 398 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
John@17 399 return false
John@13 400 end
John@10 401 local roll = math.random()
John@16 402 bsk:Print(sformat("Adding %s (%s) to list %s (%s) with roll (%f)", name, id, listName, listIndex, roll))
John@10 403 local change = {action="AddToListRand",arg={id=id,listIndex=listIndex,roll=roll}}
John@10 404 bsk:StartChange(change)
John@10 405 if bsk:DoAddPersonToListRandom(change) then
John@0 406 bsk:CommitChange(change)
John@0 407 end
John@0 408 end
John@0 409
John@8 410 function bsk:DoRemovePerson(change)
John@0 411
John@0 412 -- return true
John@0 413 end
John@0 414
John@8 415 function bsk:RemovePerson(name)
John@8 416 -- from both persons and lists
John@0 417 end
John@0 418
John@8 419 function bsk:DoSuicidePerson(change)
John@16 420 local list = bsk.lists[change.arg.listIndex]
John@16 421 local affected = shallowCopy(change.arg.affect)
John@0 422 -- the goal here is to rotate the suicide list by 1
John@0 423 -- then we can just mash it on top of the intersection between the original
John@0 424 -- list and the working copy
John@17 425
John@16 426 local replacement = shallowCopy(change.arg.affect)
John@16 427 local temp = table.remove(replacement,1) -- pop
John@16 428 tinsert(replacement,temp) -- push_back
John@0 429 --bsk:Print(sformat("Before suicide of %s on list %s",slist[1],list.name))
John@0 430 --bsk:PrintTable(list)
John@0 431 for i = 1, #list do
John@17 432 if list[i].id == affected[1] then
John@17 433 table.remove(affected,1)
John@16 434 list[i].id = replacement[1]
John@16 435 table.remove(replacement,1)
John@0 436 end
John@0 437 end
John@0 438 list.time=change.time
John@0 439 return true
John@0 440 end
John@0 441
John@17 442 function bsk:SuicidePerson(name,listName)
John@0 443 -- require admin
John@0 444 bsk:PopulateRaidList()
John@16 445 local listIndex = bsk:GetListIndex(listName)
John@16 446 local id = personName2id[name]
John@16 447 local affect=bsk:GetSuicideList(id,bsk.lists[listIndex])
John@16 448 local change = {action="SuicidePerson",arg={affect=affect,listIndex=listIndex}}
John@0 449 bsk:StartChange(change)
John@8 450 if bsk:DoSuicidePerson(change) then
John@0 451 bsk:CommitChange(change)
John@0 452 end
John@0 453 end
John@5 454
John@5 455 function bsk:TrimLists(time)
John@5 456 if not bsk:CheckListCausality() then
John@18 457 self:Print("Unable to trim changelist due to violated causality")
John@5 458 return false
John@5 459 end
John@5 460
John@5 461 if type(time) ~= "number" then
John@5 462 time = tonumber(time)
John@5 463 end
John@5 464
John@5 465 -- bisect the changes list by "time"
John@5 466 local before = {}
John@5 467 for i,v in ipairs(self.db.profile.changes) do
John@5 468 if v.time <= time then
John@5 469 tinsert(before,v)
John@5 470 else
John@5 471 break
John@5 472 end
John@5 473 end
John@5 474
John@5 475 -- apply first half
John@5 476 bsk:CreateWorkingStateFromChanges(before)
John@5 477
John@5 478 -- save this state permanently; trim the changes permanently
John@8 479 bsk:tcopy(bsk.db.profile.persons,bsk.persons)
John@5 480 bsk:tcopy(bsk.db.profile.listBase,bsk.lists)
John@8 481 while bsk.db.profile.changes ~= nil and bsk.db.profile.changes[1] ~= nil and bsk.db.profile.changes[1].time <= time do
John@5 482 table.remove(bsk.db.profile.changes,1)
John@5 483 end
John@5 484
John@5 485 -- using the trimmed list and the new bases, recreate the working state
John@5 486 bsk:CreateWorkingStateFromChanges(bsk.db.profile.changes)
John@5 487 end
John@5 488
John@1 489 --}}}
John@17 490 -- Higher order actions (ie calls other standard actions){{{
John@8 491 function bsk:AddMissingPersons()
John@1 492 bsk:PopulateRaidList()
John@1 493 local t = {}
John@17 494 for id,_ in pairs(bsk.persons) do
John@17 495 t[id] = true
John@1 496 end
John@17 497 for name,_ in pairs(raidNameP) do
John@17 498 if personName2id[name] == nil then
John@17 499 bsk:Print(sformat("Person %s is missing from the persons list - adding",name))
John@17 500 bsk:AddPerson(name)
John@1 501 end
John@1 502 end
John@1 503 -- TODO: batch into a single op - no need to spam 25 messages in a row
John@1 504 end
John@17 505 function bsk:PopulateListRandom(listIndex)
John@17 506 -- difference (raid+reserve)-list, then random shuffle that, then add
John@3 507 bsk:PopulateRaidList()
John@17 508 local list = bsk.lists[listIndex]
John@3 509
John@17 510 local t = {} -- after loops, contains intersection of IDs present between raid and reserve
John@17 511 for i,v in pairs(raidIdP) do
John@17 512 if v then t[i] = true end
John@17 513 end
John@17 514 for i,v in pairs(reserveIdP) do
John@17 515 if v then t[i] = true end
John@17 516 end
John@17 517
John@17 518 -- now remove from t all of the people already present on the list
John@17 519 for i = 1,#list do
John@17 520 if t[list[i].id] then
John@17 521 t[list[i].id] = false
John@17 522 end
John@17 523 end
John@17 524
John@17 525 -- add all remaining
John@17 526 for i,v in pairs(t) do
John@17 527 if v then
John@17 528 bsk:AddPersonToListRandom(bsk.persons[i].main,list.name) -- TODO: APTLR keys off of string names. probably need to change this.
John@17 529 end
John@17 530 end
John@3 531 end
John@1 532 --}}}
John@1 533 -- "Soft" actions- ie things that cause nonpermanent state {{{
John@1 534
John@1 535 -- reserves
John@1 536 function bsk:AddReserve(name)
John@16 537 reserveIdP[personName2id[name]]=true
John@1 538 -- TODO: communicate to others. don't store this in any way.
John@1 539 end
John@1 540
John@1 541 function bsk:RemoveReserve(name)
John@16 542 reserveIdP[personName2id[name]]=false
John@1 543 -- TODO: communicate to others. don't store this in any way.
John@1 544 end
John@1 545
John@1 546
John@1 547 --function bsk:GetActiveList()
John@1 548 -- return bsk.lists[1] -- todo!
John@1 549 --end
John@1 550
John@1 551 --}}}
John@0 552
John@17 553 -- The following (adapted) code is from Xinhuan (wowace forum member)
John@0 554 -- Pre-create the unitID strings we will use
John@0 555 local pID = {}
John@0 556 local rID = {}
John@0 557 for i = 1, 4 do
John@0 558 pID[i] = format("party%d", i)
John@0 559 end
John@0 560 for i = 1, 40 do
John@0 561 rID[i] = format("raid%d", i)
John@0 562 end
John@0 563 function bsk:PopulateRaidList()
John@0 564 local inParty = GetNumPartyMembers()
John@0 565 local inRaid = GetNumRaidMembers()
John@17 566 local add = function(unitNameArg)
John@17 567 local name = UnitName(unitNameArg)
John@17 568 raidNameP[name]=true
John@17 569 if personName2id[name] ~= nil then
John@17 570 raidIdP[personName2id[name]]=true
John@17 571 end
John@17 572 end
John@0 573
John@16 574 wipe(raidNameP)
John@16 575 wipe(raidIdP)
John@0 576 if inRaid > 0 then
John@0 577 for i = 1, inRaid do
John@17 578 add(rID[i])
John@0 579 end
John@0 580 elseif inParty > 0 then
John@0 581 for i = 1, inParty do
John@17 582 add(pID[i])
John@0 583 end
John@0 584 -- Now add yourself as the last party member
John@17 585 add("player")
John@0 586 else
John@0 587 -- You're alone
John@17 588 add("player")
John@0 589 end
John@17 590 bsk:PrintTable(raidNameP)
John@0 591 end
John@0 592
John@0 593 -- undo rules!
John@0 594 -- only the most recent event can be undone
John@0 595 -- ^^^ on a given list?
John@0 596 -- algorithm is easy, given "Suicide A B C"
John@0 597 -- just find A,B,C in the list and replace in order from the s message
John@0 598 -- while undo is allowed *per-list*, certain events in the stream will
John@0 599 -- prevent proper undo, such as add/delete player or add/delete list
John@0 600
John@0 601
John@12 602 function bsk:GetSuicideList(id,list)
John@1 603 --self:Print("Calculating changeset for "..name.." from list -")
John@1 604 --self:PrintTable(list)
John@1 605 local t = {}
John@1 606 local ret = {}
John@1 607 local pushing = false
John@1 608 for i = 1, #list do
John@12 609 if list[i].id == id then
John@1 610 pushing = true
John@1 611 end
John@16 612 if pushing and (raidIdP[list[i].id] or reserveIdP[list[i].id]) then
John@10 613 tinsert(ret,list[i].id)
John@1 614 end
John@1 615 end
John@16 616 --bsk:Print("GSL")
John@16 617 --bsk:PrintTable(ret)
John@16 618 --bsk:Print("GSL")
John@1 619 return ret
John@0 620 end
John@0 621
John@13 622 function bsk:IdIsInList(id,listRef)
John@13 623 for i = 1,#listRef do
John@13 624 if id == listRef[i].id then
John@13 625 return true
John@13 626 end
John@13 627 end
John@13 628 return false
John@13 629 end
John@13 630
John@5 631 -- returns true if the events in the list are in time order
John@5 632 function bsk:CheckListCausality()
John@5 633 local t = nil
John@5 634 for i,v in ipairs(bsk.db.profile.changes) do
John@5 635 if t ~= nil then
John@5 636 if v.time <= t then
John@5 637 return false
John@5 638 end
John@5 639 end
John@5 640 t = v.time
John@5 641 end
John@5 642 return true
John@5 643 end
John@0 644
John@0 645 -- Support functions
John@0 646
John@0 647 function bsk:GetListIndex(name)
John@0 648 for i,v in pairs(bsk.lists) do
John@0 649 if v.name == name then
John@0 650 return i
John@0 651 end
John@0 652 end
John@17 653 return nil
John@0 654 end
John@1 655
John@3 656 local shuffleArray = function(array)
John@3 657 local arrayCount = #array
John@3 658 for i = arrayCount, 2, -1 do
John@3 659 local j = math.random(1, i)
John@3 660 array[i], array[j] = array[j], array[i]
John@3 661 end
John@3 662 return array
John@3 663 end
John@3 664