annotate Lists.lua @ 38:7bfbff27a3d7

"Working" list display using a TreeGroup control. There's a small limitation where I can't accurately detect which subtree is open unless the user has made a selection in that tab. Not sure I love that. Loot lists are displayed with colored names. People not in the raid are grayed out.
author John@Doomsday
date Wed, 14 Mar 2012 08:31:31 -0400
parents 6362fe301d43
children ecef0cba2913
rev   line source
John@0 1 -- lists consist of three things
John@0 2 -- 1) a base state - agreed on by one or more list holders
John@0 3 -- 2) change sets - incremental list changes (can be rolled forwards or
John@0 4 -- backwards)
John@0 5 -- 3) working state - not saved because it can be so easily calculated
John@0 6 --
John@0 7 -- A separate user list is held - lists index into this
John@0 8
John@0 9
John@27 10 -- TODO: switch all action functions to use identifiers rather than names
John@27 11 -- TODO: collaborative list trimming
John@24 12 -- TODO: collapse slists into delimited strings for space (premature optimization?)
John@18 13 -- TODO: organize working state data a little more carefully - hard to keep
John@18 14 -- track of all the arrays that are floating out there
John@35 15 -- TODO: players list, drop the "main" sub-entry for people with no alts
John@18 16
John@17 17 -- holy crap long notes {{{
John@4 18 -- notes on list storage:
John@7 19 -- Using names as keys as I do now is atrocious.
John@4 20 -- It prevents insertions (twss) to the middle of the list because then it acts
John@4 21 -- as a side effect onto all the others. ie ABCD -> AXBCD would be phrased as
John@4 22 -- "insert X and shift down B,C,D" which sucks. BCD haven't really been affected
John@4 23 -- (yet) because their relative positions to the others are still intact - ie
John@4 24 -- they are still below A right where they belong. But really X hasn't done
John@4 25 -- anything to affect their relative standing.
John@4 26 --
John@4 27 -- Ok so we can't use names.
John@4 28 --
John@4 29 -- We can't use monotonic integers either because it suffers the same problem.
John@4 30 -- Also consider, randoming in someone to a list of ABCD. Say they roll spot 2.
John@4 31 -- What if someone else runs a separate raid and also randoms someone into slot
John@4 32 -- 2? How do you handle that conflict? Difficult. Also, consider this:
John@4 33 -- List of ABCD on night 1.
John@4 34 -- Admin 1 on night 2 rolls in 30 new people. ABCD's indexes are shuffled to be
John@4 35 -- between 1-35.
John@4 36 -- Admin 2 on night 3 rolls in 5 new ones and people ABCD and PQRST now all have
John@4 37 -- indexes between 1-9.
John@4 38 -- When these two are resolved against one another, do the 1-9 peopole end up on
John@4 39 -- top of the list compared to those other 30?
John@4 40 --
John@4 41 -- Solution:
John@4 42 -- Need a huge random space with purposely left gaps to leave plenty of room for
John@4 43 -- conflicts.
John@4 44 -- So if ABCD had randomed on a space of say, 10,000 and then were sorted into
John@4 45 -- order, then the next 30 could roll into that same space and have a proper
John@4 46 -- ordering. Then the next 5, etc.
John@4 47 --
John@4 48 -- Handling conflicts:
John@4 49 --
John@9 50 -- Executive decision: random on a range of [0,1], ie math.random
John@9 51 -- then on an add-to-end event just do last + .1
John@9 52 -- disallow random after any add-to-end event occurs
John@9 53 -- because the list either elongates beyond 1 OR becomes
John@9 54 -- ridiculously bottom heavy, thus meaning that randoms
John@9 55 -- don't get an even distibution from then on (in fact
John@9 56 -- they'll end up getting top favor)
John@9 57 -- * if a stream contains a random-add after an add-to-end
John@9 58 -- it is declared invalid. tough tits. it's just not a fair
John@9 59 -- distribution at that point.
John@10 60 -- * actually, fuck it. I'll give them an unlock command and
John@10 61 -- let them screw over their lists :)
John@17 62 --}}}
John@18 63
John@17 64 -- there are some dep chains here. for instance, to have a raidIdP value, a
John@17 65 -- person must have a bsk.persons value which leads to a personName2id which
John@17 66 -- leads to a raidIdP
John@0 67
John@0 68 bsk.lists = {}
John@8 69 bsk.persons = {}
John@0 70
John@37 71 bsk.raidNameP = {} -- "name" is present in raid
John@37 72 bsk.raidIdP = {} -- "id" is present in raid
John@37 73 bsk.reserveIdP = {} -- "reserve id present"
John@8 74 local activeListKey = 1 -- temporary
John@16 75 local personName2id = {} -- given "name" get that person's id
John@0 76
John@0 77 local tinsert = table.insert
John@0 78 local sformat = string.format
John@0 79 local getn = table.getn
John@0 80
John@17 81 function bsk:SelfDestruct()
John@17 82 bsk.lists = {}
John@17 83 bsk.persons = {}
John@17 84 bsk.db.profile.persons = {}
John@17 85 bsk.db.profile.changes = {}
John@34 86 bsk.db.profile.lists = {}
John@37 87 bsk.raidNameP = {}
John@37 88 bsk.raidIdP = {}
John@37 89 bsk.reserveIdP = {}
John@17 90 personName2id = {}
John@17 91 end
John@0 92 function bsk:tcopy(to, from)
John@0 93 for k,v in pairs(from) do
John@0 94 if(type(v)=="table") then
John@0 95 to[k] = {}
John@0 96 bsk:tcopy(to[k], v);
John@0 97 else
John@0 98 to[k] = v;
John@0 99 end
John@0 100 end
John@0 101 end
John@0 102 local shallowCopy = function(t)
John@0 103 local u = { }
John@0 104 for k, v in pairs(t) do u[k] = v end
John@0 105 return setmetatable(u, getmetatable(t))
John@0 106 end
John@0 107
John@1 108 -- Debugging {{{
John@9 109 function bsk:PrettyPrintList(listIndex)
John@9 110 local list = bsk.lists[listIndex]
John@19 111 bsk:Print("List: " .. list.name .. " (" .. listIndex .. ") - last modified " .. date("%m/%d/%y %H:%M:%S", list.time) .. " (",list.time,")" )
John@9 112 for i = 1,#list do
John@12 113 bsk:Print(" " .. i .. " - " .. bsk.persons[list[i].id].main)
John@9 114 end
John@9 115 end
John@9 116 function bsk:PrettyPrintLists()
John@9 117 for i,_ in pairs(bsk.lists) do
John@9 118 bsk:PrettyPrintList(i)
John@9 119 end
John@9 120 end
John@1 121 function bsk:PrintLists()
John@1 122 bsk:PrintTable(bsk.lists)
John@1 123 end
John@1 124 function bsk:PrintChanges()
John@1 125 bsk:PrintTable(bsk.db.profile.changes)
John@1 126 end
John@8 127 function bsk:PrintPersons()
John@8 128 bsk:PrintTable(bsk.persons)
John@1 129 end
John@0 130 function bsk:PrintTable(table, depth)
John@0 131 depth = depth or ""
John@0 132 if not table then return end
John@37 133 if #depth > 3*5 then self:Print(depth.."Recursion too deep - stopping"); return end
John@0 134 for i,v in pairs(table) do
John@0 135 if( type(v) == "string" ) then
John@0 136 self:Print(depth .. i .. " - " .. v)
John@0 137 elseif( type(v) == "number" ) then
John@0 138 self:Print(depth .. i .. " - " .. tostring(v))
John@0 139 elseif( type(v) == "table" ) then
John@0 140 self:Print(depth .. i .." - ")
John@0 141 self:PrintTable(v,depth.." ")
John@0 142 elseif( type(v) == "boolean" ) then
John@0 143 self:Print(depth .. i .. " - " .. tostring(v))
John@37 144 elseif( type(v) == "function" ) then
John@37 145 self:Print(depth .. "function " .. i .. "()")
John@0 146 else
John@0 147 self:Print(depth .. i .. " - not sure how to print type: " .. type(v) )
John@0 148 end
John@0 149 end
John@0 150 end
John@0 151
John@17 152 function bsk:PrintRaidAndReserve()
John@17 153 bsk:Print("RaidNameP")
John@37 154 bsk:PrintTable(bsk.raidNameP)
John@17 155 bsk:Print("RaidIdP")
John@37 156 bsk:PrintTable(bsk.raidIdP)
John@17 157 bsk:Print("ReserveP")
John@37 158 bsk:PrintTable(bsk.reserveIdP)
John@17 159 bsk:Print("personName2id")
John@17 160 bsk:PrintTable(personName2id)
John@17 161 end
John@0 162 --}}}
John@0 163
John@9 164 function bsk:UpdatePersonsReverse()
John@9 165 for i,v in pairs(bsk.persons) do
John@9 166 if i ~= "time" then
John@16 167 personName2id[v.main] = i
John@9 168 end
John@9 169 end
John@9 170 end
John@9 171
John@16 172 -- Change processing {{{
John@5 173 function bsk:CreateWorkingStateFromChanges(changes)
John@8 174 local personsBase = self.db.profile.persons
John@34 175 local lists = self.db.profile.lists
John@0 176
John@0 177 -- copy the base to the working state
John@0 178 wipe(bsk.lists)
John@8 179 wipe(bsk.persons)
John@16 180 wipe(personName2id)
John@8 181
John@34 182 bsk:tcopy(bsk.lists,lists)
John@8 183 bsk:tcopy(bsk.persons,personsBase)
John@0 184
John@0 185 -- now just go through the changes list applying each
John@5 186 for i,v in ipairs(changes) do
John@0 187 bsk:ProcessChange(v)
John@0 188 end
John@9 189
John@9 190 -- update the persons reverse list
John@9 191 bsk:UpdatePersonsReverse()
John@0 192 end
John@0 193
John@0 194 function bsk:CreateChange(change)
John@0 195 -- sanity
John@0 196 assert(change)
John@0 197 assert(change.action)
John@0 198 assert(change.arg)
John@0 199
John@0 200 bsk:StartChange(change)
John@0 201 bsk:CommitChange(change)
John@0 202 end
John@0 203
John@0 204 function bsk:StartChange(change)
John@0 205 local changes = self.db.profile.changes
John@0 206 change.time = time()
John@0 207 local n = getn(changes)
John@0 208 if n > 0 then
John@0 209 if changes[n].time >= change.time then
John@0 210 change.time = changes[n].time + 1
John@0 211 end
John@0 212 end
John@0 213 end
John@0 214
John@0 215 function bsk:CommitChange(change)
John@0 216 local changes = self.db.profile.changes
John@0 217 tinsert(changes,change)
John@0 218 -- TODO: broadcast change
John@0 219 end
John@0 220
John@16 221 function bsk:ProcessChange(change)
John@16 222 if change.action == "AddPerson" then
John@16 223 bsk:DoAddPerson(change)
John@20 224 elseif change.action == "RenameList" then
John@20 225 bsk:DoRenameList(change)
John@16 226 elseif change.action == "CreateList" then
John@16 227 bsk:DoCreateList(change)
John@21 228 elseif change.action == "DeleteList" then
John@21 229 bsk:DoDeleteList(change)
John@16 230 elseif change.action == "AddToListEnd" then
John@16 231 bsk:DoAddPersonToListEnd(change)
John@16 232 elseif change.action == "AddToListRand" then
John@16 233 bsk:DoAddPersonToListRandom(change)
John@27 234 elseif change.action == "RemovePerson" then
John@27 235 bsk:DoRemovePerson(change)
John@22 236 elseif change.action == "RemovePersonFromList" then
John@22 237 bsk:DoRemovePersonFromList(change)
John@16 238 elseif change.action == "SuicidePerson" then
John@16 239 bsk:DoSuicidePerson(change)
John@16 240 else
John@16 241 bsk:Print("Unknown message encountered")
John@16 242 bsk:PrintTable(change)
John@16 243 assert(false)
John@16 244 end
John@16 245 end
John@16 246
John@16 247 --}}}
John@27 248 -- holy crap long winded {{{
John@0 249 -- timestamp logic:
John@0 250 -- use time() for comparisons - local clients use date() to make it pretty. only
John@0 251 -- dowisde - we can't have a server timestamp. Which kind of sucks, but it turns
John@0 252 -- out you can change timezones when you enter an instance server, so you really
John@0 253 -- never know what time it is.
John@0 254 -- There's unfortunately no hard-and-proven method for determining the true time
John@0 255 -- difference between local time and server time. You can't just query the two
John@0 256 -- and compare them because your server timezone can change (!) if you go into
John@0 257 -- an instance server with a different timezone. This is apparently a big
John@0 258 -- problem on Oceanic realms.
John@0 259 --
John@0 260 -- Timestamp handling (brainstorming how to deal with drift):
John@0 261 -- (not an issue) if someone sends you time in the future, update your offset so you won't
John@0 262 -- send out events in the "past" to that person
John@0 263 -- (not an issue - using local UTC now) on change-zone-event: check if you've changed timezones - might need update
John@0 264 -- each time you add a change, check the tail of the change list; if this is
John@0 265 -- less than that, you have a problem. Print a message. if this is equal, then
John@0 266 -- that's ok, just bump it by 1 second. This could happen in the case of, say,
John@0 267 -- spam-clicking the undo button or adding names to the list. The recipients
John@0 268 -- should be ok with this since they'll follow the same algorithm. The only
John@0 269 -- real chance for a problem is if two people click within the 1 second window?
John@0 270 -- if someone sends you a past event,
John@0 271 -- it's ok if it's newer than anything in the changes list
John@0 272 -- otherwise ... causality has been violated.
John@0 273 -- Whenever an admin signon event happens, have the admins each perform a
John@0 274 -- timestamp check. Issue warnings for anyone with a clock that's more than
John@0 275 -- X seconds out of sync with the others. Seriously, why isn't NTP a standard
John@0 276 -- setting on all operating systems ...
John@27 277 --}}}
John@0 278
John@1 279 -- Action and DoAction defs {{{
John@27 280 -- Action Discussion {{{
John@0 281 -- The actual actions for changes start here
John@0 282 --
John@0 283 -- Each action occurs as a pair of functions. The bsk:Action() function is from
John@0 284 -- a list admin's point of view. Each will check for admin status, then create a
John@0 285 -- change bundle, call the handler for that change (ie the DoAction func), and
John@0 286 -- then record/transmist the bundle. These are simple and repetitive functions.
John@0 287 --
John@0 288 -- The bsk:DoAction() function is tasked with executing the bundle and is what
John@0 289 -- non-admins and admins alike will call to transform their working state via a
John@0 290 -- change packet. Each Do() function will accept *only* a change packet, and
John@0 291 -- it's assumed that the change has been vetted elsewhere. These are very blunt
John@0 292 -- routines.
John@0 293 --
John@0 294 -- Note that "undo" has no special voodoo to it. It's basically a change that
John@27 295 -- reverses the prior change on the stack.--}}}
John@26 296 function bsk:DoAddPerson(change)--{{{
John@0 297 assert(change)
John@8 298 assert(change.arg.id)
John@0 299 -- require admin
John@8 300 local persons = bsk.persons
John@37 301 local name = change.arg.name
John@37 302 local id = change.arg.id
John@8 303 assert(persons[id]==nil)
John@37 304 persons[id] = {main=name,class=change.arg.class}
John@8 305 persons.time=change.time
John@16 306 personName2id[name] = id
John@0 307 return true
John@26 308 end--}}}
John@26 309 function bsk:AddPerson(name)--{{{
John@8 310 local persons = bsk.persons
John@0 311 local guid = UnitGUID(name)
John@0 312 -- TODO: check guid to be sure it's a player
John@0 313 if not guid then
John@0 314 self:Print(sformat("Could not add player %s - they must be in range or group",name))
John@0 315 return
John@0 316 end
John@37 317 local _,englishClass = UnitClass(name)
John@37 318 --bsk:Print("Person " .. name .. " is class " .. englishClass)
John@8 319 local id = string.sub(guid,6) -- skip at least 0x0580 ...
John@8 320 id = id:gsub("^0*(.*)","%1") -- nom all leading zeroes remaining
John@8 321
John@8 322 if persons[id] and persons[id] ~= name then
John@17 323 self:Print(sformat("Namechange detected for %s - new is %s, please rename the existing entry", persons[id].main, name))
John@0 324 return
John@0 325 end
John@8 326 if persons[id] ~= nil then
John@8 327 self:Print(sformat("%s is already in the persons list; disregarding", name))
John@0 328 return
John@0 329 end
John@37 330 local change = {action="AddPerson",arg={name=name,id=id,class=englishClass}}
John@8 331 if bsk:DoAddPerson(change) then
John@0 332 bsk:CreateChange(change)
John@0 333 end
John@26 334 end--}}}
John@26 335 function bsk:DoCreateList(change)--{{{
John@18 336 --if bsk:GetListIndex(change.arg.name) then
John@18 337 -- self:Print(sformat("List %s already exists",v.name))
John@18 338 -- return false
John@18 339 --end
John@19 340 bsk.lists[change.arg.id]={name=change.arg.name,time=change.time}
John@0 341 return true
John@26 342 end--}}}
John@26 343 function bsk:CreateList(name)--{{{
John@0 344 -- require admin
John@0 345 local change={action="CreateList",arg={name=name}}
John@0 346 bsk:StartChange(change)
John@18 347 change.arg.id=change.time -- use the creation timestamp as the list's index. it's as unique as anything...
John@0 348 self:Print("Creating ... " .. name)
John@0 349 if bsk:DoCreateList(change) then
John@0 350 bsk:CommitChange(change)
John@0 351 end
John@26 352 end--}}}
John@26 353 function bsk:DoAddPersonToListEnd(change)--{{{
John@10 354 local list = bsk.lists[change.arg.listIndex]
John@22 355 local index
John@22 356 if getn(list) > 0 then
John@22 357 index = list[#list].index + 0.1
John@22 358 else
John@22 359 index = 0.1
John@22 360 end
John@10 361 local entry = {index=index, id=change.arg.id}
John@0 362
John@10 363 tinsert(list,entry)
John@10 364 list.time = change.time
John@10 365 list.closedRandom = true
John@10 366
John@0 367 return true
John@26 368 end--}}}
John@26 369 function bsk:AddPersonToListEnd(name,listName)--{{{
John@0 370 -- require admin
John@16 371 local listIndex = bsk:GetListIndex(listName)
John@16 372 local id = personName2id[name]
John@13 373 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
John@13 374 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
John@17 375 return false
John@13 376 end
John@16 377 bsk:Print(sformat("Adding %s (%s) to list %s (%s)", name, id, listName, listIndex))
John@10 378 local change = {action="AddToListEnd",arg={id=id,listIndex=listIndex}}
John@0 379 bsk:StartChange(change)
John@10 380 if bsk:DoAddPersonToListEnd(change) then
John@10 381 bsk:CommitChange(change)
John@10 382 end
John@26 383 end--}}}
John@26 384 function bsk:DoAddPersonToListRandom(change)--{{{
John@10 385 local list = bsk.lists[change.arg.listIndex]
John@10 386 local entry = {index=change.arg.roll, id=change.arg.id}
John@10 387
John@10 388 tinsert(list,entry)
John@12 389 table.sort(list,function(a,b) return a.index < b.index end)
John@10 390 list.time = change.time
John@10 391
John@10 392 return true
John@26 393 end--}}}
John@26 394 function bsk:AddPersonToListRandom(name,listName)--{{{
John@10 395 -- require admin
John@16 396 local listIndex = bsk:GetListIndex(listName)
John@10 397 if bsk.lists[listIndex].closedRandom then
John@10 398 self:Print("Cannot add person to list by random roll because an add-to-end operation has already occurred")
John@12 399 return false
John@10 400 end
John@17 401 local id = personName2id[name]
John@13 402 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
John@13 403 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
John@17 404 return false
John@13 405 end
John@10 406 local roll = math.random()
John@16 407 bsk:Print(sformat("Adding %s (%s) to list %s (%s) with roll (%f)", name, id, listName, listIndex, roll))
John@10 408 local change = {action="AddToListRand",arg={id=id,listIndex=listIndex,roll=roll}}
John@10 409 bsk:StartChange(change)
John@10 410 if bsk:DoAddPersonToListRandom(change) then
John@0 411 bsk:CommitChange(change)
John@0 412 end
John@26 413 end--}}}
John@26 414 function bsk:DoRemovePerson(change)--{{{
John@27 415 local person = bsk.persons[change.arg.id]
John@27 416 personName2id[person.main] = nil
John@27 417 bsk.persons[change.arg.id] = nil
John@27 418 bsk.persons.time = change.time
John@27 419 return true
John@26 420 end--}}}
John@26 421 function bsk:RemovePerson(name)--{{{
John@27 422 local id = personName2id[name]
John@27 423 if not id then
John@27 424 bsk:Print(sformat("%s is not in the persons list, please check your spelling", name))
John@27 425 return false
John@27 426 end
John@28 427 local listsTheyreOn = {}
John@28 428 -- check if they're active on any loot list
John@28 429 for i,v in pairs(bsk.lists) do
John@29 430 if bsk:IdIsInList(id,v) then
John@29 431 tinsert(listsTheyreOn,v.name)
John@29 432 break
John@28 433 end
John@28 434 end
John@28 435 if getn(listsTheyreOn) > 0 then
John@28 436 self:Print(sformat("Cannot remove person %s because they are on one or more lists (%s)",name,table.concat(listsTheyreOn,", ")))
John@28 437 return false
John@28 438 end
John@27 439 local change = {action="RemovePerson",arg={id=id}}
John@27 440 bsk:StartChange(change)
John@28 441 if bsk:DoRemovePerson(change) then
John@27 442 bsk:CommitChange(change)
John@27 443 end
John@26 444 end--}}}
John@26 445 function bsk:DoSuicidePerson(change)--{{{
John@16 446 local list = bsk.lists[change.arg.listIndex]
John@16 447 local affected = shallowCopy(change.arg.affect)
John@0 448 -- the goal here is to rotate the suicide list by 1
John@0 449 -- then we can just mash it on top of the intersection between the original
John@0 450 -- list and the working copy
John@17 451
John@16 452 local replacement = shallowCopy(change.arg.affect)
John@16 453 local temp = table.remove(replacement,1) -- pop
John@16 454 tinsert(replacement,temp) -- push_back
John@0 455 --bsk:Print(sformat("Before suicide of %s on list %s",slist[1],list.name))
John@0 456 --bsk:PrintTable(list)
John@0 457 for i = 1, #list do
John@17 458 if list[i].id == affected[1] then
John@17 459 table.remove(affected,1)
John@16 460 list[i].id = replacement[1]
John@16 461 table.remove(replacement,1)
John@0 462 end
John@0 463 end
John@0 464 list.time=change.time
John@0 465 return true
John@26 466 end--}}}
John@26 467 function bsk:SuicidePerson(name,listName)--{{{
John@0 468 -- require admin
John@0 469 bsk:PopulateRaidList()
John@16 470 local listIndex = bsk:GetListIndex(listName)
John@16 471 local id = personName2id[name]
John@16 472 local affect=bsk:GetSuicideList(id,bsk.lists[listIndex])
John@16 473 local change = {action="SuicidePerson",arg={affect=affect,listIndex=listIndex}}
John@0 474 bsk:StartChange(change)
John@8 475 if bsk:DoSuicidePerson(change) then
John@0 476 bsk:CommitChange(change)
John@0 477 end
John@26 478 end--}}}
John@26 479 function bsk:DoRenameList(change)--{{{
John@20 480 bsk.lists[change.arg.listIndex].name = change.arg.name
John@20 481 bsk.lists[change.arg.listIndex].time = change.time
John@20 482 return true
John@26 483 end--}}}
John@26 484 function bsk:RenameList(listName,newListName)--{{{
John@20 485 -- require admin
John@20 486 local listIndex = bsk:GetListIndex(listName)
John@20 487 local change = {action="RenameList",arg={listIndex=listIndex,name=newListName}}
John@20 488 bsk:StartChange(change)
John@20 489 if bsk:DoRenameList(change) then
John@20 490 bsk:CommitChange(change)
John@20 491 end
John@26 492 end--}}}
John@26 493 function bsk:DoDeleteList(change)--{{{
John@21 494 bsk.lists[change.arg.listIndex] = nil
John@21 495 return true
John@26 496 end--}}}
John@26 497 function bsk:DeleteList(listName)--{{{
John@21 498 local listIndex = bsk:GetListIndex(listName)
John@21 499 local change = {action="DeleteList",arg={listIndex=listIndex}}
John@21 500 bsk:StartChange(change)
John@21 501 if bsk:DoDeleteList(change) then
John@21 502 bsk:CommitChange(change)
John@21 503 end
John@26 504 end--}}}
John@26 505 function bsk:DoRemovePersonFromList(change)--{{{
John@22 506 local list = bsk.lists[change.arg.listIndex]
John@22 507
John@29 508 for i,v in ipairs(list) do
John@22 509 if v.id == change.arg.id then
John@22 510 table.remove(list,i)
John@22 511 break
John@22 512 end
John@22 513 end
John@22 514 table.sort(list,function(a,b) return a.index < b.index end)
John@22 515 list.time = change.time
John@22 516 return true
John@26 517 end--}}}
John@26 518 function bsk:RemovePersonFromList(name,listName)--{{{
John@22 519 local listIndex = bsk:GetListIndex(listName)
John@22 520 local pid = personName2id[name]
John@29 521 -- todo: check that they're on the list in the first place
John@22 522 local change = {action="RemovePersonFromList",arg={id=pid,listIndex=listIndex}}
John@22 523 bsk:StartChange(change)
John@22 524 if bsk:DoRemovePersonFromList(change) then
John@22 525 bsk:CommitChange(change)
John@22 526 end
John@22 527 end
John@20 528 --}}}
John@26 529 --}}}
John@20 530 -- Higher order actions (ie calls other standard actions){{{
John@20 531
John@5 532 function bsk:TrimLists(time)
John@5 533 if not bsk:CheckListCausality() then
John@18 534 self:Print("Unable to trim changelist due to violated causality")
John@5 535 return false
John@5 536 end
John@5 537
John@5 538 if type(time) ~= "number" then
John@5 539 time = tonumber(time)
John@5 540 end
John@5 541
John@5 542 -- bisect the changes list by "time"
John@5 543 local before = {}
John@5 544 for i,v in ipairs(self.db.profile.changes) do
John@5 545 if v.time <= time then
John@5 546 tinsert(before,v)
John@5 547 else
John@5 548 break
John@5 549 end
John@5 550 end
John@5 551
John@5 552 -- apply first half
John@5 553 bsk:CreateWorkingStateFromChanges(before)
John@5 554
John@5 555 -- save this state permanently; trim the changes permanently
John@8 556 bsk:tcopy(bsk.db.profile.persons,bsk.persons)
John@34 557 bsk:tcopy(bsk.db.profile.lists,bsk.lists)
John@8 558 while bsk.db.profile.changes ~= nil and bsk.db.profile.changes[1] ~= nil and bsk.db.profile.changes[1].time <= time do
John@5 559 table.remove(bsk.db.profile.changes,1)
John@5 560 end
John@5 561
John@5 562 -- using the trimmed list and the new bases, recreate the working state
John@5 563 bsk:CreateWorkingStateFromChanges(bsk.db.profile.changes)
John@5 564 end
John@5 565
John@8 566 function bsk:AddMissingPersons()
John@1 567 bsk:PopulateRaidList()
John@1 568 local t = {}
John@17 569 for id,_ in pairs(bsk.persons) do
John@17 570 t[id] = true
John@1 571 end
John@37 572 for name,_ in pairs(bsk.raidNameP) do
John@17 573 if personName2id[name] == nil then
John@17 574 bsk:Print(sformat("Person %s is missing from the persons list - adding",name))
John@17 575 bsk:AddPerson(name)
John@1 576 end
John@1 577 end
John@1 578 -- TODO: batch into a single op - no need to spam 25 messages in a row
John@1 579 end
John@29 580
John@17 581 function bsk:PopulateListRandom(listIndex)
John@17 582 -- difference (raid+reserve)-list, then random shuffle that, then add
John@3 583 bsk:PopulateRaidList()
John@17 584 local list = bsk.lists[listIndex]
John@3 585
John@17 586 local t = {} -- after loops, contains intersection of IDs present between raid and reserve
John@37 587 for i,v in pairs(bsk.raidIdP) do
John@17 588 if v then t[i] = true end
John@17 589 end
John@37 590 for i,v in pairs(bsk.reserveIdP) do
John@17 591 if v then t[i] = true end
John@17 592 end
John@17 593
John@17 594 -- now remove from t all of the people already present on the list
John@21 595 if list then
John@21 596 for i = 1,#list do
John@21 597 if t[list[i].id] then
John@21 598 t[list[i].id] = false
John@21 599 end
John@17 600 end
John@17 601 end
John@17 602
John@17 603 -- add all remaining
John@17 604 for i,v in pairs(t) do
John@17 605 if v then
John@17 606 bsk:AddPersonToListRandom(bsk.persons[i].main,list.name) -- TODO: APTLR keys off of string names. probably need to change this.
John@17 607 end
John@17 608 end
John@3 609 end
John@30 610
John@30 611 function bsk:NukePerson(name) -- delete from all lists and then from persons
John@30 612 local pid = personName2id[name]
John@30 613 for i,v in pairs(bsk.lists) do
John@30 614 bsk:RemovePersonFromList(name,v.name)
John@30 615 end
John@30 616 bsk:RemovePerson(name)
John@30 617 end
John@1 618 --}}}
John@1 619 -- "Soft" actions- ie things that cause nonpermanent state {{{
John@1 620
John@1 621 -- reserves
John@1 622 function bsk:AddReserve(name)
John@37 623 bsk.reserveIdP[personName2id[name]]=true
John@1 624 -- TODO: communicate to others. don't store this in any way.
John@1 625 end
John@1 626
John@1 627 function bsk:RemoveReserve(name)
John@37 628 bsk.reserveIdP[personName2id[name]]=false
John@1 629 -- TODO: communicate to others. don't store this in any way.
John@1 630 end
John@1 631
John@1 632
John@1 633 --function bsk:GetActiveList()
John@1 634 -- return bsk.lists[1] -- todo!
John@1 635 --end
John@1 636
John@1 637 --}}}
John@0 638
John@17 639 -- The following (adapted) code is from Xinhuan (wowace forum member)
John@0 640 -- Pre-create the unitID strings we will use
John@0 641 local pID = {}
John@0 642 local rID = {}
John@0 643 for i = 1, 4 do
John@0 644 pID[i] = format("party%d", i)
John@0 645 end
John@0 646 for i = 1, 40 do
John@0 647 rID[i] = format("raid%d", i)
John@0 648 end
John@0 649 function bsk:PopulateRaidList()
John@0 650 local inParty = GetNumPartyMembers()
John@0 651 local inRaid = GetNumRaidMembers()
John@17 652 local add = function(unitNameArg)
John@17 653 local name = UnitName(unitNameArg)
John@37 654 bsk.raidNameP[name]=true
John@17 655 if personName2id[name] ~= nil then
John@37 656 bsk.raidIdP[personName2id[name]]=true
John@17 657 end
John@17 658 end
John@0 659
John@37 660 wipe(bsk.raidNameP)
John@37 661 wipe(bsk.raidIdP)
John@0 662 if inRaid > 0 then
John@0 663 for i = 1, inRaid do
John@17 664 add(rID[i])
John@0 665 end
John@0 666 elseif inParty > 0 then
John@0 667 for i = 1, inParty do
John@17 668 add(pID[i])
John@0 669 end
John@0 670 -- Now add yourself as the last party member
John@17 671 add("player")
John@0 672 else
John@0 673 -- You're alone
John@17 674 add("player")
John@0 675 end
John@37 676 --bsk:PrintTable(bsk.raidNameP)
John@0 677 end
John@0 678
John@0 679 -- undo rules!
John@0 680 -- only the most recent event can be undone
John@0 681 -- ^^^ on a given list?
John@0 682 -- algorithm is easy, given "Suicide A B C"
John@0 683 -- just find A,B,C in the list and replace in order from the s message
John@0 684 -- while undo is allowed *per-list*, certain events in the stream will
John@0 685 -- prevent proper undo, such as add/delete player or add/delete list
John@0 686
John@0 687
John@12 688 function bsk:GetSuicideList(id,list)
John@1 689 --self:Print("Calculating changeset for "..name.." from list -")
John@1 690 --self:PrintTable(list)
John@1 691 local t = {}
John@1 692 local ret = {}
John@1 693 local pushing = false
John@1 694 for i = 1, #list do
John@12 695 if list[i].id == id then
John@1 696 pushing = true
John@1 697 end
John@37 698 if pushing and (bsk.raidIdP[list[i].id] or bsk.reserveIdP[list[i].id]) then
John@10 699 tinsert(ret,list[i].id)
John@1 700 end
John@1 701 end
John@16 702 --bsk:Print("GSL")
John@16 703 --bsk:PrintTable(ret)
John@16 704 --bsk:Print("GSL")
John@1 705 return ret
John@0 706 end
John@0 707
John@13 708 function bsk:IdIsInList(id,listRef)
John@13 709 for i = 1,#listRef do
John@13 710 if id == listRef[i].id then
John@13 711 return true
John@13 712 end
John@13 713 end
John@13 714 return false
John@13 715 end
John@13 716
John@5 717 -- returns true if the events in the list are in time order
John@5 718 function bsk:CheckListCausality()
John@5 719 local t = nil
John@5 720 for i,v in ipairs(bsk.db.profile.changes) do
John@5 721 if t ~= nil then
John@5 722 if v.time <= t then
John@5 723 return false
John@5 724 end
John@5 725 end
John@5 726 t = v.time
John@5 727 end
John@5 728 return true
John@5 729 end
John@0 730
John@0 731 -- Support functions
John@0 732
John@0 733 function bsk:GetListIndex(name)
John@0 734 for i,v in pairs(bsk.lists) do
John@0 735 if v.name == name then
John@0 736 return i
John@0 737 end
John@0 738 end
John@17 739 return nil
John@0 740 end
John@1 741
John@3 742 local shuffleArray = function(array)
John@3 743 local arrayCount = #array
John@3 744 for i = arrayCount, 2, -1 do
John@3 745 local j = math.random(1, i)
John@3 746 array[i], array[j] = array[j], array[i]
John@3 747 end
John@3 748 return array
John@3 749 end
John@3 750