John@71
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1 local bsk=bsk
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John@71
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2 local _G=_G
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John@71
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3 local table=table
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John@71
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4 local pairs=pairs
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John@71
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5 local setmetatable=setmetatable
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John@71
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6 local ipairs=ipairs
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7 local string=string
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8 local sformat=string.format
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John@71
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9 local tostring=tostring
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10 local type=type
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11 local unpack=unpack
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12 local getn=getn
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John@71
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13 setfenv(1,bsk)
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14
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John@71
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15 -- simple state machine
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John@71
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16
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John@71
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17 --Begin loot
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John@71
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18 --Activate list ... only during looting?
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John@71
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19 --open bidding/rolling
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John@71
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20 --bid/roll occurred
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21 --remove bid/roll
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John@71
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22 --close bidding
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John@71
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23 --remove item
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John@71
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24
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John@71
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25
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John@71
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26 -- we'll track state, but that may or may not result in a GUI change until down
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John@71
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27 -- the road
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28
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John@71
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29 -- todo: transmit this all to only the raid, not the guild?
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30
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John@71
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31 -- sample procedure
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32 -- person B opens GUI.
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John@71
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33 -- person A begins looting, sets a list
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34 -- person A begins bidding, transmists the state
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35 -- person B goes into bidding state, their button activates
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John@71
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36 -- person B clicks the button. button changes state.
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John@71
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37 -- person B broadcasts their bid. if a bid, everyone just accepts it.
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John@71
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38 -- - if a roll, then the master does the roll and rebroadcasts
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39
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John@72
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40 state = "neutral" -- states that are possible: neutral, looting, bidding
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41 local looting = false
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42 stateactive = nil
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43 stateitem = nil
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John@73
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44 stateitemlist = {}
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45 statebids = {}
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John@71
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46 staterolls = {}
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John@78
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47 staterollvalues = {}
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John@73
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48 stateactivelist = nil
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John@71
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49
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John@76
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50 -- todo: protect initiators to admin only
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John@76
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51
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John@71
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52 local rollListeners = {}
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53 function RegisterListenerRolls(listener)
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54 table.insert(rollListeners,listener)
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John@71
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55 end
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John@71
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56 function AlertRollListeners()
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John@71
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57 for i,v in pairs(rollListeners) do
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John@71
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58 print("roll out")
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John@71
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59 v["RollEvent"](v)
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John@71
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60 end
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John@71
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61 end
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John@71
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62
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John@72
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63 local listChangeListeners = {}
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John@72
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64 function RegisterListenerActiveListChanged(listener)
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John@72
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65 table.insert(listChangeListeners,listener)
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John@72
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66 end
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John@72
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67 function AlertActiveListChangedListeners()
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John@72
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68 for i,v in pairs(listChangeListeners) do
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69 print("list out")
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70 v["ActiveListEvent"](v)
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John@72
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71 end
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John@72
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72 end
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John@72
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73
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John@72
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74 local stateChangeListeners = {}
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John@72
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75 function RegisterListenerStateChange(listener)
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John@72
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76 table.insert(stateChangeListeners,listener)
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John@72
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77 end
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John@72
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78 function AlertStateChangeListeners()
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John@72
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79 for i,v in pairs(stateChangeListeners) do
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John@72
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80 print("state out")
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John@72
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81 v["StateEvent"](v)
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John@72
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82 end
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John@72
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83 end
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John@72
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84
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John@73
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85 local itemListListeners = {}
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John@73
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86 function RegisterItemListListener(listener)
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John@73
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87 table.insert(itemListListeners,listener)
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John@73
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88 end
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John@73
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89 function AlertItemListListeners()
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John@73
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90 for i,v in pairs(itemListListeners) do
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91 print("item change")
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92 v["ItemListEvent"](v)
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John@73
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93 end
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John@73
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94 end
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John@73
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95
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John@73
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96 function BeginLoot(packet)
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John@73
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97 local items, listValue = unpack(packet)
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John@71
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98 if state == "neutral" then
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John@71
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99 state = "looting"
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John@73
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100 stateactivelist = listValue
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101 stateitemlist = items
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102 AlertItemListListeners()
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John@73
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103 CreateGUI() -- todo: bad spot, but that's ok for now
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104 else
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105 _G.error("Bad state transition", state, "looting")
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John@71
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106 end
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John@71
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107 end
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John@71
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108
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John@73
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109 function InitiateBeginLoot(items,listValue)
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110 if state == "neutral" then
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111 Comm:SendStateChange("BL",items,listValue)
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John@73
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112 end
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John@73
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113 end
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John@72
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114
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John@72
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115 -- Activate List {{{
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John@72
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116 function ActivateList(packet) -- doesn't cause a transition, but we only enforce a list selection during certain times
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117 local list = unpack(packet)
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118 if state == "looting" then
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119 stateactivelist = list
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120 AlertActiveListChangedListeners()
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John@71
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121 end
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John@71
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122 end
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John@71
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123
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John@72
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124 function InitiateActivateList(list)
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John@72
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125 if state == "looting" then
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126 Comm:SendStateChange("AL",list)
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127 end
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John@72
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128 end
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John@72
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129 --}}}
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John@72
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130 -- Open Bidding {{{
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John@71
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131 function OpenBid(packet)
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John@71
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132 local item = unpack(packet)
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John@73
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133 if state == "looting" then
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John@71
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134 state = "bidding"
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John@75
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135 stateitem = item
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John@73
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136 AlertStateChangeListeners()
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John@73
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137 end
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John@71
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138 end
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John@71
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139
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John@71
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140 function InitiateOpenBid(item)
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John@73
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141 if state == "looting" then
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142 Comm:SendStateChange("OB",item)
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John@73
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143 end
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John@71
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144 end
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John@72
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145 --}}}
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John@72
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146 -- Bid {{{
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John@78
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147 local function SortByList(lref,unordered)
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John@78
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148 local t = {}
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149 for le in lref:OrderedListEntryIter() do
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150 local lid = le:GetId()
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151 for i,v in pairs(unordered) do
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152 if v.value == lid then
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153 print("Sort time: insert", lid)
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154 table.insert(t,v)
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155 table.remove(unordered,i)
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John@78
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156 break -- done with this inner iteration
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John@78
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157 end
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John@78
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158 end
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John@78
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159 end
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John@78
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160 if getn(t) > 0 then
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161 for i,v in pairs(unordered) do
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162 printf("Disregarding bid/roll from %s because they are not on the list", v.textPlain)
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John@78
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163 end
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John@78
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164 end
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John@78
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165 return t
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John@78
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166 end
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John@79
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167 local function SortByRoll(values,unordered)
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John@79
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168 local t = {}
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John@79
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169 for r = 100,1,-1 do -- 100:1
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John@79
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170 if values[r] then
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John@79
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171 for i,v in pairs(unordered) do
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John@79
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172 if v.value == values[r].value then
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John@79
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173 print("Sort time: insert", v.value, r)
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John@79
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174 table.insert(t,v)
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John@79
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175 table.remove(unordered,i)
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John@79
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176 break
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John@79
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177 end
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John@79
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178 end
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John@79
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179 end
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John@79
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180 end
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John@79
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181 if getn(t) > 0 then
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John@79
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182 for i,v in pairs(unordered) do
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John@79
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183 printf("Disregarding bid/roll from %s because they are not on the list", v.textPlain)
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John@79
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184 end
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John@79
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185 end
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John@79
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186 return t
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John@79
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187 end
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John@71
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188 function ReceivedBid(packet) -- no state transition, but only matters during one state
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189 local person, roll = unpack(packet)
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190
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191 if state == "bidding" then
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192 if roll then
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John@79
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193 print("RB: ",person.value,roll)
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John@79
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194 table.insert(staterolls,person)
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John@79
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195 staterollvalues[roll] = person
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John@79
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196 staterolls = SortByRoll(staterollvalues,staterolls)
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John@78
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197 else
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John@79
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198 local lref = LootLists:Select(stateactivelist)
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John@79
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199 table.insert(statebids,person)
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John@78
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200 statebids = SortByList(lref,statebids)
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John@71
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201 end
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John@71
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202 AlertRollListeners()
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John@71
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203 end
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John@71
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204
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John@71
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205 -- else ignore ...
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John@71
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206 end
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John@71
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207
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John@71
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208 function InitiateBid(person,roll)
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John@71
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209 if state == "bidding" then
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John@78
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210 if not person then
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John@78
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211 print("You cannot bid becuase you are not on the list")
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John@78
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212 return
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John@78
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213 end
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John@71
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214 for i,v in pairs(statebids) do
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John@78
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215 if person and person.value == v.value then
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John@71
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216 print(person.value .. " is already on the list")
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John@71
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217 return -- no double adds please
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John@71
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218 end
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John@71
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219 end
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John@79
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220 for i,v in pairs(staterolls) do
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John@79
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221 if person and person.value == v.value then
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John@79
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222 print(person.value .. " is already on the list")
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John@79
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223 return -- no double adds please
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John@79
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224 end
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John@79
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225 end
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John@71
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226 Comm:SendStateChange("RB",person,roll)
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John@71
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227 end
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John@71
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228 end
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John@72
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229 --}}}
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John@72
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230 -- Retration {{{
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John@71
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231 function ReceivedRetraction(packet)
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John@71
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232 local person = unpack(packet)
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John@71
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233 if state == "bidding" then
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John@71
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234 for i,v in pairs(statebids) do
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John@71
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235 if v.value == person.value then
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John@71
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236 table.remove(statebids,i)
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John@71
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237 AlertRollListeners()
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John@71
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238 return
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John@71
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239 end
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John@71
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240 end
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John@79
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241 for i,v in pairs(staterolls) do
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John@79
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242 if v.value == person.value then
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John@79
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243 table.remove(staterolls,i)
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John@79
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244 AlertRollListeners()
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John@79
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245 return
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John@79
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246 end
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John@79
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247 end
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John@71
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248 end
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John@71
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249 end
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John@71
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250
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John@71
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251 function InitiateRetract(person)
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John@71
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252 if state == "bidding" then
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John@71
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253 Comm:SendStateChange("RR",person,roll)
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John@71
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254 end
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John@71
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255 end
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John@72
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256 --}}}
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John@72
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257 -- Close Bidding {{{
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John@72
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258 function CloseBidding(packet)
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John@72
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259 local awardedTo = unpack(packet)
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John@75
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260 if state == "bidding" then
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John@75
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261 state = "looting"
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John@75
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262 AlertStateChangeListeners()
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John@75
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263 -- todo: remove the item from the window, record history
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John@75
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264 end
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John@71
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265 end
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John@71
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266
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John@72
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267 function InitiateCloseBidding(awardedTo)
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John@75
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268 if state == "bidding" then
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John@75
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269 Comm:SendStateChange("CB",awardedTo)
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John@75
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270 end
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John@72
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271 end
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John@72
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272 --}}}
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John@73
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273 -- Close Looting {{{
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John@72
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274 function CloseLooting(packet)
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John@71
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275 state = "neutral"
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John@73
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276 stateactive = nil
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John@73
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277 stateitem = nil
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John@73
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278 stateitemlist = {}
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John@73
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279 statebids = {}
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John@73
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280 staterolls = {}
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John@78
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281 staterollvalues = {}
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John@73
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282 AlertStateChangeListeners()
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John@73
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283 AlertItemListListeners()
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John@71
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284 end
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John@72
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285
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John@72
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286 function InitiateCloseLooting()
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John@72
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287 Comm:SendStateChange("CL")
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John@72
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288 end
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John@73
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289 --}}}
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John@79
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290 function RollRequest(packet)
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John@79
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291 local person = unpack(packet)
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John@79
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292
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John@79
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293 if state == "bidding" and admin then -- todo: admin should be ML
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John@79
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294 local roll
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John@79
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295 for i,v in pairs(staterollvalues) do
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John@79
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296 if v and v.value == person.value then
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John@79
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297 roll = i
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John@79
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298 break
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John@79
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299 end
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John@79
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300 end
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John@79
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301 if not roll then -- roll isn't on cache
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John@79
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302 repeat -- random until you find a good value
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John@79
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303 roll = _G.random(100)
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John@79
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304 until staterollvalues[roll] == nil
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John@79
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305 print("rolling! ", roll)
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John@79
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306 staterollvalues[roll] = person
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John@79
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307 end
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John@79
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308 InitiateBid(person,roll)
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John@79
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309 end
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John@79
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310 end
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John@79
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311 function InitiateRollRequest(person)
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John@79
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312 if state == "bidding" then
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John@79
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313 if not person then
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John@79
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314 print("You cannot bid becuase you are not on the list")
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John@79
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315 return
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John@79
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316 end
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John@79
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317 for i,v in pairs(staterolls) do
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John@79
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318 if person and person.value == v.value then
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John@79
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319 print(person.value .. " is already on the list")
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John@79
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320 return -- no double adds please
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John@79
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321 end
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John@79
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322 end
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John@79
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323 for i,v in pairs(statebids) do
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John@79
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324 if person and person.value == v.value then
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John@79
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325 print(person.value .. " is already on the list")
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John@79
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326 return -- no double adds please
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John@79
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327 end
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John@79
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328 end
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John@79
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329 Comm:SendStateChange("IR",person,roll)
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John@79
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330 end
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John@79
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331 end
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John@72
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332 function DispatchState(packet)
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John@72
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333 local state = table.remove(packet,1)
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John@72
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334 print("Dispatching", state)
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John@72
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335 if state == "RB" then
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John@72
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336 ReceivedBid(packet)
|
John@73
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337 elseif state == "BL" then
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John@73
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338 BeginLoot(packet)
|
John@72
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339 elseif state == "RR" then
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John@72
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340 ReceivedRetraction(packet)
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John@72
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341 elseif state == "OB" then
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John@72
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342 OpenBid(packet)
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John@72
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343 elseif state == "CB" then
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John@72
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344 CloseBidding(packet)
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John@73
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345 elseif state == "CL" then
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John@72
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346 CloseLooting(packet)
|
John@72
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347 elseif state == "AL" then
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John@72
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348 ActivateList(packet)
|
John@79
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349 elseif state == "IR" then
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John@79
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350 RollRequest(packet)
|
John@72
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351 else -- todo ...
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John@72
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352
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John@72
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353 end
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John@72
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354 end
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John@72
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355
|
John@73
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356 function InitializeState()
|
John@79
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357 -- basically, find a value for stateactivelist. it really doesn't matter
|
John@79
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358 -- which one, but I decided on trying to choose one that has entries on it
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John@79
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359 -- so the whole thing isn't all empty. stateactivelist being anything
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John@79
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360 -- besides a valid ID could trigger errors
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John@73
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361 local ltemp = 0
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John@73
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362 local lids = LootLists:GetAllIds()
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John@73
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363 for _,v in pairs(lids) do
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John@73
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364 local l = LootLists:Select(v)
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John@73
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365 if l:GetLength() > 0 then
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John@73
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366 if ltemp == 0 then
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John@73
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367 ltemp = l:GetId()
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John@73
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368 end
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John@73
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369 end
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John@73
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370 end
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John@73
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371 stateactivelist = ltemp
|
John@73
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372 end
|
John@73
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373
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