John@73
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1 local bsk=bsk
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John@73
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2 local _G=_G
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John@73
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3 local table=table
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4 local pairs=pairs
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John@73
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5 local setmetatable=setmetatable
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John@73
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6 local ipairs=ipairs
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7 local string=string
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8 local sformat=string.format
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9 local tostring=tostring
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10 local type=type
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John@73
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11 local getn=getn
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12
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John@73
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13 local event = LibStub("AceEvent-3.0")
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14
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15 setfenv(1,bsk)
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16
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17 local isMasterLootEvent = false
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18
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19 local function OpenMasterLootList()
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20 print("Open!")
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21 isMasterLootEvent = true
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22 end
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23
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John@73
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24 local function UpdateMasterLootList()
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25 print("Update MLL!")
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26 end
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27
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28 local function LootClosed()
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29 print("Close!")
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30 if isMasterLootEvent then
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31 isMasterLootEvent = false -- end the event
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32 InitiateCloseLooting()
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33 end
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34 end
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35
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36 local function LootOpened()
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37 print("Open loot!")
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38 isMasterLootEvent = false
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39 local n = _G.GetNumLootItems()
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40 for i = 1,n do
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41 _G.LootSlot(i)
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42 end
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43 local items = {}
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44 for i = 1,n do
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45 local link = _G.GetLootSlotLink(i)
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46 if link then
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John@78
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47 table.insert(items,{link=link,mlid=i})
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48 print("Item: ", link, i)
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49 end
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50 end
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51 if not isMasterLootEvent then return end
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52
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53 print("Let's get started SKing")
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54 -- todo: check that I am ML and that I'm an admin!
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55
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56 InitiateBeginLoot(items,stateactivelist)
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57 end
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58
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John@76
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59 function FreeLoot(item,person)
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60 PrintTable(item)
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61 PrintTable(person)
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62 for ci = 1, 40 do
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63 if _G.GetMasterLootCandidate(ci) == person.textPlain then
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John@78
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64 print("GML",item.mlid,ci)
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65 _G.GiveMasterLoot(item.mlid, ci)
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66 return true
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67 end
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68 end
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69
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70 print("Could not assign loot to ", person.textPlain)
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71 end
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John@76
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72
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John@76
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73 function ExpensiveLoot(item,lref)
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74 if getn(statebids) > 0 then
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John@76
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75 if FreeLoot(item,statebids[1]) then
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John@76
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76 lref:SuicidePerson(statebids[1].value)
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77 else
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78 printf("Could not suicide %s for item; they are ineligible or offline",statebids[1].textPlain)
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79 end
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80 return
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81 end
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82 if getn(staterolls) > 0 then
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83 if FreeLoot(item,staterolls[1]) then
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84 lref:SuicidePerson(staterolls[1].value)
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85 else
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86 printf("Could not suicide %s for item; they are ineligible or offline",staterolls[1].textPlain)
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87 end
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88 return
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89 end
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John@76
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90 _G.error("Trying to suicide+loot without bids or rolls")
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91 end
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John@76
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92
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John@78
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93 function DirectSuicideLoot(item,person,lref)
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94 if FreeLoot(item,person) then
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John@78
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95 lref:SuicidePerson(person.value)
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John@78
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96 else
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John@78
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97 printf("Could not suicide %s for item; they are ineligible or offline", person.textPlain)
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98 end
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John@78
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99 end
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John@78
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100
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John@73
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101 function InitializeLooting()
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102 event:RegisterEvent("OPEN_MASTER_LOOT_LIST",OpenMasterLootList)
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103 event:RegisterEvent("UPDATE_MASTER_LOOT_LIST",UpdateMasterLootList)
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104 event:RegisterEvent("LOOT_CLOSED",LootClosed)
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105 event:RegisterEvent("LOOT_OPENED",LootOpened)
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John@76
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106
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107 -- todo: what are these
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108 event:RegisterEvent("LOOT_SLOT_CLEARED",function() print("LSCleared") end)
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109 event:RegisterEvent("LOOT_SLOT_CHANGED",function() print("LSChanged") end)
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John@73
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110 end
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111
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