annotate Core.lua @ 78:5b507f4125d4

Finalized bid handling
author John@Yosemite-PC
date Thu, 12 Apr 2012 22:19:15 -0400
parents 0a3f590f69e6
children 40c882db34f8
rev   line source
John@0 1 -- ideas: last attended data and/or remove people who haven't attended in X days
John@0 2
John@0 3 -- order of implementation
John@31 4 -- (*) lists fully functional (/script interface)
John@31 5 -- (*) lists single-user functional via command line interface
John@27 6 -- (*) all actions should reference the player list rather than player names
John@27 7 -- (?) player entries should persist as long as any list or change references
John@18 8 -- (*) lists store number slots rather than flat indexing
John@33 9 -- ( ) database and comm versioning
John@77 10 -- (_) limited communication - everyone trusts the loot master
John@70 11 -- (_) single user + admin gui (manual suicides)
John@77 12 -- (_) single user + admin gui (master loot)
John@18 13 -- ( ) communication and list merging/trimming
John@0 14 -- ( ) admins
John@77 15 -- (*) players gui
John@35 16 -- ( ) undo
John@0 17 -- ( ) crypto / protection against tampering
John@0 18 -- ( ) alt tracking
John@70 19 -- (*) reserves
John@32 20
John@42 21 local _G=_G
John@42 22 local strsplit=strsplit
John@42 23 local string=string
John@42 24 local sformat=string.format
John@43 25 local bsk = LibStub("AceAddon-3.0"):NewAddon("bsk","AceConsole-3.0")
John@43 26 -- "AceHook-3.0", "AceComm-3.0", "AceSerializer-3.0"
John@42 27 _G.bsk=bsk
John@42 28 local L = LibStub("AceLocale-3.0"):GetLocale("bsk", false)
John@42 29 setfenv(1,bsk)
John@42 30
John@34 31 local pkgrev = " @project-revision@ "
John@0 32
John@0 33 -- important things to remember:
John@1 34 -- 1) ipairs iterates from 1 until the first missing int index -> no gaps if int
John@1 35 -- indexing
John@0 36 -- 2) a.x === a["x"]
John@0 37 -- 3) a["1"] =/= a[1]
John@5 38 -- 4) table.remove() works ok if reverse iterating, terrible at anything else
John@5 39 -- 5) pairs() does not have a guaranteed iteration order
John@0 40
John@42 41 function OnInitialize()
John@0 42
John@69 43 debug = true
John@69 44
John@42 45 db = _G.LibStub("AceDB-3.0"):New("BskDB", defaults, "Default")
John@0 46
John@42 47 options.args.profile = _G.LibStub("AceDBOptions-3.0"):GetOptionsTable(db)
John@42 48 _G.LibStub("AceConfig-3.0"):RegisterOptionsTable("bsk", options)
John@42 49 --optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("bsk", "bsk")
John@0 50
John@74 51 admin = db.profile.admin
John@74 52
John@42 53 local HandlePassThrough = function(...) HandleCommand(...) end
John@42 54 bsk:RegisterChatCommand("bsk", HandlePassThrough)
John@68 55 bsk:OnInitializeSetStaticData()
John@70 56 InitializeComm()
John@73 57 InitializeLooting()
John@0 58 end
John@0 59
John@42 60 function OnEnable()
John@42 61 CreateWorkingStateFromChanges(db.profile.changes)
John@73 62 InitializeState()
John@66 63 --CreateGUI()
John@0 64 end
John@0 65
John@42 66 function HandleCommand(paramIn)
John@0 67 local param = { strsplit(" ", paramIn) }
John@8 68 local FixPersonName = function(p)
John@0 69 p = p:lower()
John@0 70 -- next two lines from sylvanaar
John@0 71 local MULTIBYTE_FIRST_CHAR = "^([\192-\255]?%a?[\128-\191]*)"
John@0 72 return string.gsub(p, MULTIBYTE_FIRST_CHAR, string.upper, 1)
John@0 73 end
John@49 74 action,arg1,arg2,arg3 = bsk:GetArgs(paramIn,4)
John@0 75
John@49 76 if not action then
John@43 77 print("need args")
John@0 78 return
John@0 79 end
John@49 80 if action == "persons" then
John@42 81 PrintPersons()
John@49 82 elseif action == "changes" then
John@42 83 PrintChanges()
John@49 84 elseif action == "selfdestruct" then
John@49 85 SelfDestruct()
John@49 86 elseif action == "delete" or action == "remove" then
John@49 87 if not arg1 or not arg2 then
John@42 88 PrintTable(param)
John@21 89 return
John@21 90 end
John@49 91 if arg1 == "list" then
John@49 92 DeleteList(arg2)
John@49 93 elseif arg1 == "personfromlist" or "fromlist" then
John@49 94 if not arg3 then
John@42 95 PrintTable(param)
John@22 96 return
John@22 97 end
John@49 98 local person = FixPersonName(arg2)
John@49 99 RemovePersonFromList(person, arg3)
John@49 100 elseif arg1 == "person" then
John@49 101 local person = FixPersonName(arg2)
John@42 102 RemovePerson(person)
John@21 103 else
John@49 104 printf("Deleting anything of type %s is not supported",arg1)
John@21 105 end
John@49 106 elseif action == "nuke" then
John@49 107 if not arg1 then
John@42 108 PrintTable(param)
John@30 109 return
John@30 110 end
John@49 111 local person = FixPersonName(arg1)
John@42 112 NukePerson(person)
John@49 113 elseif action == "add" or action == "create" then
John@49 114 if not arg1 or not arg2 then
John@42 115 PrintTable(param)
John@0 116 return
John@0 117 end
John@49 118 if arg1 == "person" then
John@49 119 if arg2 == "all" or arg2 == "missing" then
John@49 120 PersonList:AddMissing()
John@1 121 else
John@49 122 local person = FixPersonName(arg2)
John@42 123 AddPerson(person)
John@1 124 end
John@49 125 elseif arg1 == "list" then
John@49 126 CreateList(arg2)
John@49 127 elseif arg1 == "tolist" then
John@49 128 if not arg3 then
John@42 129 PrintTable(param)
John@9 130 return
John@9 131 end
John@49 132 local person = FixPersonName(arg2)
John@49 133 AddPersonToListEnd(person,arg3)
John@49 134 elseif arg1 == "tolistrandom" then
John@49 135 if not arg3 then
John@42 136 PrintTable(param)
John@11 137 return
John@11 138 end
John@49 139 local person = FixPersonName(arg2)
John@49 140 AddPersonToListRandom(person,arg3)
John@0 141 end
John@49 142 elseif action == "populate" then
John@49 143 if not arg1 then
John@42 144 PrintTable(param)
John@3 145 return
John@3 146 end
John@3 147 -- list = p2
John@49 148 PopulateListRandom(arg1)
John@49 149 elseif action == "suicide" then
John@49 150 if not arg1 or not arg2 then
John@42 151 PrintTable(param)
John@0 152 return
John@0 153 end
John@49 154 local person = FixPersonName(arg1)
John@49 155 SuicidePerson(person,arg2)
John@49 156 elseif action == "lists" then
John@49 157 if not arg1 then
John@42 158 PrettyPrintLists()
John@14 159 return
John@14 160 else
John@49 161 PrettyPrintList(arg1)
John@14 162 end
John@49 163 elseif action == "reserve" then
John@49 164 if not arg1 then
John@49 165 PrintTable(param)
John@49 166 return
John@49 167 end
John@49 168 local person = FixPersonName(arg1)
John@49 169 ReservePerson(person)
John@49 170 elseif action == "trim" then
John@49 171 if not arg1 then
John@42 172 printtable(param)
John@0 173 return
John@0 174 end
John@49 175 TrimLists(arg1)
John@49 176 elseif action == "rename" then
John@49 177 if not arg1 or not arg2 then
John@49 178 PrintTable(param)
John@5 179 return
John@5 180 end
John@49 181 RenameList(arg1,arg2)
John@66 182 elseif action == "generate" then
John@66 183 if not arg1 then
John@66 184 PrintTable(param)
John@66 185 return
John@66 186 end
John@66 187 PersonList:AddMissing()
John@66 188 CreateList(arg1)
John@66 189 PopulateListRandom(arg1)
John@77 190 elseif action == "liststatus" then
John@77 191 local lids = LootLists:GetAllIds()
John@77 192 for _,v in _G.pairs(lids) do
John@77 193 local lref = LootLists:Select(v)
John@77 194 printf("List %s, modified %s (%s)", lref:GetName(), _G.date("%m/%d/%y %H:%M:%S",lref:GetTime()), lref:GetTime())
John@77 195 end
John@72 196 elseif action == "push" then
John@72 197 Comm:Push()
John@72 198 elseif action == "state" then
John@72 199 print(state)
John@38 200 else
John@42 201 CreateGUI()
John@0 202 end
John@0 203
John@42 204 --if frame == nil then
John@42 205 --CreateGUI()
John@42 206 --ShowGUI()
John@0 207 --else
John@42 208 --ShowGUI()
John@0 209 --end
John@0 210
John@0 211 end
John@0 212
John@42 213 defaults = {
John@0 214 profile = {
John@8 215 persons = {},
John@0 216 changes = {},
John@34 217 lists = {}
John@0 218 }
John@0 219 }
John@0 220
John@0 221