annotate Core.lua @ 91:5ade79caeece

Starting to add a global timestamp to allow for incremental updates.
author John@Yosemite-PC
date Mon, 16 Apr 2012 07:06:50 -0400
parents 22b37c800bc4
children 5df2c9cdb8c8
rev   line source
John@0 1 -- ideas: last attended data and/or remove people who haven't attended in X days
John@0 2
John@0 3 -- order of implementation
John@31 4 -- (*) lists fully functional (/script interface)
John@31 5 -- (*) lists single-user functional via command line interface
John@27 6 -- (*) all actions should reference the player list rather than player names
John@27 7 -- (?) player entries should persist as long as any list or change references
John@18 8 -- (*) lists store number slots rather than flat indexing
John@86 9 -- (*) database and comm versioning
John@77 10 -- (_) limited communication - everyone trusts the loot master
John@85 11 -- (*) single user + admin gui (manual suicides)
John@85 12 -- (*) single user + admin gui (master loot)
John@84 13 -- (*) whisper UI
John@85 14 -- (_) communication and list merging/trimming
John@85 15 -- (_) admins
John@77 16 -- (*) players gui
John@35 17 -- ( ) undo
John@0 18 -- ( ) crypto / protection against tampering
John@0 19 -- ( ) alt tracking
John@70 20 -- (*) reserves
John@91 21 -- ( ) comparison vs currently equipped item
John@32 22
John@42 23 local _G=_G
John@42 24 local strsplit=strsplit
John@42 25 local string=string
John@42 26 local sformat=string.format
John@43 27 local bsk = LibStub("AceAddon-3.0"):NewAddon("bsk","AceConsole-3.0")
John@42 28 _G.bsk=bsk
John@42 29 local L = LibStub("AceLocale-3.0"):GetLocale("bsk", false)
John@42 30 setfenv(1,bsk)
John@42 31
John@34 32 local pkgrev = " @project-revision@ "
John@0 33
John@0 34 -- important things to remember:
John@1 35 -- 1) ipairs iterates from 1 until the first missing int index -> no gaps if int
John@1 36 -- indexing
John@0 37 -- 2) a.x === a["x"]
John@0 38 -- 3) a["1"] =/= a[1]
John@5 39 -- 4) table.remove() works ok if reverse iterating, terrible at anything else
John@5 40 -- 5) pairs() does not have a guaranteed iteration order
John@0 41
John@86 42 dbversion = 1
John@86 43 commversion = 1
John@86 44
John@42 45 function OnInitialize()
John@0 46
John@69 47 debug = true
John@69 48
John@42 49 db = _G.LibStub("AceDB-3.0"):New("BskDB", defaults, "Default")
John@0 50
John@42 51 options.args.profile = _G.LibStub("AceDBOptions-3.0"):GetOptionsTable(db)
John@42 52 _G.LibStub("AceConfig-3.0"):RegisterOptionsTable("bsk", options)
John@42 53 --optionsFrame = LibStub("AceConfigDialog-3.0"):AddToBlizOptions("bsk", "bsk")
John@0 54
John@74 55 admin = db.profile.admin
John@86 56 if not db.profile.dbversion or db.profile.dbversion < dbversion then
John@86 57 UpgradeDB()
John@86 58 end
John@74 59
John@42 60 local HandlePassThrough = function(...) HandleCommand(...) end
John@42 61 bsk:RegisterChatCommand("bsk", HandlePassThrough)
John@68 62 bsk:OnInitializeSetStaticData()
John@70 63 InitializeComm()
John@73 64 InitializeLooting()
John@0 65 end
John@0 66
John@42 67 function OnEnable()
John@42 68 CreateWorkingStateFromChanges(db.profile.changes)
John@73 69 InitializeState()
John@0 70 end
John@0 71
John@42 72 function HandleCommand(paramIn)
John@0 73 local param = { strsplit(" ", paramIn) }
John@8 74 local FixPersonName = function(p)
John@0 75 p = p:lower()
John@0 76 -- next two lines from sylvanaar
John@0 77 local MULTIBYTE_FIRST_CHAR = "^([\192-\255]?%a?[\128-\191]*)"
John@0 78 return string.gsub(p, MULTIBYTE_FIRST_CHAR, string.upper, 1)
John@0 79 end
John@49 80 action,arg1,arg2,arg3 = bsk:GetArgs(paramIn,4)
John@0 81
John@49 82 if not action then
John@43 83 print("need args")
John@0 84 return
John@0 85 end
John@49 86 if action == "persons" then
John@42 87 PrintPersons()
John@49 88 elseif action == "changes" then
John@42 89 PrintChanges()
John@49 90 elseif action == "selfdestruct" then
John@49 91 SelfDestruct()
John@49 92 elseif action == "delete" or action == "remove" then
John@49 93 if not arg1 or not arg2 then
John@42 94 PrintTable(param)
John@21 95 return
John@21 96 end
John@49 97 if arg1 == "list" then
John@49 98 DeleteList(arg2)
John@49 99 elseif arg1 == "personfromlist" or "fromlist" then
John@49 100 if not arg3 then
John@42 101 PrintTable(param)
John@22 102 return
John@22 103 end
John@49 104 local person = FixPersonName(arg2)
John@49 105 RemovePersonFromList(person, arg3)
John@49 106 elseif arg1 == "person" then
John@49 107 local person = FixPersonName(arg2)
John@42 108 RemovePerson(person)
John@21 109 else
John@49 110 printf("Deleting anything of type %s is not supported",arg1)
John@21 111 end
John@49 112 elseif action == "nuke" then
John@49 113 if not arg1 then
John@42 114 PrintTable(param)
John@30 115 return
John@30 116 end
John@49 117 local person = FixPersonName(arg1)
John@42 118 NukePerson(person)
John@49 119 elseif action == "add" or action == "create" then
John@49 120 if not arg1 or not arg2 then
John@42 121 PrintTable(param)
John@0 122 return
John@0 123 end
John@49 124 if arg1 == "person" then
John@49 125 if arg2 == "all" or arg2 == "missing" then
John@49 126 PersonList:AddMissing()
John@1 127 else
John@49 128 local person = FixPersonName(arg2)
John@42 129 AddPerson(person)
John@1 130 end
John@49 131 elseif arg1 == "list" then
John@49 132 CreateList(arg2)
John@49 133 elseif arg1 == "tolist" then
John@49 134 if not arg3 then
John@42 135 PrintTable(param)
John@9 136 return
John@9 137 end
John@49 138 local person = FixPersonName(arg2)
John@49 139 AddPersonToListEnd(person,arg3)
John@49 140 elseif arg1 == "tolistrandom" then
John@49 141 if not arg3 then
John@42 142 PrintTable(param)
John@11 143 return
John@11 144 end
John@49 145 local person = FixPersonName(arg2)
John@49 146 AddPersonToListRandom(person,arg3)
John@0 147 end
John@49 148 elseif action == "populate" then
John@49 149 if not arg1 then
John@42 150 PrintTable(param)
John@3 151 return
John@3 152 end
John@3 153 -- list = p2
John@49 154 PopulateListRandom(arg1)
John@49 155 elseif action == "suicide" then
John@49 156 if not arg1 or not arg2 then
John@42 157 PrintTable(param)
John@0 158 return
John@0 159 end
John@49 160 local person = FixPersonName(arg1)
John@49 161 SuicidePerson(person,arg2)
John@49 162 elseif action == "lists" then
John@49 163 if not arg1 then
John@42 164 PrettyPrintLists()
John@14 165 return
John@14 166 else
John@49 167 PrettyPrintList(arg1)
John@14 168 end
John@49 169 elseif action == "reserve" then
John@49 170 if not arg1 then
John@49 171 PrintTable(param)
John@49 172 return
John@49 173 end
John@49 174 local person = FixPersonName(arg1)
John@49 175 ReservePerson(person)
John@49 176 elseif action == "trim" then
John@49 177 if not arg1 then
John@42 178 printtable(param)
John@0 179 return
John@0 180 end
John@49 181 TrimLists(arg1)
John@49 182 elseif action == "rename" then
John@49 183 if not arg1 or not arg2 then
John@49 184 PrintTable(param)
John@5 185 return
John@5 186 end
John@49 187 RenameList(arg1,arg2)
John@66 188 elseif action == "generate" then
John@66 189 if not arg1 then
John@66 190 PrintTable(param)
John@66 191 return
John@66 192 end
John@66 193 PersonList:AddMissing()
John@66 194 CreateList(arg1)
John@66 195 PopulateListRandom(arg1)
John@77 196 elseif action == "liststatus" then
John@77 197 local lids = LootLists:GetAllIds()
John@77 198 for _,v in _G.pairs(lids) do
John@77 199 local lref = LootLists:Select(v)
John@77 200 printf("List %s, modified %s (%s)", lref:GetName(), _G.date("%m/%d/%y %H:%M:%S",lref:GetTime()), lref:GetTime())
John@77 201 end
John@72 202 elseif action == "push" then
John@72 203 Comm:Push()
John@72 204 elseif action == "state" then
John@72 205 print(state)
John@38 206 else
John@42 207 CreateGUI()
John@0 208 end
John@0 209 end
John@0 210
John@42 211 defaults = {
John@0 212 profile = {
John@91 213 time = 0,
John@8 214 persons = {},
John@0 215 changes = {},
John@34 216 lists = {}
John@0 217 }
John@0 218 }
John@0 219
John@86 220 function UpgradeDB()
John@86 221 local mydbver = db.profile.dbversion or 0
John@86 222
John@86 223 if mydbver == 0 then -- difference between 0 and 1 is whether this field is present
John@86 224 db.profile.dbversion = 1
John@86 225 mydbver = 1
John@86 226 end
John@86 227
John@86 228
John@86 229 end