John@0
|
1 -- lists consist of three things
|
John@0
|
2 -- 1) a base state - agreed on by one or more list holders
|
John@0
|
3 -- 2) change sets - incremental list changes (can be rolled forwards or
|
John@0
|
4 -- backwards)
|
John@0
|
5 -- 3) working state - not saved because it can be so easily calculated
|
John@0
|
6 --
|
John@0
|
7 -- A separate user list is held - lists index into this
|
John@0
|
8
|
John@0
|
9
|
John@0
|
10 -- TODO: rename player
|
John@5
|
11 -- TODO: list trimming
|
John@0
|
12
|
John@4
|
13 -- notes on list storage:
|
John@7
|
14 -- Using names as keys as I do now is atrocious.
|
John@4
|
15 -- It prevents insertions (twss) to the middle of the list because then it acts
|
John@4
|
16 -- as a side effect onto all the others. ie ABCD -> AXBCD would be phrased as
|
John@4
|
17 -- "insert X and shift down B,C,D" which sucks. BCD haven't really been affected
|
John@4
|
18 -- (yet) because their relative positions to the others are still intact - ie
|
John@4
|
19 -- they are still below A right where they belong. But really X hasn't done
|
John@4
|
20 -- anything to affect their relative standing.
|
John@4
|
21 --
|
John@4
|
22 -- Ok so we can't use names.
|
John@4
|
23 --
|
John@4
|
24 -- We can't use monotonic integers either because it suffers the same problem.
|
John@4
|
25 -- Also consider, randoming in someone to a list of ABCD. Say they roll spot 2.
|
John@4
|
26 -- What if someone else runs a separate raid and also randoms someone into slot
|
John@4
|
27 -- 2? How do you handle that conflict? Difficult. Also, consider this:
|
John@4
|
28 -- List of ABCD on night 1.
|
John@4
|
29 -- Admin 1 on night 2 rolls in 30 new people. ABCD's indexes are shuffled to be
|
John@4
|
30 -- between 1-35.
|
John@4
|
31 -- Admin 2 on night 3 rolls in 5 new ones and people ABCD and PQRST now all have
|
John@4
|
32 -- indexes between 1-9.
|
John@4
|
33 -- When these two are resolved against one another, do the 1-9 peopole end up on
|
John@4
|
34 -- top of the list compared to those other 30?
|
John@4
|
35 --
|
John@4
|
36 -- Solution:
|
John@4
|
37 -- Need a huge random space with purposely left gaps to leave plenty of room for
|
John@4
|
38 -- conflicts.
|
John@4
|
39 -- So if ABCD had randomed on a space of say, 10,000 and then were sorted into
|
John@4
|
40 -- order, then the next 30 could roll into that same space and have a proper
|
John@4
|
41 -- ordering. Then the next 5, etc.
|
John@4
|
42 --
|
John@4
|
43 -- Handling conflicts:
|
John@4
|
44 --
|
John@9
|
45 -- Executive decision: random on a range of [0,1], ie math.random
|
John@9
|
46 -- then on an add-to-end event just do last + .1
|
John@9
|
47 -- disallow random after any add-to-end event occurs
|
John@9
|
48 -- because the list either elongates beyond 1 OR becomes
|
John@9
|
49 -- ridiculously bottom heavy, thus meaning that randoms
|
John@9
|
50 -- don't get an even distibution from then on (in fact
|
John@9
|
51 -- they'll end up getting top favor)
|
John@9
|
52 -- * if a stream contains a random-add after an add-to-end
|
John@9
|
53 -- it is declared invalid. tough tits. it's just not a fair
|
John@9
|
54 -- distribution at that point.
|
John@10
|
55 -- * actually, fuck it. I'll give them an unlock command and
|
John@10
|
56 -- let them screw over their lists :)
|
John@0
|
57
|
John@8
|
58 -- todo: list-of-lists must not use int indices. those will lead to peril.
|
John@0
|
59 bsk.lists = {}
|
John@8
|
60 bsk.persons = {}
|
John@0
|
61
|
John@8
|
62 local raidList = {}
|
John@8
|
63 local reserveList = {}
|
John@8
|
64 local activeListKey = 1 -- temporary
|
John@8
|
65 local personsReverse = {}
|
John@0
|
66
|
John@0
|
67 local tinsert = table.insert
|
John@0
|
68 local sformat = string.format
|
John@0
|
69 local getn = table.getn
|
John@0
|
70
|
John@0
|
71 function bsk:tcopy(to, from)
|
John@0
|
72 for k,v in pairs(from) do
|
John@0
|
73 if(type(v)=="table") then
|
John@0
|
74 to[k] = {}
|
John@0
|
75 bsk:tcopy(to[k], v);
|
John@0
|
76 else
|
John@0
|
77 to[k] = v;
|
John@0
|
78 end
|
John@0
|
79 end
|
John@0
|
80 end
|
John@0
|
81 local shallowCopy = function(t)
|
John@0
|
82 local u = { }
|
John@0
|
83 for k, v in pairs(t) do u[k] = v end
|
John@0
|
84 return setmetatable(u, getmetatable(t))
|
John@0
|
85 end
|
John@0
|
86
|
John@1
|
87 -- Debugging {{{
|
John@9
|
88 function bsk:PrettyPrintList(listIndex)
|
John@9
|
89 local list = bsk.lists[listIndex]
|
John@9
|
90 bsk:Print("List: " .. list.name .. " (" .. list.time .. ")")
|
John@9
|
91 for i = 1,#list do
|
John@9
|
92 bsk:Print(" " .. i .. " - " .. bsk.persons[list[i]].main)
|
John@9
|
93 end
|
John@9
|
94 end
|
John@9
|
95 function bsk:PrettyPrintLists()
|
John@9
|
96 for i,_ in pairs(bsk.lists) do
|
John@9
|
97 bsk:PrettyPrintList(i)
|
John@9
|
98 end
|
John@9
|
99 end
|
John@1
|
100 function bsk:PrintLists()
|
John@1
|
101 bsk:PrintTable(bsk.lists)
|
John@1
|
102 end
|
John@1
|
103 function bsk:PrintChanges()
|
John@1
|
104 bsk:PrintTable(bsk.db.profile.changes)
|
John@1
|
105 end
|
John@8
|
106 function bsk:PrintPersons()
|
John@8
|
107 bsk:PrintTable(bsk.persons)
|
John@1
|
108 end
|
John@0
|
109 function bsk:PrintTable(table, depth)
|
John@0
|
110 depth = depth or ""
|
John@0
|
111 if not table then return end
|
John@0
|
112 for i,v in pairs(table) do
|
John@0
|
113 if( type(v) == "string" ) then
|
John@0
|
114 self:Print(depth .. i .. " - " .. v)
|
John@0
|
115 elseif( type(v) == "number" ) then
|
John@0
|
116 self:Print(depth .. i .. " - " .. tostring(v))
|
John@0
|
117 elseif( type(v) == "table" ) then
|
John@0
|
118 self:Print(depth .. i .." - ")
|
John@0
|
119 self:PrintTable(v,depth.." ")
|
John@0
|
120 elseif( type(v) == "boolean" ) then
|
John@0
|
121 self:Print(depth .. i .. " - " .. tostring(v))
|
John@0
|
122 else
|
John@0
|
123 self:Print(depth .. i .. " - not sure how to print type: " .. type(v) )
|
John@0
|
124 end
|
John@0
|
125 end
|
John@0
|
126 end
|
John@0
|
127
|
John@0
|
128 --}}}
|
John@0
|
129
|
John@9
|
130 function bsk:UpdatePersonsReverse()
|
John@9
|
131 for i,v in pairs(bsk.persons) do
|
John@9
|
132 if i ~= "time" then
|
John@9
|
133 personsReverse[v.main] = i
|
John@9
|
134 end
|
John@9
|
135 end
|
John@9
|
136 end
|
John@9
|
137
|
John@5
|
138 function bsk:CreateWorkingStateFromChanges(changes)
|
John@8
|
139 local personsBase = self.db.profile.persons
|
John@0
|
140 local listBase = self.db.profile.listBase
|
John@0
|
141
|
John@0
|
142 -- copy the base to the working state
|
John@0
|
143 wipe(bsk.lists)
|
John@8
|
144 wipe(bsk.persons)
|
John@8
|
145 wipe(personsReverse)
|
John@8
|
146
|
John@0
|
147 bsk:tcopy(bsk.lists,listBase)
|
John@8
|
148 bsk:tcopy(bsk.persons,personsBase)
|
John@0
|
149
|
John@0
|
150 -- now just go through the changes list applying each
|
John@5
|
151 for i,v in ipairs(changes) do
|
John@0
|
152 bsk:ProcessChange(v)
|
John@0
|
153 end
|
John@9
|
154
|
John@9
|
155 -- update the persons reverse list
|
John@9
|
156 bsk:UpdatePersonsReverse()
|
John@0
|
157 end
|
John@0
|
158
|
John@0
|
159 function bsk:CreateChange(change)
|
John@0
|
160 -- sanity
|
John@0
|
161 assert(change)
|
John@0
|
162 assert(change.action)
|
John@0
|
163 assert(change.arg)
|
John@0
|
164
|
John@0
|
165 bsk:StartChange(change)
|
John@0
|
166 bsk:CommitChange(change)
|
John@0
|
167 end
|
John@0
|
168
|
John@0
|
169 function bsk:StartChange(change)
|
John@0
|
170 local changes = self.db.profile.changes
|
John@0
|
171 change.time = time()
|
John@0
|
172 local n = getn(changes)
|
John@0
|
173 if n > 0 then
|
John@0
|
174 if changes[n].time >= change.time then
|
John@0
|
175 change.time = changes[n].time + 1
|
John@0
|
176 end
|
John@0
|
177 end
|
John@0
|
178 end
|
John@0
|
179
|
John@0
|
180 function bsk:CommitChange(change)
|
John@0
|
181 local changes = self.db.profile.changes
|
John@0
|
182 tinsert(changes,change)
|
John@0
|
183 -- TODO: broadcast change
|
John@0
|
184 end
|
John@0
|
185
|
John@0
|
186
|
John@0
|
187 -- timestamp logic:
|
John@0
|
188 -- use time() for comparisons - local clients use date() to make it pretty. only
|
John@0
|
189 -- dowisde - we can't have a server timestamp. Which kind of sucks, but it turns
|
John@0
|
190 -- out you can change timezones when you enter an instance server, so you really
|
John@0
|
191 -- never know what time it is.
|
John@0
|
192 -- There's unfortunately no hard-and-proven method for determining the true time
|
John@0
|
193 -- difference between local time and server time. You can't just query the two
|
John@0
|
194 -- and compare them because your server timezone can change (!) if you go into
|
John@0
|
195 -- an instance server with a different timezone. This is apparently a big
|
John@0
|
196 -- problem on Oceanic realms.
|
John@0
|
197 --
|
John@0
|
198 -- Timestamp handling (brainstorming how to deal with drift):
|
John@0
|
199 -- (not an issue) if someone sends you time in the future, update your offset so you won't
|
John@0
|
200 -- send out events in the "past" to that person
|
John@0
|
201 -- (not an issue - using local UTC now) on change-zone-event: check if you've changed timezones - might need update
|
John@0
|
202 -- each time you add a change, check the tail of the change list; if this is
|
John@0
|
203 -- less than that, you have a problem. Print a message. if this is equal, then
|
John@0
|
204 -- that's ok, just bump it by 1 second. This could happen in the case of, say,
|
John@0
|
205 -- spam-clicking the undo button or adding names to the list. The recipients
|
John@0
|
206 -- should be ok with this since they'll follow the same algorithm. The only
|
John@0
|
207 -- real chance for a problem is if two people click within the 1 second window?
|
John@0
|
208 -- if someone sends you a past event,
|
John@0
|
209 -- it's ok if it's newer than anything in the changes list
|
John@0
|
210 -- otherwise ... causality has been violated.
|
John@0
|
211 -- Whenever an admin signon event happens, have the admins each perform a
|
John@0
|
212 -- timestamp check. Issue warnings for anyone with a clock that's more than
|
John@0
|
213 -- X seconds out of sync with the others. Seriously, why isn't NTP a standard
|
John@0
|
214 -- setting on all operating systems ...
|
John@0
|
215
|
John@0
|
216 function bsk:ProcessChange(change)
|
John@8
|
217 if change.action == "AddPerson" then
|
John@8
|
218 bsk:DoAddPerson(change)
|
John@0
|
219 elseif change.action == "CreateList" then
|
John@0
|
220 bsk:DoCreateList(change)
|
John@10
|
221 elseif change.action == "AddToListEnd" then
|
John@10
|
222 bsk:DoAddPersonToListEnd(change)
|
John@10
|
223 elseif change.action == "AddToListRand" then
|
John@10
|
224 bsk:DoAddPersonToListRandom(change)
|
John@8
|
225 elseif change.action == "SuicidePerson" then
|
John@8
|
226 bsk:DoSuicidePerson(change)
|
John@0
|
227 else
|
John@0
|
228 bsk:Print("Unknown message encountered")
|
John@0
|
229 bsk:PrintTable(change)
|
John@0
|
230 assert(false)
|
John@0
|
231 end
|
John@0
|
232 end
|
John@0
|
233
|
John@1
|
234 -- Action and DoAction defs {{{
|
John@0
|
235 --
|
John@0
|
236 -- The actual actions for changes start here
|
John@0
|
237 --
|
John@0
|
238 -- Each action occurs as a pair of functions. The bsk:Action() function is from
|
John@0
|
239 -- a list admin's point of view. Each will check for admin status, then create a
|
John@0
|
240 -- change bundle, call the handler for that change (ie the DoAction func), and
|
John@0
|
241 -- then record/transmist the bundle. These are simple and repetitive functions.
|
John@0
|
242 --
|
John@0
|
243 -- The bsk:DoAction() function is tasked with executing the bundle and is what
|
John@0
|
244 -- non-admins and admins alike will call to transform their working state via a
|
John@0
|
245 -- change packet. Each Do() function will accept *only* a change packet, and
|
John@0
|
246 -- it's assumed that the change has been vetted elsewhere. These are very blunt
|
John@0
|
247 -- routines.
|
John@0
|
248 --
|
John@0
|
249 -- Note that "undo" has no special voodoo to it. It's basically a change that
|
John@0
|
250 -- reverses the prior change on the stack.
|
John@0
|
251
|
John@8
|
252 -- persons list
|
John@8
|
253 function bsk:DoAddPerson(change)
|
John@0
|
254 assert(change)
|
John@8
|
255 assert(change.arg.id)
|
John@0
|
256 local arg = change.arg
|
John@0
|
257 -- require admin
|
John@8
|
258 local persons = bsk.persons
|
John@0
|
259 local name = arg.name
|
John@8
|
260 local id = arg.id
|
John@8
|
261 assert(persons[id]==nil)
|
John@8
|
262 persons[id] = {main=name}
|
John@8
|
263 persons.time=change.time
|
John@8
|
264 personsReverse[name] = id
|
John@0
|
265 return true
|
John@0
|
266 end
|
John@0
|
267
|
John@8
|
268 function bsk:AddPerson(name)
|
John@8
|
269 local persons = bsk.persons
|
John@0
|
270 local guid = UnitGUID(name)
|
John@0
|
271 -- TODO: check guid to be sure it's a player
|
John@0
|
272 if not guid then
|
John@0
|
273 self:Print(sformat("Could not add player %s - they must be in range or group",name))
|
John@0
|
274 return
|
John@0
|
275 end
|
John@8
|
276 local id = string.sub(guid,6) -- skip at least 0x0580 ...
|
John@8
|
277 id = id:gsub("^0*(.*)","%1") -- nom all leading zeroes remaining
|
John@8
|
278
|
John@8
|
279 if persons[id] and persons[id] ~= name then
|
John@8
|
280 self:Print(sformat("Namechange detected for %s - new is %s, please rename the existing entry", persons[id], name))
|
John@0
|
281 return
|
John@0
|
282 end
|
John@8
|
283 if persons[id] ~= nil then
|
John@8
|
284 self:Print(sformat("%s is already in the persons list; disregarding", name))
|
John@0
|
285 return
|
John@0
|
286 end
|
John@8
|
287 local change = {action="AddPerson",arg={name=name,id=id}}
|
John@8
|
288 if bsk:DoAddPerson(change) then
|
John@0
|
289 bsk:CreateChange(change)
|
John@0
|
290 end
|
John@0
|
291 end
|
John@0
|
292
|
John@0
|
293 function bsk:DoCreateList(change)
|
John@0
|
294 -- TODO: this segment will probably be useful as bsk:SearchForListByName
|
John@0
|
295 local lists = bsk.lists
|
John@0
|
296 for i,v in pairs(lists) do
|
John@0
|
297 if v.name == change.arg.name then
|
John@0
|
298 self:Print(sformat("List %s already exists",v.name))
|
John@0
|
299 return false
|
John@0
|
300 end
|
John@0
|
301 end
|
John@0
|
302 tinsert(lists,{name=change.arg.name,time=change.time})
|
John@0
|
303 return true
|
John@0
|
304 end
|
John@0
|
305
|
John@0
|
306 function bsk:CreateList(name)
|
John@0
|
307 -- require admin
|
John@0
|
308 local change={action="CreateList",arg={name=name}}
|
John@0
|
309 bsk:StartChange(change)
|
John@0
|
310 self:Print("Creating ... " .. name)
|
John@0
|
311 if bsk:DoCreateList(change) then
|
John@0
|
312 bsk:CommitChange(change)
|
John@0
|
313 end
|
John@0
|
314 end
|
John@0
|
315
|
John@10
|
316 function bsk:DoAddPersonToListEnd(change)
|
John@10
|
317 local list = bsk.lists[change.arg.listIndex]
|
John@10
|
318 local index = list[#list].index + 0.1;
|
John@10
|
319 local entry = {index=index, id=change.arg.id}
|
John@0
|
320
|
John@10
|
321 tinsert(list,entry)
|
John@10
|
322 list.time = change.time
|
John@10
|
323 list.closedRandom = true
|
John@10
|
324
|
John@0
|
325 return true
|
John@0
|
326 end
|
John@0
|
327
|
John@10
|
328 function bsk:AddPersonToListEnd(name,list)
|
John@0
|
329 -- require admin
|
John@0
|
330 local listIndex = bsk:GetListIndex(list)
|
John@8
|
331 local id = personsReverse[name]
|
John@9
|
332 bsk:Print(sformat("Adding %s (%s) to list %s (%s)", name, id, list, listIndex))
|
John@10
|
333 local change = {action="AddToListEnd",arg={id=id,listIndex=listIndex}}
|
John@0
|
334 bsk:StartChange(change)
|
John@10
|
335 if bsk:DoAddPersonToListEnd(change) then
|
John@10
|
336 bsk:CommitChange(change)
|
John@10
|
337 end
|
John@10
|
338 end
|
John@10
|
339
|
John@10
|
340 function bsk:DoAddPersonToListRandom(change)
|
John@10
|
341 local list = bsk.lists[change.arg.listIndex]
|
John@10
|
342 local entry = {index=change.arg.roll, id=change.arg.id}
|
John@10
|
343
|
John@10
|
344 tinsert(list,entry)
|
John@10
|
345 table.sort(list,function(a,b) return a.roll < b.roll end)
|
John@10
|
346 list.time = change.time
|
John@10
|
347
|
John@10
|
348 return true
|
John@10
|
349 end
|
John@10
|
350
|
John@10
|
351 function bsk:AddPersonToListRandom(name,list)
|
John@10
|
352 -- require admin
|
John@10
|
353 local listIndex = bsk:GetListIndex(list)
|
John@10
|
354 if bsk.lists[listIndex].closedRandom then
|
John@10
|
355 self:Print("Cannot add person to list by random roll because an add-to-end operation has already occurred")
|
John@10
|
356 end
|
John@10
|
357 local id = personsReverse[name]
|
John@10
|
358 local roll = math.random()
|
John@10
|
359 bsk:Print(sformat("Adding %s (%s) to list %s (%s) with roll (%f)", name, id, list, listIndex, roll))
|
John@10
|
360 local change = {action="AddToListRand",arg={id=id,listIndex=listIndex,roll=roll}}
|
John@10
|
361 bsk:StartChange(change)
|
John@10
|
362 if bsk:DoAddPersonToListRandom(change) then
|
John@0
|
363 bsk:CommitChange(change)
|
John@0
|
364 end
|
John@0
|
365 end
|
John@0
|
366
|
John@8
|
367 function bsk:DoRemovePerson(change)
|
John@0
|
368
|
John@0
|
369 -- return true
|
John@0
|
370 end
|
John@0
|
371
|
John@8
|
372 function bsk:RemovePerson(name)
|
John@8
|
373 -- from both persons and lists
|
John@0
|
374 end
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John@0
|
375
|
John@8
|
376 function bsk:DoSuicidePerson(change)
|
John@0
|
377 local listIndex = change.arg.listIndex
|
John@0
|
378 local list = bsk.lists[listIndex]
|
John@0
|
379 local slist = shallowCopy(change.arg.list)
|
John@0
|
380 -- the goal here is to rotate the suicide list by 1
|
John@0
|
381 -- then we can just mash it on top of the intersection between the original
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John@0
|
382 -- list and the working copy
|
John@0
|
383 local stemp = shallowCopy(change.arg.list)
|
John@0
|
384 local temp = table.remove(stemp,1) -- pop
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John@0
|
385 tinsert(stemp,temp) -- push_back
|
John@0
|
386 --bsk:Print(sformat("Before suicide of %s on list %s",slist[1],list.name))
|
John@0
|
387 --bsk:PrintTable(list)
|
John@0
|
388 for i = 1, #list do
|
John@10
|
389 if list[i].id == slist[1] then
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John@0
|
390 table.remove(slist,1)
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John@10
|
391 list[i].id = stemp[1]
|
John@0
|
392 table.remove(stemp,1)
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John@0
|
393 end
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John@0
|
394 end
|
John@0
|
395 list.time=change.time
|
John@0
|
396 return true
|
John@0
|
397 end
|
John@0
|
398
|
John@8
|
399 function bsk:SuicidePerson(name,list)
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John@0
|
400 -- require admin
|
John@0
|
401 bsk:PopulateRaidList()
|
John@0
|
402 local listIndex = bsk:GetListIndex(list)
|
John@1
|
403 local slist=bsk:GetSuicideList(name,bsk.lists[listIndex])
|
John@8
|
404 local change = {action="SuicidePerson",arg={names=names,list=slist,listIndex=listIndex}}
|
John@10
|
405 bsk:PrintTable(change)
|
John@0
|
406 bsk:StartChange(change)
|
John@8
|
407 if bsk:DoSuicidePerson(change) then
|
John@0
|
408 bsk:CommitChange(change)
|
John@0
|
409 end
|
John@0
|
410 end
|
John@5
|
411
|
John@5
|
412 function bsk:TrimLists(time)
|
John@5
|
413 if not bsk:CheckListCausality() then
|
John@5
|
414 self:Print("Unable to trim lists due to violated causality")
|
John@5
|
415
|
John@5
|
416 return false
|
John@5
|
417 end
|
John@5
|
418
|
John@5
|
419 if type(time) ~= "number" then
|
John@5
|
420 time = tonumber(time)
|
John@5
|
421 end
|
John@5
|
422
|
John@5
|
423 -- bisect the changes list by "time"
|
John@5
|
424 local before = {}
|
John@5
|
425 for i,v in ipairs(self.db.profile.changes) do
|
John@5
|
426 if v.time <= time then
|
John@5
|
427 tinsert(before,v)
|
John@5
|
428 else
|
John@5
|
429 break
|
John@5
|
430 end
|
John@5
|
431 end
|
John@5
|
432
|
John@5
|
433 -- apply first half
|
John@5
|
434 bsk:CreateWorkingStateFromChanges(before)
|
John@5
|
435
|
John@5
|
436 -- save this state permanently; trim the changes permanently
|
John@8
|
437 bsk:tcopy(bsk.db.profile.persons,bsk.persons)
|
John@5
|
438 bsk:tcopy(bsk.db.profile.listBase,bsk.lists)
|
John@8
|
439 while bsk.db.profile.changes ~= nil and bsk.db.profile.changes[1] ~= nil and bsk.db.profile.changes[1].time <= time do
|
John@5
|
440 table.remove(bsk.db.profile.changes,1)
|
John@5
|
441 end
|
John@5
|
442
|
John@5
|
443 -- using the trimmed list and the new bases, recreate the working state
|
John@5
|
444 bsk:CreateWorkingStateFromChanges(bsk.db.profile.changes)
|
John@5
|
445 end
|
John@5
|
446
|
John@1
|
447 --}}}
|
John@1
|
448 -- Higher order actions (ie calls other Doers){{{
|
John@8
|
449 function bsk:AddMissingPersons()
|
John@1
|
450 bsk:PopulateRaidList()
|
John@1
|
451 local t = {}
|
John@8
|
452 for _,v in pairs(bsk.persons) do
|
John@8
|
453 t[v.main] = true
|
John@8
|
454 -- TODO: also add alts here
|
John@1
|
455 end
|
John@8
|
456 for i,_ in pairs(raidList) do
|
John@2
|
457 if t[i] == nil then
|
John@8
|
458 bsk:Print(sformat("Person %s is missing from the persons list - adding",i))
|
John@8
|
459 bsk:AddPerson(i)
|
John@1
|
460 end
|
John@1
|
461 end
|
John@1
|
462 -- TODO: batch into a single op - no need to spam 25 messages in a row
|
John@1
|
463 end
|
John@3
|
464 function bsk:PopulateListRandom(index)
|
John@3
|
465 -- difference (raid+reserve)^list, then random shuffle that, then add
|
John@3
|
466 bsk:PopulateRaidList()
|
John@3
|
467 local list = bsk.lists[index]
|
John@3
|
468
|
John@3
|
469 local t = {}
|
John@3
|
470 --for i = 1,#list do
|
John@8
|
471 -- if not (raidList(list[i]) or reserveList(list[i])) then
|
John@3
|
472 -- tinsert(t,)
|
John@3
|
473 -- end
|
John@3
|
474 --end
|
John@3
|
475 end
|
John@1
|
476 --}}}
|
John@1
|
477
|
John@1
|
478 -- "Soft" actions- ie things that cause nonpermanent state {{{
|
John@1
|
479
|
John@1
|
480 -- reserves
|
John@1
|
481 function bsk:AddReserve(name)
|
John@8
|
482 reserveList[name]=true
|
John@1
|
483 -- TODO: communicate to others. don't store this in any way.
|
John@1
|
484 end
|
John@1
|
485
|
John@1
|
486 function bsk:RemoveReserve(name)
|
John@8
|
487 reserveList[name]=false
|
John@1
|
488 -- TODO: communicate to others. don't store this in any way.
|
John@1
|
489 end
|
John@1
|
490
|
John@1
|
491
|
John@1
|
492 --function bsk:GetActiveList()
|
John@1
|
493 -- return bsk.lists[1] -- todo!
|
John@1
|
494 --end
|
John@1
|
495
|
John@1
|
496 --}}}
|
John@0
|
497
|
John@0
|
498 -- The following code is from Xinhuan (wowace forum member)
|
John@0
|
499 -- Pre-create the unitID strings we will use
|
John@0
|
500 local pID = {}
|
John@0
|
501 local rID = {}
|
John@0
|
502 for i = 1, 4 do
|
John@0
|
503 pID[i] = format("party%d", i)
|
John@0
|
504 end
|
John@0
|
505 for i = 1, 40 do
|
John@0
|
506 rID[i] = format("raid%d", i)
|
John@0
|
507 end
|
John@0
|
508 function bsk:PopulateRaidList()
|
John@0
|
509 local inParty = GetNumPartyMembers()
|
John@0
|
510 local inRaid = GetNumRaidMembers()
|
John@0
|
511
|
John@8
|
512 wipe(raidList)
|
John@0
|
513 if inRaid > 0 then
|
John@0
|
514 for i = 1, inRaid do
|
John@8
|
515 raidList[UnitName(rID[i])]=true
|
John@0
|
516 end
|
John@0
|
517 elseif inParty > 0 then
|
John@0
|
518 for i = 1, inParty do
|
John@8
|
519 raidList[UnitName(pID[i])]=true
|
John@0
|
520 end
|
John@0
|
521 -- Now add yourself as the last party member
|
John@8
|
522 raidList[UnitName("player")]=true
|
John@0
|
523 else
|
John@0
|
524 -- You're alone
|
John@8
|
525 raidList[UnitName("player")]=true
|
John@0
|
526 end
|
John@0
|
527 end
|
John@0
|
528
|
John@0
|
529 -- undo rules!
|
John@0
|
530 -- only the most recent event can be undone
|
John@0
|
531 -- ^^^ on a given list?
|
John@0
|
532 -- algorithm is easy, given "Suicide A B C"
|
John@0
|
533 -- just find A,B,C in the list and replace in order from the s message
|
John@0
|
534 -- while undo is allowed *per-list*, certain events in the stream will
|
John@0
|
535 -- prevent proper undo, such as add/delete player or add/delete list
|
John@0
|
536
|
John@0
|
537
|
John@1
|
538 function bsk:GetSuicideList(name,list)
|
John@1
|
539 --self:Print("Calculating changeset for "..name.." from list -")
|
John@1
|
540 --self:PrintTable(list)
|
John@1
|
541 local t = {}
|
John@1
|
542 local ret = {}
|
John@1
|
543 local pushing = false
|
John@1
|
544 for i = 1, #list do
|
John@1
|
545 if list[i] == name then
|
John@1
|
546 pushing = true
|
John@1
|
547 end
|
John@8
|
548 if pushing and (raidList[list[i]] or reserveList[list[i]]) then
|
John@10
|
549 tinsert(ret,list[i].id)
|
John@1
|
550 end
|
John@1
|
551 end
|
John@1
|
552 return ret
|
John@0
|
553 end
|
John@0
|
554
|
John@5
|
555 -- returns true if the events in the list are in time order
|
John@5
|
556 function bsk:CheckListCausality()
|
John@5
|
557 local t = nil
|
John@5
|
558 for i,v in ipairs(bsk.db.profile.changes) do
|
John@5
|
559 if t ~= nil then
|
John@5
|
560 if v.time <= t then
|
John@5
|
561 return false
|
John@5
|
562 end
|
John@5
|
563 end
|
John@5
|
564 t = v.time
|
John@5
|
565 end
|
John@5
|
566 return true
|
John@5
|
567 end
|
John@0
|
568
|
John@0
|
569 -- Support functions
|
John@0
|
570
|
John@0
|
571 function bsk:GetListIndex(name)
|
John@0
|
572 for i,v in pairs(bsk.lists) do
|
John@0
|
573 if v.name == name then
|
John@0
|
574 return i
|
John@0
|
575 end
|
John@0
|
576 end
|
John@0
|
577 assert(false)
|
John@0
|
578 end
|
John@1
|
579
|
John@3
|
580 local shuffleArray = function(array)
|
John@3
|
581 local arrayCount = #array
|
John@3
|
582 for i = arrayCount, 2, -1 do
|
John@3
|
583 local j = math.random(1, i)
|
John@3
|
584 array[i], array[j] = array[j], array[i]
|
John@3
|
585 end
|
John@3
|
586 return array
|
John@3
|
587 end
|
John@3
|
588
|