annotate Lists.lua @ 20:3fedb912c088

Rename a list
author John@Yosemite-PC
date Fri, 09 Mar 2012 23:18:20 -0500
parents cdca1f2ae605
children ffcea2f51663
rev   line source
John@0 1 -- lists consist of three things
John@0 2 -- 1) a base state - agreed on by one or more list holders
John@0 3 -- 2) change sets - incremental list changes (can be rolled forwards or
John@0 4 -- backwards)
John@0 5 -- 3) working state - not saved because it can be so easily calculated
John@0 6 --
John@0 7 -- A separate user list is held - lists index into this
John@0 8
John@0 9
John@0 10 -- TODO: rename player
John@5 11 -- TODO: list trimming
John@12 12 -- TODO: collapse slists into delimited strings for space
John@18 13 -- TODO: organize working state data a little more carefully - hard to keep
John@18 14 -- track of all the arrays that are floating out there
John@18 15 -- TODO: delete list
John@18 16 -- TODO: remove player from list
John@18 17 -- TODO: (meta) remove player from all lists
John@18 18 -- TODO: remove person (actually kinda tricky without casuality problems)
John@18 19
John@17 20 -- holy crap long notes {{{
John@4 21 -- notes on list storage:
John@7 22 -- Using names as keys as I do now is atrocious.
John@4 23 -- It prevents insertions (twss) to the middle of the list because then it acts
John@4 24 -- as a side effect onto all the others. ie ABCD -> AXBCD would be phrased as
John@4 25 -- "insert X and shift down B,C,D" which sucks. BCD haven't really been affected
John@4 26 -- (yet) because their relative positions to the others are still intact - ie
John@4 27 -- they are still below A right where they belong. But really X hasn't done
John@4 28 -- anything to affect their relative standing.
John@4 29 --
John@4 30 -- Ok so we can't use names.
John@4 31 --
John@4 32 -- We can't use monotonic integers either because it suffers the same problem.
John@4 33 -- Also consider, randoming in someone to a list of ABCD. Say they roll spot 2.
John@4 34 -- What if someone else runs a separate raid and also randoms someone into slot
John@4 35 -- 2? How do you handle that conflict? Difficult. Also, consider this:
John@4 36 -- List of ABCD on night 1.
John@4 37 -- Admin 1 on night 2 rolls in 30 new people. ABCD's indexes are shuffled to be
John@4 38 -- between 1-35.
John@4 39 -- Admin 2 on night 3 rolls in 5 new ones and people ABCD and PQRST now all have
John@4 40 -- indexes between 1-9.
John@4 41 -- When these two are resolved against one another, do the 1-9 peopole end up on
John@4 42 -- top of the list compared to those other 30?
John@4 43 --
John@4 44 -- Solution:
John@4 45 -- Need a huge random space with purposely left gaps to leave plenty of room for
John@4 46 -- conflicts.
John@4 47 -- So if ABCD had randomed on a space of say, 10,000 and then were sorted into
John@4 48 -- order, then the next 30 could roll into that same space and have a proper
John@4 49 -- ordering. Then the next 5, etc.
John@4 50 --
John@4 51 -- Handling conflicts:
John@4 52 --
John@9 53 -- Executive decision: random on a range of [0,1], ie math.random
John@9 54 -- then on an add-to-end event just do last + .1
John@9 55 -- disallow random after any add-to-end event occurs
John@9 56 -- because the list either elongates beyond 1 OR becomes
John@9 57 -- ridiculously bottom heavy, thus meaning that randoms
John@9 58 -- don't get an even distibution from then on (in fact
John@9 59 -- they'll end up getting top favor)
John@9 60 -- * if a stream contains a random-add after an add-to-end
John@9 61 -- it is declared invalid. tough tits. it's just not a fair
John@9 62 -- distribution at that point.
John@10 63 -- * actually, fuck it. I'll give them an unlock command and
John@10 64 -- let them screw over their lists :)
John@17 65 --}}}
John@18 66
John@17 67 -- there are some dep chains here. for instance, to have a raidIdP value, a
John@17 68 -- person must have a bsk.persons value which leads to a personName2id which
John@17 69 -- leads to a raidIdP
John@0 70
John@0 71 bsk.lists = {}
John@8 72 bsk.persons = {}
John@0 73
John@16 74 local raidNameP = {} -- "name" is present in raid
John@16 75 local raidIdP = {} -- "id" is present in raid
John@16 76 local reserveIdP = {} -- "reserve id present"
John@8 77 local activeListKey = 1 -- temporary
John@16 78 local personName2id = {} -- given "name" get that person's id
John@0 79
John@0 80 local tinsert = table.insert
John@0 81 local sformat = string.format
John@0 82 local getn = table.getn
John@0 83
John@17 84 function bsk:SelfDestruct()
John@17 85 bsk.lists = {}
John@17 86 bsk.persons = {}
John@17 87 bsk.db.profile.persons = {}
John@17 88 bsk.db.profile.changes = {}
John@17 89 bsk.db.profile.listBase = {}
John@17 90 raidNameP = {}
John@17 91 raidIdP = {}
John@17 92 reserveIdP = {}
John@17 93 personName2id = {}
John@17 94 end
John@0 95 function bsk:tcopy(to, from)
John@0 96 for k,v in pairs(from) do
John@0 97 if(type(v)=="table") then
John@0 98 to[k] = {}
John@0 99 bsk:tcopy(to[k], v);
John@0 100 else
John@0 101 to[k] = v;
John@0 102 end
John@0 103 end
John@0 104 end
John@0 105 local shallowCopy = function(t)
John@0 106 local u = { }
John@0 107 for k, v in pairs(t) do u[k] = v end
John@0 108 return setmetatable(u, getmetatable(t))
John@0 109 end
John@0 110
John@1 111 -- Debugging {{{
John@9 112 function bsk:PrettyPrintList(listIndex)
John@9 113 local list = bsk.lists[listIndex]
John@19 114 bsk:Print("List: " .. list.name .. " (" .. listIndex .. ") - last modified " .. date("%m/%d/%y %H:%M:%S", list.time) .. " (",list.time,")" )
John@9 115 for i = 1,#list do
John@12 116 bsk:Print(" " .. i .. " - " .. bsk.persons[list[i].id].main)
John@9 117 end
John@9 118 end
John@9 119 function bsk:PrettyPrintLists()
John@9 120 for i,_ in pairs(bsk.lists) do
John@9 121 bsk:PrettyPrintList(i)
John@9 122 end
John@9 123 end
John@1 124 function bsk:PrintLists()
John@1 125 bsk:PrintTable(bsk.lists)
John@1 126 end
John@1 127 function bsk:PrintChanges()
John@1 128 bsk:PrintTable(bsk.db.profile.changes)
John@1 129 end
John@8 130 function bsk:PrintPersons()
John@8 131 bsk:PrintTable(bsk.persons)
John@1 132 end
John@0 133 function bsk:PrintTable(table, depth)
John@0 134 depth = depth or ""
John@0 135 if not table then return end
John@0 136 for i,v in pairs(table) do
John@0 137 if( type(v) == "string" ) then
John@0 138 self:Print(depth .. i .. " - " .. v)
John@0 139 elseif( type(v) == "number" ) then
John@0 140 self:Print(depth .. i .. " - " .. tostring(v))
John@0 141 elseif( type(v) == "table" ) then
John@0 142 self:Print(depth .. i .." - ")
John@0 143 self:PrintTable(v,depth.." ")
John@0 144 elseif( type(v) == "boolean" ) then
John@0 145 self:Print(depth .. i .. " - " .. tostring(v))
John@0 146 else
John@0 147 self:Print(depth .. i .. " - not sure how to print type: " .. type(v) )
John@0 148 end
John@0 149 end
John@0 150 end
John@0 151
John@17 152 function bsk:PrintRaidAndReserve()
John@17 153 bsk:Print("RaidNameP")
John@17 154 bsk:PrintTable(raidNameP)
John@17 155 bsk:Print("RaidIdP")
John@17 156 bsk:PrintTable(raidIdP)
John@17 157 bsk:Print("ReserveP")
John@17 158 bsk:PrintTable(reserveIdP)
John@17 159 bsk:Print("personName2id")
John@17 160 bsk:PrintTable(personName2id)
John@17 161 end
John@0 162 --}}}
John@0 163
John@9 164 function bsk:UpdatePersonsReverse()
John@9 165 for i,v in pairs(bsk.persons) do
John@9 166 if i ~= "time" then
John@16 167 personName2id[v.main] = i
John@9 168 end
John@9 169 end
John@9 170 end
John@9 171
John@16 172 -- Change processing {{{
John@5 173 function bsk:CreateWorkingStateFromChanges(changes)
John@8 174 local personsBase = self.db.profile.persons
John@0 175 local listBase = self.db.profile.listBase
John@0 176
John@0 177 -- copy the base to the working state
John@0 178 wipe(bsk.lists)
John@8 179 wipe(bsk.persons)
John@16 180 wipe(personName2id)
John@8 181
John@0 182 bsk:tcopy(bsk.lists,listBase)
John@8 183 bsk:tcopy(bsk.persons,personsBase)
John@0 184
John@0 185 -- now just go through the changes list applying each
John@5 186 for i,v in ipairs(changes) do
John@0 187 bsk:ProcessChange(v)
John@0 188 end
John@9 189
John@9 190 -- update the persons reverse list
John@9 191 bsk:UpdatePersonsReverse()
John@0 192 end
John@0 193
John@0 194 function bsk:CreateChange(change)
John@0 195 -- sanity
John@0 196 assert(change)
John@0 197 assert(change.action)
John@0 198 assert(change.arg)
John@0 199
John@0 200 bsk:StartChange(change)
John@0 201 bsk:CommitChange(change)
John@0 202 end
John@0 203
John@0 204 function bsk:StartChange(change)
John@0 205 local changes = self.db.profile.changes
John@0 206 change.time = time()
John@0 207 local n = getn(changes)
John@0 208 if n > 0 then
John@0 209 if changes[n].time >= change.time then
John@0 210 change.time = changes[n].time + 1
John@0 211 end
John@0 212 end
John@0 213 end
John@0 214
John@0 215 function bsk:CommitChange(change)
John@0 216 local changes = self.db.profile.changes
John@0 217 tinsert(changes,change)
John@0 218 -- TODO: broadcast change
John@0 219 end
John@0 220
John@16 221 function bsk:ProcessChange(change)
John@16 222 if change.action == "AddPerson" then
John@16 223 bsk:DoAddPerson(change)
John@20 224 elseif change.action == "RenameList" then
John@20 225 bsk:DoRenameList(change)
John@16 226 elseif change.action == "CreateList" then
John@16 227 bsk:DoCreateList(change)
John@16 228 elseif change.action == "AddToListEnd" then
John@16 229 bsk:DoAddPersonToListEnd(change)
John@16 230 elseif change.action == "AddToListRand" then
John@16 231 bsk:DoAddPersonToListRandom(change)
John@16 232 elseif change.action == "SuicidePerson" then
John@16 233 bsk:DoSuicidePerson(change)
John@16 234 else
John@16 235 bsk:Print("Unknown message encountered")
John@16 236 bsk:PrintTable(change)
John@16 237 assert(false)
John@16 238 end
John@16 239 end
John@16 240
John@16 241 --}}}
John@0 242
John@0 243 -- timestamp logic:
John@0 244 -- use time() for comparisons - local clients use date() to make it pretty. only
John@0 245 -- dowisde - we can't have a server timestamp. Which kind of sucks, but it turns
John@0 246 -- out you can change timezones when you enter an instance server, so you really
John@0 247 -- never know what time it is.
John@0 248 -- There's unfortunately no hard-and-proven method for determining the true time
John@0 249 -- difference between local time and server time. You can't just query the two
John@0 250 -- and compare them because your server timezone can change (!) if you go into
John@0 251 -- an instance server with a different timezone. This is apparently a big
John@0 252 -- problem on Oceanic realms.
John@0 253 --
John@0 254 -- Timestamp handling (brainstorming how to deal with drift):
John@0 255 -- (not an issue) if someone sends you time in the future, update your offset so you won't
John@0 256 -- send out events in the "past" to that person
John@0 257 -- (not an issue - using local UTC now) on change-zone-event: check if you've changed timezones - might need update
John@0 258 -- each time you add a change, check the tail of the change list; if this is
John@0 259 -- less than that, you have a problem. Print a message. if this is equal, then
John@0 260 -- that's ok, just bump it by 1 second. This could happen in the case of, say,
John@0 261 -- spam-clicking the undo button or adding names to the list. The recipients
John@0 262 -- should be ok with this since they'll follow the same algorithm. The only
John@0 263 -- real chance for a problem is if two people click within the 1 second window?
John@0 264 -- if someone sends you a past event,
John@0 265 -- it's ok if it's newer than anything in the changes list
John@0 266 -- otherwise ... causality has been violated.
John@0 267 -- Whenever an admin signon event happens, have the admins each perform a
John@0 268 -- timestamp check. Issue warnings for anyone with a clock that's more than
John@0 269 -- X seconds out of sync with the others. Seriously, why isn't NTP a standard
John@0 270 -- setting on all operating systems ...
John@0 271
John@1 272 -- Action and DoAction defs {{{
John@0 273 --
John@0 274 -- The actual actions for changes start here
John@0 275 --
John@0 276 -- Each action occurs as a pair of functions. The bsk:Action() function is from
John@0 277 -- a list admin's point of view. Each will check for admin status, then create a
John@0 278 -- change bundle, call the handler for that change (ie the DoAction func), and
John@0 279 -- then record/transmist the bundle. These are simple and repetitive functions.
John@0 280 --
John@0 281 -- The bsk:DoAction() function is tasked with executing the bundle and is what
John@0 282 -- non-admins and admins alike will call to transform their working state via a
John@0 283 -- change packet. Each Do() function will accept *only* a change packet, and
John@0 284 -- it's assumed that the change has been vetted elsewhere. These are very blunt
John@0 285 -- routines.
John@0 286 --
John@0 287 -- Note that "undo" has no special voodoo to it. It's basically a change that
John@0 288 -- reverses the prior change on the stack.
John@0 289
John@8 290 -- persons list
John@8 291 function bsk:DoAddPerson(change)
John@0 292 assert(change)
John@8 293 assert(change.arg.id)
John@0 294 local arg = change.arg
John@0 295 -- require admin
John@8 296 local persons = bsk.persons
John@0 297 local name = arg.name
John@8 298 local id = arg.id
John@8 299 assert(persons[id]==nil)
John@8 300 persons[id] = {main=name}
John@8 301 persons.time=change.time
John@16 302 personName2id[name] = id
John@0 303 return true
John@0 304 end
John@0 305
John@8 306 function bsk:AddPerson(name)
John@8 307 local persons = bsk.persons
John@0 308 local guid = UnitGUID(name)
John@0 309 -- TODO: check guid to be sure it's a player
John@0 310 if not guid then
John@0 311 self:Print(sformat("Could not add player %s - they must be in range or group",name))
John@0 312 return
John@0 313 end
John@8 314 local id = string.sub(guid,6) -- skip at least 0x0580 ...
John@8 315 id = id:gsub("^0*(.*)","%1") -- nom all leading zeroes remaining
John@8 316
John@8 317 if persons[id] and persons[id] ~= name then
John@17 318 self:Print(sformat("Namechange detected for %s - new is %s, please rename the existing entry", persons[id].main, name))
John@0 319 return
John@0 320 end
John@8 321 if persons[id] ~= nil then
John@8 322 self:Print(sformat("%s is already in the persons list; disregarding", name))
John@0 323 return
John@0 324 end
John@8 325 local change = {action="AddPerson",arg={name=name,id=id}}
John@8 326 if bsk:DoAddPerson(change) then
John@0 327 bsk:CreateChange(change)
John@0 328 end
John@0 329 end
John@0 330
John@0 331 function bsk:DoCreateList(change)
John@18 332 --if bsk:GetListIndex(change.arg.name) then
John@18 333 -- self:Print(sformat("List %s already exists",v.name))
John@18 334 -- return false
John@18 335 --end
John@19 336 bsk.lists[change.arg.id]={name=change.arg.name,time=change.time}
John@0 337 return true
John@0 338 end
John@0 339
John@0 340 function bsk:CreateList(name)
John@0 341 -- require admin
John@0 342 local change={action="CreateList",arg={name=name}}
John@0 343 bsk:StartChange(change)
John@18 344 change.arg.id=change.time -- use the creation timestamp as the list's index. it's as unique as anything...
John@0 345 self:Print("Creating ... " .. name)
John@0 346 if bsk:DoCreateList(change) then
John@0 347 bsk:CommitChange(change)
John@0 348 end
John@0 349 end
John@0 350
John@10 351 function bsk:DoAddPersonToListEnd(change)
John@10 352 local list = bsk.lists[change.arg.listIndex]
John@10 353 local index = list[#list].index + 0.1;
John@10 354 local entry = {index=index, id=change.arg.id}
John@0 355
John@10 356 tinsert(list,entry)
John@10 357 list.time = change.time
John@10 358 list.closedRandom = true
John@10 359
John@0 360 return true
John@0 361 end
John@0 362
John@16 363 function bsk:AddPersonToListEnd(name,listName)
John@0 364 -- require admin
John@16 365 local listIndex = bsk:GetListIndex(listName)
John@16 366 local id = personName2id[name]
John@13 367 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
John@13 368 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
John@17 369 return false
John@13 370 end
John@16 371 bsk:Print(sformat("Adding %s (%s) to list %s (%s)", name, id, listName, listIndex))
John@10 372 local change = {action="AddToListEnd",arg={id=id,listIndex=listIndex}}
John@0 373 bsk:StartChange(change)
John@10 374 if bsk:DoAddPersonToListEnd(change) then
John@10 375 bsk:CommitChange(change)
John@10 376 end
John@10 377 end
John@10 378
John@10 379 function bsk:DoAddPersonToListRandom(change)
John@10 380 local list = bsk.lists[change.arg.listIndex]
John@10 381 local entry = {index=change.arg.roll, id=change.arg.id}
John@10 382
John@10 383 tinsert(list,entry)
John@12 384 table.sort(list,function(a,b) return a.index < b.index end)
John@10 385 list.time = change.time
John@10 386
John@10 387 return true
John@10 388 end
John@10 389
John@16 390 function bsk:AddPersonToListRandom(name,listName)
John@10 391 -- require admin
John@16 392 local listIndex = bsk:GetListIndex(listName)
John@10 393 if bsk.lists[listIndex].closedRandom then
John@10 394 self:Print("Cannot add person to list by random roll because an add-to-end operation has already occurred")
John@12 395 return false
John@10 396 end
John@17 397 local id = personName2id[name]
John@13 398 if bsk:IdIsInList(id,bsk.lists[listIndex]) then
John@13 399 bsk:Print(sformat("Person %s is already on the reqeuested list",name))
John@17 400 return false
John@13 401 end
John@10 402 local roll = math.random()
John@16 403 bsk:Print(sformat("Adding %s (%s) to list %s (%s) with roll (%f)", name, id, listName, listIndex, roll))
John@10 404 local change = {action="AddToListRand",arg={id=id,listIndex=listIndex,roll=roll}}
John@10 405 bsk:StartChange(change)
John@10 406 if bsk:DoAddPersonToListRandom(change) then
John@0 407 bsk:CommitChange(change)
John@0 408 end
John@0 409 end
John@0 410
John@8 411 function bsk:DoRemovePerson(change)
John@0 412
John@0 413 -- return true
John@0 414 end
John@0 415
John@8 416 function bsk:RemovePerson(name)
John@8 417 -- from both persons and lists
John@0 418 end
John@0 419
John@8 420 function bsk:DoSuicidePerson(change)
John@16 421 local list = bsk.lists[change.arg.listIndex]
John@16 422 local affected = shallowCopy(change.arg.affect)
John@0 423 -- the goal here is to rotate the suicide list by 1
John@0 424 -- then we can just mash it on top of the intersection between the original
John@0 425 -- list and the working copy
John@17 426
John@16 427 local replacement = shallowCopy(change.arg.affect)
John@16 428 local temp = table.remove(replacement,1) -- pop
John@16 429 tinsert(replacement,temp) -- push_back
John@0 430 --bsk:Print(sformat("Before suicide of %s on list %s",slist[1],list.name))
John@0 431 --bsk:PrintTable(list)
John@0 432 for i = 1, #list do
John@17 433 if list[i].id == affected[1] then
John@17 434 table.remove(affected,1)
John@16 435 list[i].id = replacement[1]
John@16 436 table.remove(replacement,1)
John@0 437 end
John@0 438 end
John@0 439 list.time=change.time
John@0 440 return true
John@0 441 end
John@0 442
John@17 443 function bsk:SuicidePerson(name,listName)
John@0 444 -- require admin
John@0 445 bsk:PopulateRaidList()
John@16 446 local listIndex = bsk:GetListIndex(listName)
John@16 447 local id = personName2id[name]
John@16 448 local affect=bsk:GetSuicideList(id,bsk.lists[listIndex])
John@16 449 local change = {action="SuicidePerson",arg={affect=affect,listIndex=listIndex}}
John@0 450 bsk:StartChange(change)
John@8 451 if bsk:DoSuicidePerson(change) then
John@0 452 bsk:CommitChange(change)
John@0 453 end
John@0 454 end
John@5 455
John@20 456 function bsk:DoRenameList(change)
John@20 457 bsk.lists[change.arg.listIndex].name = change.arg.name
John@20 458 bsk.lists[change.arg.listIndex].time = change.time
John@20 459 return true
John@20 460 end
John@20 461
John@20 462 function bsk:RenameList(listName,newListName)
John@20 463 -- require admin
John@20 464 local listIndex = bsk:GetListIndex(listName)
John@20 465 local change = {action="RenameList",arg={listIndex=listIndex,name=newListName}}
John@20 466 bsk:StartChange(change)
John@20 467 if bsk:DoRenameList(change) then
John@20 468 bsk:CommitChange(change)
John@20 469 end
John@20 470 end
John@20 471
John@20 472 --}}}
John@20 473 -- Higher order actions (ie calls other standard actions){{{
John@20 474
John@5 475 function bsk:TrimLists(time)
John@5 476 if not bsk:CheckListCausality() then
John@18 477 self:Print("Unable to trim changelist due to violated causality")
John@5 478 return false
John@5 479 end
John@5 480
John@5 481 if type(time) ~= "number" then
John@5 482 time = tonumber(time)
John@5 483 end
John@5 484
John@5 485 -- bisect the changes list by "time"
John@5 486 local before = {}
John@5 487 for i,v in ipairs(self.db.profile.changes) do
John@5 488 if v.time <= time then
John@5 489 tinsert(before,v)
John@5 490 else
John@5 491 break
John@5 492 end
John@5 493 end
John@5 494
John@5 495 -- apply first half
John@5 496 bsk:CreateWorkingStateFromChanges(before)
John@5 497
John@5 498 -- save this state permanently; trim the changes permanently
John@8 499 bsk:tcopy(bsk.db.profile.persons,bsk.persons)
John@5 500 bsk:tcopy(bsk.db.profile.listBase,bsk.lists)
John@8 501 while bsk.db.profile.changes ~= nil and bsk.db.profile.changes[1] ~= nil and bsk.db.profile.changes[1].time <= time do
John@5 502 table.remove(bsk.db.profile.changes,1)
John@5 503 end
John@5 504
John@5 505 -- using the trimmed list and the new bases, recreate the working state
John@5 506 bsk:CreateWorkingStateFromChanges(bsk.db.profile.changes)
John@5 507 end
John@5 508
John@8 509 function bsk:AddMissingPersons()
John@1 510 bsk:PopulateRaidList()
John@1 511 local t = {}
John@17 512 for id,_ in pairs(bsk.persons) do
John@17 513 t[id] = true
John@1 514 end
John@17 515 for name,_ in pairs(raidNameP) do
John@17 516 if personName2id[name] == nil then
John@17 517 bsk:Print(sformat("Person %s is missing from the persons list - adding",name))
John@17 518 bsk:AddPerson(name)
John@1 519 end
John@1 520 end
John@1 521 -- TODO: batch into a single op - no need to spam 25 messages in a row
John@1 522 end
John@17 523 function bsk:PopulateListRandom(listIndex)
John@17 524 -- difference (raid+reserve)-list, then random shuffle that, then add
John@3 525 bsk:PopulateRaidList()
John@17 526 local list = bsk.lists[listIndex]
John@3 527
John@17 528 local t = {} -- after loops, contains intersection of IDs present between raid and reserve
John@17 529 for i,v in pairs(raidIdP) do
John@17 530 if v then t[i] = true end
John@17 531 end
John@17 532 for i,v in pairs(reserveIdP) do
John@17 533 if v then t[i] = true end
John@17 534 end
John@17 535
John@17 536 -- now remove from t all of the people already present on the list
John@17 537 for i = 1,#list do
John@17 538 if t[list[i].id] then
John@17 539 t[list[i].id] = false
John@17 540 end
John@17 541 end
John@17 542
John@17 543 -- add all remaining
John@17 544 for i,v in pairs(t) do
John@17 545 if v then
John@17 546 bsk:AddPersonToListRandom(bsk.persons[i].main,list.name) -- TODO: APTLR keys off of string names. probably need to change this.
John@17 547 end
John@17 548 end
John@3 549 end
John@1 550 --}}}
John@1 551 -- "Soft" actions- ie things that cause nonpermanent state {{{
John@1 552
John@1 553 -- reserves
John@1 554 function bsk:AddReserve(name)
John@16 555 reserveIdP[personName2id[name]]=true
John@1 556 -- TODO: communicate to others. don't store this in any way.
John@1 557 end
John@1 558
John@1 559 function bsk:RemoveReserve(name)
John@16 560 reserveIdP[personName2id[name]]=false
John@1 561 -- TODO: communicate to others. don't store this in any way.
John@1 562 end
John@1 563
John@1 564
John@1 565 --function bsk:GetActiveList()
John@1 566 -- return bsk.lists[1] -- todo!
John@1 567 --end
John@1 568
John@1 569 --}}}
John@0 570
John@17 571 -- The following (adapted) code is from Xinhuan (wowace forum member)
John@0 572 -- Pre-create the unitID strings we will use
John@0 573 local pID = {}
John@0 574 local rID = {}
John@0 575 for i = 1, 4 do
John@0 576 pID[i] = format("party%d", i)
John@0 577 end
John@0 578 for i = 1, 40 do
John@0 579 rID[i] = format("raid%d", i)
John@0 580 end
John@0 581 function bsk:PopulateRaidList()
John@0 582 local inParty = GetNumPartyMembers()
John@0 583 local inRaid = GetNumRaidMembers()
John@17 584 local add = function(unitNameArg)
John@17 585 local name = UnitName(unitNameArg)
John@17 586 raidNameP[name]=true
John@17 587 if personName2id[name] ~= nil then
John@17 588 raidIdP[personName2id[name]]=true
John@17 589 end
John@17 590 end
John@0 591
John@16 592 wipe(raidNameP)
John@16 593 wipe(raidIdP)
John@0 594 if inRaid > 0 then
John@0 595 for i = 1, inRaid do
John@17 596 add(rID[i])
John@0 597 end
John@0 598 elseif inParty > 0 then
John@0 599 for i = 1, inParty do
John@17 600 add(pID[i])
John@0 601 end
John@0 602 -- Now add yourself as the last party member
John@17 603 add("player")
John@0 604 else
John@0 605 -- You're alone
John@17 606 add("player")
John@0 607 end
John@19 608 --bsk:PrintTable(raidNameP)
John@0 609 end
John@0 610
John@0 611 -- undo rules!
John@0 612 -- only the most recent event can be undone
John@0 613 -- ^^^ on a given list?
John@0 614 -- algorithm is easy, given "Suicide A B C"
John@0 615 -- just find A,B,C in the list and replace in order from the s message
John@0 616 -- while undo is allowed *per-list*, certain events in the stream will
John@0 617 -- prevent proper undo, such as add/delete player or add/delete list
John@0 618
John@0 619
John@12 620 function bsk:GetSuicideList(id,list)
John@1 621 --self:Print("Calculating changeset for "..name.." from list -")
John@1 622 --self:PrintTable(list)
John@1 623 local t = {}
John@1 624 local ret = {}
John@1 625 local pushing = false
John@1 626 for i = 1, #list do
John@12 627 if list[i].id == id then
John@1 628 pushing = true
John@1 629 end
John@16 630 if pushing and (raidIdP[list[i].id] or reserveIdP[list[i].id]) then
John@10 631 tinsert(ret,list[i].id)
John@1 632 end
John@1 633 end
John@16 634 --bsk:Print("GSL")
John@16 635 --bsk:PrintTable(ret)
John@16 636 --bsk:Print("GSL")
John@1 637 return ret
John@0 638 end
John@0 639
John@13 640 function bsk:IdIsInList(id,listRef)
John@13 641 for i = 1,#listRef do
John@13 642 if id == listRef[i].id then
John@13 643 return true
John@13 644 end
John@13 645 end
John@13 646 return false
John@13 647 end
John@13 648
John@5 649 -- returns true if the events in the list are in time order
John@5 650 function bsk:CheckListCausality()
John@5 651 local t = nil
John@5 652 for i,v in ipairs(bsk.db.profile.changes) do
John@5 653 if t ~= nil then
John@5 654 if v.time <= t then
John@5 655 return false
John@5 656 end
John@5 657 end
John@5 658 t = v.time
John@5 659 end
John@5 660 return true
John@5 661 end
John@0 662
John@0 663 -- Support functions
John@0 664
John@0 665 function bsk:GetListIndex(name)
John@0 666 for i,v in pairs(bsk.lists) do
John@0 667 if v.name == name then
John@0 668 return i
John@0 669 end
John@0 670 end
John@17 671 return nil
John@0 672 end
John@1 673
John@3 674 local shuffleArray = function(array)
John@3 675 local arrayCount = #array
John@3 676 for i = arrayCount, 2, -1 do
John@3 677 local j = math.random(1, i)
John@3 678 array[i], array[j] = array[j], array[i]
John@3 679 end
John@3 680 return array
John@3 681 end
John@3 682