comparison libs/LibDBIcon-1.0/LibDBIcon-1.0.lua @ 0:ec731d2fe6ba

Version 1.2.12.0
author Adam tegen <adam.tegen@gmail.com>
date Tue, 20 May 2014 21:43:23 -0500
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1 --[[
2 Name: DBIcon-1.0
3 Revision: $Rev: 25 $
4 Author(s): Rabbit (rabbit.magtheridon@gmail.com)
5 Description: Allows addons to register to recieve a lightweight minimap icon as an alternative to more heavy LDB displays.
6 Dependencies: LibStub
7 License: GPL v2 or later.
8 ]]
9
10 --[[
11 Copyright (C) 2008-2011 Rabbit
12
13 This program is free software; you can redistribute it and/or
14 modify it under the terms of the GNU General Public License
15 as published by the Free Software Foundation; either version 2
16 of the License, or (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
26 ]]
27
28 -----------------------------------------------------------------------
29 -- DBIcon-1.0
30 --
31 -- Disclaimer: Most of this code was ripped from Barrel but fixed, streamlined
32 -- and cleaned up a lot so that it no longer sucks.
33 --
34
35 local DBICON10 = "LibDBIcon-1.0"
36 local DBICON10_MINOR = tonumber(("$Rev: 25 $"):match("(%d+)"))
37 if not LibStub then error(DBICON10 .. " requires LibStub.") end
38 local ldb = LibStub("LibDataBroker-1.1", true)
39 if not ldb then error(DBICON10 .. " requires LibDataBroker-1.1.") end
40 local lib = LibStub:NewLibrary(DBICON10, DBICON10_MINOR)
41 if not lib then return end
42
43 lib.disabled = lib.disabled or nil
44 lib.objects = lib.objects or {}
45 lib.callbackRegistered = lib.callbackRegistered or nil
46 lib.notCreated = lib.notCreated or {}
47
48 function lib:IconCallback(event, name, key, value, dataobj)
49 if lib.objects[name] then
50 if key == "icon" then
51 lib.objects[name].icon:SetTexture(value)
52 elseif key == "iconCoords" then
53 lib.objects[name].icon:UpdateCoord()
54 end
55 end
56 end
57 if not lib.callbackRegistered then
58 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__icon", "IconCallback")
59 ldb.RegisterCallback(lib, "LibDataBroker_AttributeChanged__iconCoords", "IconCallback")
60 lib.callbackRegistered = true
61 end
62
63 -- Tooltip code ripped from StatBlockCore by Funkydude
64 local function getAnchors(frame)
65 local x, y = frame:GetCenter()
66 if not x or not y then return "CENTER" end
67 local hhalf = (x > UIParent:GetWidth()*2/3) and "RIGHT" or (x < UIParent:GetWidth()/3) and "LEFT" or ""
68 local vhalf = (y > UIParent:GetHeight()/2) and "TOP" or "BOTTOM"
69 return vhalf..hhalf, frame, (vhalf == "TOP" and "BOTTOM" or "TOP")..hhalf
70 end
71
72 local function onEnter(self)
73 if self.isMoving then return end
74 local obj = self.dataObject
75 if obj.OnTooltipShow then
76 GameTooltip:SetOwner(self, "ANCHOR_NONE")
77 GameTooltip:SetPoint(getAnchors(self))
78 obj.OnTooltipShow(GameTooltip)
79 GameTooltip:Show()
80 elseif obj.OnEnter then
81 obj.OnEnter(self)
82 end
83 end
84
85 local function onLeave(self)
86 local obj = self.dataObject
87 GameTooltip:Hide()
88 if obj.OnLeave then obj.OnLeave(self) end
89 end
90
91 --------------------------------------------------------------------------------
92
93 local onClick, onMouseUp, onMouseDown, onDragStart, onDragEnd, updatePosition
94
95 do
96 local minimapShapes = {
97 ["ROUND"] = {true, true, true, true},
98 ["SQUARE"] = {false, false, false, false},
99 ["CORNER-TOPLEFT"] = {false, false, false, true},
100 ["CORNER-TOPRIGHT"] = {false, false, true, false},
101 ["CORNER-BOTTOMLEFT"] = {false, true, false, false},
102 ["CORNER-BOTTOMRIGHT"] = {true, false, false, false},
103 ["SIDE-LEFT"] = {false, true, false, true},
104 ["SIDE-RIGHT"] = {true, false, true, false},
105 ["SIDE-TOP"] = {false, false, true, true},
106 ["SIDE-BOTTOM"] = {true, true, false, false},
107 ["TRICORNER-TOPLEFT"] = {false, true, true, true},
108 ["TRICORNER-TOPRIGHT"] = {true, false, true, true},
109 ["TRICORNER-BOTTOMLEFT"] = {true, true, false, true},
110 ["TRICORNER-BOTTOMRIGHT"] = {true, true, true, false},
111 }
112
113 function updatePosition(button)
114 local angle = math.rad(button.db and button.db.minimapPos or button.minimapPos or 225)
115 local x, y, q = math.cos(angle), math.sin(angle), 1
116 if x < 0 then q = q + 1 end
117 if y > 0 then q = q + 2 end
118 local minimapShape = GetMinimapShape and GetMinimapShape() or "ROUND"
119 local quadTable = minimapShapes[minimapShape]
120 if quadTable[q] then
121 x, y = x*80, y*80
122 else
123 local diagRadius = 103.13708498985 --math.sqrt(2*(80)^2)-10
124 x = math.max(-80, math.min(x*diagRadius, 80))
125 y = math.max(-80, math.min(y*diagRadius, 80))
126 end
127 button:SetPoint("CENTER", Minimap, "CENTER", x, y)
128 end
129 end
130
131 function onClick(self, b) if self.dataObject.OnClick then self.dataObject.OnClick(self, b) end end
132 function onMouseDown(self) self.isMouseDown = true; self.icon:UpdateCoord() end
133 function onMouseUp(self) self.isMouseDown = false; self.icon:UpdateCoord() end
134
135 do
136 local function onUpdate(self)
137 local mx, my = Minimap:GetCenter()
138 local px, py = GetCursorPosition()
139 local scale = Minimap:GetEffectiveScale()
140 px, py = px / scale, py / scale
141 if self.db then
142 self.db.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
143 else
144 self.minimapPos = math.deg(math.atan2(py - my, px - mx)) % 360
145 end
146 updatePosition(self)
147 end
148
149 function onDragStart(self)
150 self:LockHighlight()
151 self.isMouseDown = true
152 self.icon:UpdateCoord()
153 self:SetScript("OnUpdate", onUpdate)
154 self.isMoving = true
155 GameTooltip:Hide()
156 end
157 end
158
159 function onDragStop(self)
160 self:SetScript("OnUpdate", nil)
161 self.isMouseDown = false
162 self.icon:UpdateCoord()
163 self:UnlockHighlight()
164 self.isMoving = nil
165 end
166
167 local defaultCoords = {0, 1, 0, 1}
168 local function updateCoord(self)
169 local coords = self:GetParent().dataObject.iconCoords or defaultCoords
170 local deltaX, deltaY = 0, 0
171 if not self:GetParent().isMouseDown then
172 deltaX = (coords[2] - coords[1]) * 0.05
173 deltaY = (coords[4] - coords[3]) * 0.05
174 end
175 self:SetTexCoord(coords[1] + deltaX, coords[2] - deltaX, coords[3] + deltaY, coords[4] - deltaY)
176 end
177
178 local function createButton(name, object, db)
179 local button = CreateFrame("Button", "LibDBIcon10_"..name, Minimap)
180 button.dataObject = object
181 button.db = db
182 button:SetFrameStrata("MEDIUM")
183 button:SetWidth(31); button:SetHeight(31)
184 button:SetFrameLevel(8)
185 button:RegisterForClicks("anyUp")
186 button:RegisterForDrag("LeftButton")
187 button:SetHighlightTexture("Interface\\Minimap\\UI-Minimap-ZoomButton-Highlight")
188 local overlay = button:CreateTexture(nil, "OVERLAY")
189 overlay:SetWidth(53); overlay:SetHeight(53)
190 overlay:SetTexture("Interface\\Minimap\\MiniMap-TrackingBorder")
191 overlay:SetPoint("TOPLEFT")
192 local background = button:CreateTexture(nil, "BACKGROUND")
193 background:SetWidth(20); background:SetHeight(20)
194 background:SetTexture("Interface\\Minimap\\UI-Minimap-Background")
195 background:SetPoint("TOPLEFT", 7, -5)
196 local icon = button:CreateTexture(nil, "ARTWORK")
197 icon:SetWidth(17); icon:SetHeight(17)
198 icon:SetTexture(object.icon)
199 icon:SetPoint("TOPLEFT", 7, -6)
200 button.icon = icon
201 button.isMouseDown = false
202
203 icon.UpdateCoord = updateCoord
204 icon:UpdateCoord()
205
206 button:SetScript("OnEnter", onEnter)
207 button:SetScript("OnLeave", onLeave)
208 button:SetScript("OnClick", onClick)
209 if not db or not db.lock then
210 button:SetScript("OnDragStart", onDragStart)
211 button:SetScript("OnDragStop", onDragStop)
212 end
213 button:SetScript("OnMouseDown", onMouseDown)
214 button:SetScript("OnMouseUp", onMouseUp)
215
216 lib.objects[name] = button
217
218 if lib.loggedIn then
219 updatePosition(button)
220 if not db or not db.hide then button:Show()
221 else button:Hide() end
222 end
223 end
224
225 -- We could use a metatable.__index on lib.objects, but then we'd create
226 -- the icons when checking things like :IsRegistered, which is not necessary.
227 local function check(name)
228 if lib.notCreated[name] then
229 createButton(name, lib.notCreated[name][1], lib.notCreated[name][2])
230 lib.notCreated[name] = nil
231 end
232 end
233
234 lib.loggedIn = lib.loggedIn or false
235 -- Wait a bit with the initial positioning to let any GetMinimapShape addons
236 -- load up.
237 if not lib.loggedIn then
238 local f = CreateFrame("Frame")
239 f:SetScript("OnEvent", function()
240 for _, object in pairs(lib.objects) do
241 updatePosition(object)
242 if not lib.disabled and (not object.db or not object.db.hide) then object:Show()
243 else object:Hide() end
244 end
245 lib.loggedIn = true
246 f:SetScript("OnEvent", nil)
247 f = nil
248 end)
249 f:RegisterEvent("PLAYER_LOGIN")
250 end
251
252 local function getDatabase(name)
253 return lib.notCreated[name] and lib.notCreated[name][2] or lib.objects[name].db
254 end
255
256 function lib:Register(name, object, db)
257 if not object.icon then error("Can't register LDB objects without icons set!") end
258 if lib.objects[name] or lib.notCreated[name] then error("Already registered, nubcake.") end
259 if not lib.disabled and (not db or not db.hide) then
260 createButton(name, object, db)
261 else
262 lib.notCreated[name] = {object, db}
263 end
264 end
265
266 function lib:Lock(name)
267 if not lib:IsRegistered(name) then return end
268 if lib.objects[name] then
269 lib.objects[name]:SetScript("OnDragStart", nil)
270 lib.objects[name]:SetScript("OnDragStop", nil)
271 end
272 local db = getDatabase(name)
273 if db then db.lock = true end
274 end
275
276 function lib:Unlock(name)
277 if not lib:IsRegistered(name) then return end
278 if lib.objects[name] then
279 lib.objects[name]:SetScript("OnDragStart", onDragStart)
280 lib.objects[name]:SetScript("OnDragStop", onDragStop)
281 end
282 local db = getDatabase(name)
283 if db then db.lock = nil end
284 end
285
286 function lib:Hide(name)
287 if not lib.objects[name] then return end
288 lib.objects[name]:Hide()
289 end
290 function lib:Show(name)
291 if lib.disabled then return end
292 check(name)
293 lib.objects[name]:Show()
294 updatePosition(lib.objects[name])
295 end
296 function lib:IsRegistered(name)
297 return (lib.objects[name] or lib.notCreated[name]) and true or false
298 end
299 function lib:Refresh(name, db)
300 if lib.disabled then return end
301 check(name)
302 local button = lib.objects[name]
303 if db then button.db = db end
304 updatePosition(button)
305 if not button.db or not button.db.hide then
306 button:Show()
307 else
308 button:Hide()
309 end
310 if not button.db or not button.db.lock then
311 button:SetScript("OnDragStart", onDragStart)
312 button:SetScript("OnDragStop", onDragStop)
313 else
314 button:SetScript("OnDragStart", nil)
315 button:SetScript("OnDragStop", nil)
316 end
317 end
318 function lib:GetMinimapButton(name)
319 return lib.objects[name]
320 end
321
322 function lib:EnableLibrary()
323 lib.disabled = nil
324 for name, object in pairs(lib.objects) do
325 if not object.db or not object.db.hide then
326 object:Show()
327 updatePosition(object)
328 end
329 end
330 for name, data in pairs(lib.notCreated) do
331 if not data.db or not data.db.hide then
332 createButton(name, data[1], data[2])
333 lib.notCreated[name] = nil
334 end
335 end
336 end
337
338 function lib:DisableLibrary()
339 lib.disabled = true
340 for name, object in pairs(lib.objects) do
341 object:Hide()
342 end
343 end
344