comparison Gear.lua @ 137:6dc0e8e9f960 v64

uldir for auto-logging
author yellowfive
date Mon, 03 Sep 2018 19:19:38 -0700
parents 57be71eccc0a
children c229c759a125
comparison
equal deleted inserted replaced
136:5f3dde81a118 137:6dc0e8e9f960
309 isEquipped = true 309 isEquipped = true
310 end 310 end
311 lblEquipped:SetText(isEquipped and "E" or "") 311 lblEquipped:SetText(isEquipped and "E" or "")
312 end 312 end
313 313
314 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q])) 314 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.Qualities[q] or Amr.Colors.White))
315 lblItem:SetText(gameItem:GetItemName()) 315 lblItem:SetText(gameItem:GetItemName())
316 lblIlvl:SetText(gameItem:GetCurrentItemLevel()) 316 lblIlvl:SetText(gameItem:GetCurrentItemLevel())
317 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT") 317 Amr:SetItemTooltip(lblItem, gameItem:GetItemLink(), "ANCHOR_TOPRIGHT")
318 end 318 end
319 end 319 end
612 612
613 -- note: ignore slots and/or saveset need to be called twice 613 -- note: ignore slots and/or saveset need to be called twice
614 -- for some reason, the slot is treated as blank if you try to ignore once on the first load of the equipment manager 614 -- for some reason, the slot is treated as blank if you try to ignore once on the first load of the equipment manager
615 615
616 -- clear any currently ignored slots 616 -- clear any currently ignored slots
617 C_EquipmentSet.ClearIgnoredSlotsForSave() 617 --C_EquipmentSet.ClearIgnoredSlotsForSave()
618 C_EquipmentSet.ClearIgnoredSlotsForSave() 618 --C_EquipmentSet.ClearIgnoredSlotsForSave()
619 619
620 -- ignore shirt and tabard 620 -- ignore shirt and tabard
621 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt 621 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt
622 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD) 622 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_TABARD)
623 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt 623 C_EquipmentSet.IgnoreSlotForSave(INVSLOT_BODY) -- shirt