comparison Libs/AceGUI-3.0/widgets/AceGUIWidget-DropDown-Items.lua @ 57:01b63b8ed811 v21

total rewrite to version 21
author yellowfive
date Fri, 05 Jun 2015 11:05:15 -0700
parents
children e635cd648e01
comparison
equal deleted inserted replaced
56:75431c084aa0 57:01b63b8ed811
1 --[[ $Id: AceGUIWidget-DropDown-Items.lua 996 2010-12-01 18:34:17Z nevcairiel $ ]]--
2
3 local AceGUI = LibStub("AceGUI-3.0")
4
5 -- Lua APIs
6 local select, assert = select, assert
7
8 -- WoW APIs
9 local PlaySound = PlaySound
10 local CreateFrame = CreateFrame
11
12 local function fixlevels(parent,...)
13 local i = 1
14 local child = select(i, ...)
15 while child do
16 child:SetFrameLevel(parent:GetFrameLevel()+1)
17 fixlevels(child, child:GetChildren())
18 i = i + 1
19 child = select(i, ...)
20 end
21 end
22
23 local function fixstrata(strata, parent, ...)
24 local i = 1
25 local child = select(i, ...)
26 parent:SetFrameStrata(strata)
27 while child do
28 fixstrata(strata, child, child:GetChildren())
29 i = i + 1
30 child = select(i, ...)
31 end
32 end
33
34 -- ItemBase is the base "class" for all dropdown items.
35 -- Each item has to use ItemBase.Create(widgetType) to
36 -- create an initial 'self' value.
37 -- ItemBase will add common functions and ui event handlers.
38 -- Be sure to keep basic usage when you override functions.
39
40 local ItemBase = {
41 -- NOTE: The ItemBase version is added to each item's version number
42 -- to ensure proper updates on ItemBase changes.
43 -- Use at least 1000er steps.
44 version = 1000,
45 counter = 0,
46 }
47
48 function ItemBase.Frame_OnEnter(this)
49 local self = this.obj
50
51 if self.useHighlight then
52 self.highlight:Show()
53 end
54 self:Fire("OnEnter")
55
56 if self.specialOnEnter then
57 self.specialOnEnter(self)
58 end
59 end
60
61 function ItemBase.Frame_OnLeave(this)
62 local self = this.obj
63
64 self.highlight:Hide()
65 self:Fire("OnLeave")
66
67 if self.specialOnLeave then
68 self.specialOnLeave(self)
69 end
70 end
71
72 -- exported, AceGUI callback
73 function ItemBase.OnAcquire(self)
74 self.frame:SetToplevel(true)
75 self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
76 end
77
78 -- exported, AceGUI callback
79 function ItemBase.OnRelease(self)
80 self:SetDisabled(false)
81 self.pullout = nil
82 self.frame:SetParent(nil)
83 self.frame:ClearAllPoints()
84 self.frame:Hide()
85 end
86
87 -- exported
88 -- NOTE: this is called by a Dropdown-Pullout.
89 -- Do not call this method directly
90 function ItemBase.SetPullout(self, pullout)
91 self.pullout = pullout
92
93 self.frame:SetParent(nil)
94 self.frame:SetParent(pullout.itemFrame)
95 self.parent = pullout.itemFrame
96 fixlevels(pullout.itemFrame, pullout.itemFrame:GetChildren())
97 end
98
99 -- exported
100 function ItemBase.SetText(self, text)
101 self.text:SetText(text or "")
102 end
103
104 -- exported
105 function ItemBase.GetText(self)
106 return self.text:GetText()
107 end
108
109 -- exported
110 function ItemBase.SetPoint(self, ...)
111 self.frame:SetPoint(...)
112 end
113
114 -- exported
115 function ItemBase.Show(self)
116 self.frame:Show()
117 end
118
119 -- exported
120 function ItemBase.Hide(self)
121 self.frame:Hide()
122 end
123
124 -- exported
125 function ItemBase.SetDisabled(self, disabled)
126 self.disabled = disabled
127 if disabled then
128 self.useHighlight = false
129 self.text:SetTextColor(.5, .5, .5)
130 else
131 self.useHighlight = true
132 self.text:SetTextColor(1, 1, 1)
133 end
134 end
135
136 -- exported
137 -- NOTE: this is called by a Dropdown-Pullout.
138 -- Do not call this method directly
139 function ItemBase.SetOnLeave(self, func)
140 self.specialOnLeave = func
141 end
142
143 -- exported
144 -- NOTE: this is called by a Dropdown-Pullout.
145 -- Do not call this method directly
146 function ItemBase.SetOnEnter(self, func)
147 self.specialOnEnter = func
148 end
149
150 function ItemBase.Create(type)
151 -- NOTE: Most of the following code is copied from AceGUI-3.0/Dropdown widget
152 local count = AceGUI:GetNextWidgetNum(type)
153 local frame = CreateFrame("Button", "AceGUI30DropDownItem"..count)
154 local self = {}
155 self.frame = frame
156 frame.obj = self
157 self.type = type
158
159 self.useHighlight = true
160
161 frame:SetHeight(17)
162 frame:SetFrameStrata("FULLSCREEN_DIALOG")
163
164 local text = frame:CreateFontString(nil,"OVERLAY","GameFontNormalSmall")
165 text:SetTextColor(1,1,1)
166 text:SetJustifyH("LEFT")
167 text:SetPoint("TOPLEFT",frame,"TOPLEFT",18,0)
168 text:SetPoint("BOTTOMRIGHT",frame,"BOTTOMRIGHT",-8,0)
169 self.text = text
170
171 local highlight = frame:CreateTexture(nil, "OVERLAY")
172 highlight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
173 highlight:SetBlendMode("ADD")
174 highlight:SetHeight(14)
175 highlight:ClearAllPoints()
176 highlight:SetPoint("RIGHT",frame,"RIGHT",-3,0)
177 highlight:SetPoint("LEFT",frame,"LEFT",5,0)
178 highlight:Hide()
179 self.highlight = highlight
180
181 local check = frame:CreateTexture("OVERLAY")
182 check:SetWidth(16)
183 check:SetHeight(16)
184 check:SetPoint("LEFT",frame,"LEFT",3,-1)
185 check:SetTexture("Interface\\Buttons\\UI-CheckBox-Check")
186 check:Hide()
187 self.check = check
188
189 local sub = frame:CreateTexture("OVERLAY")
190 sub:SetWidth(16)
191 sub:SetHeight(16)
192 sub:SetPoint("RIGHT",frame,"RIGHT",-3,-1)
193 sub:SetTexture("Interface\\ChatFrame\\ChatFrameExpandArrow")
194 sub:Hide()
195 self.sub = sub
196
197 frame:SetScript("OnEnter", ItemBase.Frame_OnEnter)
198 frame:SetScript("OnLeave", ItemBase.Frame_OnLeave)
199
200 self.OnAcquire = ItemBase.OnAcquire
201 self.OnRelease = ItemBase.OnRelease
202
203 self.SetPullout = ItemBase.SetPullout
204 self.GetText = ItemBase.GetText
205 self.SetText = ItemBase.SetText
206 self.SetDisabled = ItemBase.SetDisabled
207
208 self.SetPoint = ItemBase.SetPoint
209 self.Show = ItemBase.Show
210 self.Hide = ItemBase.Hide
211
212 self.SetOnLeave = ItemBase.SetOnLeave
213 self.SetOnEnter = ItemBase.SetOnEnter
214
215 return self
216 end
217
218 -- Register a dummy LibStub library to retrieve the ItemBase, so other addons can use it.
219 local IBLib = LibStub:NewLibrary("AceGUI-3.0-DropDown-ItemBase", ItemBase.version)
220 if IBLib then
221 IBLib.GetItemBase = function() return ItemBase end
222 end
223
224 --[[
225 Template for items:
226
227 -- Item:
228 --
229 do
230 local widgetType = "Dropdown-Item-"
231 local widgetVersion = 1
232
233 local function Constructor()
234 local self = ItemBase.Create(widgetType)
235
236 AceGUI:RegisterAsWidget(self)
237 return self
238 end
239
240 AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
241 end
242 --]]
243
244 -- Item: Header
245 -- A single text entry.
246 -- Special: Different text color and no highlight
247 do
248 local widgetType = "Dropdown-Item-Header"
249 local widgetVersion = 1
250
251 local function OnEnter(this)
252 local self = this.obj
253 self:Fire("OnEnter")
254
255 if self.specialOnEnter then
256 self.specialOnEnter(self)
257 end
258 end
259
260 local function OnLeave(this)
261 local self = this.obj
262 self:Fire("OnLeave")
263
264 if self.specialOnLeave then
265 self.specialOnLeave(self)
266 end
267 end
268
269 -- exported, override
270 local function SetDisabled(self, disabled)
271 ItemBase.SetDisabled(self, disabled)
272 if not disabled then
273 self.text:SetTextColor(1, 1, 0)
274 end
275 end
276
277 local function Constructor()
278 local self = ItemBase.Create(widgetType)
279
280 self.SetDisabled = SetDisabled
281
282 self.frame:SetScript("OnEnter", OnEnter)
283 self.frame:SetScript("OnLeave", OnLeave)
284
285 self.text:SetTextColor(1, 1, 0)
286
287 AceGUI:RegisterAsWidget(self)
288 return self
289 end
290
291 AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
292 end
293
294 -- Item: Execute
295 -- A simple button
296 do
297 local widgetType = "Dropdown-Item-Execute"
298 local widgetVersion = 1
299
300 local function Frame_OnClick(this, button)
301 local self = this.obj
302 if self.disabled then return end
303 self:Fire("OnClick")
304 if self.pullout then
305 self.pullout:Close()
306 end
307 end
308
309 local function Constructor()
310 local self = ItemBase.Create(widgetType)
311
312 self.frame:SetScript("OnClick", Frame_OnClick)
313
314 AceGUI:RegisterAsWidget(self)
315 return self
316 end
317
318 AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
319 end
320
321 -- Item: Toggle
322 -- Some sort of checkbox for dropdown menus.
323 -- Does not close the pullout on click.
324 do
325 local widgetType = "Dropdown-Item-Toggle"
326 local widgetVersion = 3
327
328 local function UpdateToggle(self)
329 if self.value then
330 self.check:Show()
331 else
332 self.check:Hide()
333 end
334 end
335
336 local function OnRelease(self)
337 ItemBase.OnRelease(self)
338 self:SetValue(nil)
339 end
340
341 local function Frame_OnClick(this, button)
342 local self = this.obj
343 if self.disabled then return end
344 self.value = not self.value
345 if self.value then
346 PlaySound("igMainMenuOptionCheckBoxOn")
347 else
348 PlaySound("igMainMenuOptionCheckBoxOff")
349 end
350 UpdateToggle(self)
351 self:Fire("OnValueChanged", self.value)
352 end
353
354 -- exported
355 local function SetValue(self, value)
356 self.value = value
357 UpdateToggle(self)
358 end
359
360 -- exported
361 local function GetValue(self)
362 return self.value
363 end
364
365 local function Constructor()
366 local self = ItemBase.Create(widgetType)
367
368 self.frame:SetScript("OnClick", Frame_OnClick)
369
370 self.SetValue = SetValue
371 self.GetValue = GetValue
372 self.OnRelease = OnRelease
373
374 AceGUI:RegisterAsWidget(self)
375 return self
376 end
377
378 AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
379 end
380
381 -- Item: Menu
382 -- Shows a submenu on mouse over
383 -- Does not close the pullout on click
384 do
385 local widgetType = "Dropdown-Item-Menu"
386 local widgetVersion = 2
387
388 local function OnEnter(this)
389 local self = this.obj
390 self:Fire("OnEnter")
391
392 if self.specialOnEnter then
393 self.specialOnEnter(self)
394 end
395
396 self.highlight:Show()
397
398 if not self.disabled and self.submenu then
399 self.submenu:Open("TOPLEFT", self.frame, "TOPRIGHT", self.pullout:GetRightBorderWidth(), 0, self.frame:GetFrameLevel() + 100)
400 end
401 end
402
403 local function OnHide(this)
404 local self = this.obj
405 if self.submenu then
406 self.submenu:Close()
407 end
408 end
409
410 -- exported
411 local function SetMenu(self, menu)
412 assert(menu.type == "Dropdown-Pullout")
413 self.submenu = menu
414 end
415
416 -- exported
417 local function CloseMenu(self)
418 self.submenu:Close()
419 end
420
421 local function Constructor()
422 local self = ItemBase.Create(widgetType)
423
424 self.sub:Show()
425
426 self.frame:SetScript("OnEnter", OnEnter)
427 self.frame:SetScript("OnHide", OnHide)
428
429 self.SetMenu = SetMenu
430 self.CloseMenu = CloseMenu
431
432 AceGUI:RegisterAsWidget(self)
433 return self
434 end
435
436 AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
437 end
438
439 -- Item: Separator
440 -- A single line to separate items
441 do
442 local widgetType = "Dropdown-Item-Separator"
443 local widgetVersion = 1
444
445 -- exported, override
446 local function SetDisabled(self, disabled)
447 ItemBase.SetDisabled(self, disabled)
448 self.useHighlight = false
449 end
450
451 local function Constructor()
452 local self = ItemBase.Create(widgetType)
453
454 self.SetDisabled = SetDisabled
455
456 local line = self.frame:CreateTexture(nil, "OVERLAY")
457 line:SetHeight(1)
458 line:SetTexture(.5, .5, .5)
459 line:SetPoint("LEFT", self.frame, "LEFT", 10, 0)
460 line:SetPoint("RIGHT", self.frame, "RIGHT", -10, 0)
461
462 self.text:Hide()
463
464 self.useHighlight = false
465
466 AceGUI:RegisterAsWidget(self)
467 return self
468 end
469
470 AceGUI:RegisterWidgetType(widgetType, Constructor, widgetVersion + ItemBase.version)
471 end