comparison Libs/AceGUI-3.0/widgets/AceGUIContainer-Frame.lua @ 57:01b63b8ed811 v21

total rewrite to version 21
author yellowfive
date Fri, 05 Jun 2015 11:05:15 -0700
parents
children e635cd648e01
comparison
equal deleted inserted replaced
56:75431c084aa0 57:01b63b8ed811
1 --[[-----------------------------------------------------------------------------
2 Frame Container
3 -------------------------------------------------------------------------------]]
4 local Type, Version = "Frame", 24
5 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
6 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
7
8 -- Lua APIs
9 local pairs, assert, type = pairs, assert, type
10 local wipe = table.wipe
11
12 -- WoW APIs
13 local PlaySound = PlaySound
14 local CreateFrame, UIParent = CreateFrame, UIParent
15
16 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
17 -- List them here for Mikk's FindGlobals script
18 -- GLOBALS: CLOSE
19
20 --[[-----------------------------------------------------------------------------
21 Scripts
22 -------------------------------------------------------------------------------]]
23 local function Button_OnClick(frame)
24 PlaySound("gsTitleOptionExit")
25 frame.obj:Hide()
26 end
27
28 local function Frame_OnClose(frame)
29 frame.obj:Fire("OnClose")
30 end
31
32 local function Frame_OnMouseDown(frame)
33 AceGUI:ClearFocus()
34 end
35
36 local function Title_OnMouseDown(frame)
37 frame:GetParent():StartMoving()
38 AceGUI:ClearFocus()
39 end
40
41 local function MoverSizer_OnMouseUp(mover)
42 local frame = mover:GetParent()
43 frame:StopMovingOrSizing()
44 local self = frame.obj
45 local status = self.status or self.localstatus
46 status.width = frame:GetWidth()
47 status.height = frame:GetHeight()
48 status.top = frame:GetTop()
49 status.left = frame:GetLeft()
50 end
51
52 local function SizerSE_OnMouseDown(frame)
53 frame:GetParent():StartSizing("BOTTOMRIGHT")
54 AceGUI:ClearFocus()
55 end
56
57 local function SizerS_OnMouseDown(frame)
58 frame:GetParent():StartSizing("BOTTOM")
59 AceGUI:ClearFocus()
60 end
61
62 local function SizerE_OnMouseDown(frame)
63 frame:GetParent():StartSizing("RIGHT")
64 AceGUI:ClearFocus()
65 end
66
67 local function StatusBar_OnEnter(frame)
68 frame.obj:Fire("OnEnterStatusBar")
69 end
70
71 local function StatusBar_OnLeave(frame)
72 frame.obj:Fire("OnLeaveStatusBar")
73 end
74
75 --[[-----------------------------------------------------------------------------
76 Methods
77 -------------------------------------------------------------------------------]]
78 local methods = {
79 ["OnAcquire"] = function(self)
80 self.frame:SetParent(UIParent)
81 self.frame:SetFrameStrata("FULLSCREEN_DIALOG")
82 self:SetTitle()
83 self:SetStatusText()
84 self:ApplyStatus()
85 self:Show()
86 self:EnableResize(true)
87 end,
88
89 ["OnRelease"] = function(self)
90 self.status = nil
91 wipe(self.localstatus)
92 end,
93
94 ["OnWidthSet"] = function(self, width)
95 local content = self.content
96 local contentwidth = width - 34
97 if contentwidth < 0 then
98 contentwidth = 0
99 end
100 content:SetWidth(contentwidth)
101 content.width = contentwidth
102 end,
103
104 ["OnHeightSet"] = function(self, height)
105 local content = self.content
106 local contentheight = height - 57
107 if contentheight < 0 then
108 contentheight = 0
109 end
110 content:SetHeight(contentheight)
111 content.height = contentheight
112 end,
113
114 ["SetTitle"] = function(self, title)
115 self.titletext:SetText(title)
116 self.titlebg:SetWidth((self.titletext:GetWidth() or 0) + 10)
117 end,
118
119 ["SetStatusText"] = function(self, text)
120 self.statustext:SetText(text)
121 end,
122
123 ["Hide"] = function(self)
124 self.frame:Hide()
125 end,
126
127 ["Show"] = function(self)
128 self.frame:Show()
129 end,
130
131 ["EnableResize"] = function(self, state)
132 local func = state and "Show" or "Hide"
133 self.sizer_se[func](self.sizer_se)
134 self.sizer_s[func](self.sizer_s)
135 self.sizer_e[func](self.sizer_e)
136 end,
137
138 -- called to set an external table to store status in
139 ["SetStatusTable"] = function(self, status)
140 assert(type(status) == "table")
141 self.status = status
142 self:ApplyStatus()
143 end,
144
145 ["ApplyStatus"] = function(self)
146 local status = self.status or self.localstatus
147 local frame = self.frame
148 self:SetWidth(status.width or 700)
149 self:SetHeight(status.height or 500)
150 frame:ClearAllPoints()
151 if status.top and status.left then
152 frame:SetPoint("TOP", UIParent, "BOTTOM", 0, status.top)
153 frame:SetPoint("LEFT", UIParent, "LEFT", status.left, 0)
154 else
155 frame:SetPoint("CENTER")
156 end
157 end
158 }
159
160 --[[-----------------------------------------------------------------------------
161 Constructor
162 -------------------------------------------------------------------------------]]
163 local FrameBackdrop = {
164 bgFile = "Interface\\DialogFrame\\UI-DialogBox-Background",
165 edgeFile = "Interface\\DialogFrame\\UI-DialogBox-Border",
166 tile = true, tileSize = 32, edgeSize = 32,
167 insets = { left = 8, right = 8, top = 8, bottom = 8 }
168 }
169
170 local PaneBackdrop = {
171 bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
172 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
173 tile = true, tileSize = 16, edgeSize = 16,
174 insets = { left = 3, right = 3, top = 5, bottom = 3 }
175 }
176
177 local function Constructor()
178 local frame = CreateFrame("Frame", nil, UIParent)
179 frame:Hide()
180
181 frame:EnableMouse(true)
182 frame:SetMovable(true)
183 frame:SetResizable(true)
184 frame:SetFrameStrata("FULLSCREEN_DIALOG")
185 frame:SetBackdrop(FrameBackdrop)
186 frame:SetBackdropColor(0, 0, 0, 1)
187 frame:SetMinResize(400, 200)
188 frame:SetToplevel(true)
189 frame:SetScript("OnHide", Frame_OnClose)
190 frame:SetScript("OnMouseDown", Frame_OnMouseDown)
191
192 local closebutton = CreateFrame("Button", nil, frame, "UIPanelButtonTemplate")
193 closebutton:SetScript("OnClick", Button_OnClick)
194 closebutton:SetPoint("BOTTOMRIGHT", -27, 17)
195 closebutton:SetHeight(20)
196 closebutton:SetWidth(100)
197 closebutton:SetText(CLOSE)
198
199 local statusbg = CreateFrame("Button", nil, frame)
200 statusbg:SetPoint("BOTTOMLEFT", 15, 15)
201 statusbg:SetPoint("BOTTOMRIGHT", -132, 15)
202 statusbg:SetHeight(24)
203 statusbg:SetBackdrop(PaneBackdrop)
204 statusbg:SetBackdropColor(0.1,0.1,0.1)
205 statusbg:SetBackdropBorderColor(0.4,0.4,0.4)
206 statusbg:SetScript("OnEnter", StatusBar_OnEnter)
207 statusbg:SetScript("OnLeave", StatusBar_OnLeave)
208
209 local statustext = statusbg:CreateFontString(nil, "OVERLAY", "GameFontNormal")
210 statustext:SetPoint("TOPLEFT", 7, -2)
211 statustext:SetPoint("BOTTOMRIGHT", -7, 2)
212 statustext:SetHeight(20)
213 statustext:SetJustifyH("LEFT")
214 statustext:SetText("")
215
216 local titlebg = frame:CreateTexture(nil, "OVERLAY")
217 titlebg:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
218 titlebg:SetTexCoord(0.31, 0.67, 0, 0.63)
219 titlebg:SetPoint("TOP", 0, 12)
220 titlebg:SetWidth(100)
221 titlebg:SetHeight(40)
222
223 local title = CreateFrame("Frame", nil, frame)
224 title:EnableMouse(true)
225 title:SetScript("OnMouseDown", Title_OnMouseDown)
226 title:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
227 title:SetAllPoints(titlebg)
228
229 local titletext = title:CreateFontString(nil, "OVERLAY", "GameFontNormal")
230 titletext:SetPoint("TOP", titlebg, "TOP", 0, -14)
231
232 local titlebg_l = frame:CreateTexture(nil, "OVERLAY")
233 titlebg_l:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
234 titlebg_l:SetTexCoord(0.21, 0.31, 0, 0.63)
235 titlebg_l:SetPoint("RIGHT", titlebg, "LEFT")
236 titlebg_l:SetWidth(30)
237 titlebg_l:SetHeight(40)
238
239 local titlebg_r = frame:CreateTexture(nil, "OVERLAY")
240 titlebg_r:SetTexture("Interface\\DialogFrame\\UI-DialogBox-Header")
241 titlebg_r:SetTexCoord(0.67, 0.77, 0, 0.63)
242 titlebg_r:SetPoint("LEFT", titlebg, "RIGHT")
243 titlebg_r:SetWidth(30)
244 titlebg_r:SetHeight(40)
245
246 local sizer_se = CreateFrame("Frame", nil, frame)
247 sizer_se:SetPoint("BOTTOMRIGHT")
248 sizer_se:SetWidth(25)
249 sizer_se:SetHeight(25)
250 sizer_se:EnableMouse()
251 sizer_se:SetScript("OnMouseDown",SizerSE_OnMouseDown)
252 sizer_se:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
253
254 local line1 = sizer_se:CreateTexture(nil, "BACKGROUND")
255 line1:SetWidth(14)
256 line1:SetHeight(14)
257 line1:SetPoint("BOTTOMRIGHT", -8, 8)
258 line1:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
259 local x = 0.1 * 14/17
260 line1:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
261
262 local line2 = sizer_se:CreateTexture(nil, "BACKGROUND")
263 line2:SetWidth(8)
264 line2:SetHeight(8)
265 line2:SetPoint("BOTTOMRIGHT", -8, 8)
266 line2:SetTexture("Interface\\Tooltips\\UI-Tooltip-Border")
267 local x = 0.1 * 8/17
268 line2:SetTexCoord(0.05 - x, 0.5, 0.05, 0.5 + x, 0.05, 0.5 - x, 0.5 + x, 0.5)
269
270 local sizer_s = CreateFrame("Frame", nil, frame)
271 sizer_s:SetPoint("BOTTOMRIGHT", -25, 0)
272 sizer_s:SetPoint("BOTTOMLEFT")
273 sizer_s:SetHeight(25)
274 sizer_s:EnableMouse(true)
275 sizer_s:SetScript("OnMouseDown", SizerS_OnMouseDown)
276 sizer_s:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
277
278 local sizer_e = CreateFrame("Frame", nil, frame)
279 sizer_e:SetPoint("BOTTOMRIGHT", 0, 25)
280 sizer_e:SetPoint("TOPRIGHT")
281 sizer_e:SetWidth(25)
282 sizer_e:EnableMouse(true)
283 sizer_e:SetScript("OnMouseDown", SizerE_OnMouseDown)
284 sizer_e:SetScript("OnMouseUp", MoverSizer_OnMouseUp)
285
286 --Container Support
287 local content = CreateFrame("Frame", nil, frame)
288 content:SetPoint("TOPLEFT", 17, -27)
289 content:SetPoint("BOTTOMRIGHT", -17, 40)
290
291 local widget = {
292 localstatus = {},
293 titletext = titletext,
294 statustext = statustext,
295 titlebg = titlebg,
296 sizer_se = sizer_se,
297 sizer_s = sizer_s,
298 sizer_e = sizer_e,
299 content = content,
300 frame = frame,
301 type = Type
302 }
303 for method, func in pairs(methods) do
304 widget[method] = func
305 end
306 closebutton.obj, statusbg.obj = widget, widget
307
308 return AceGUI:RegisterAsContainer(widget)
309 end
310
311 AceGUI:RegisterWidgetType(Type, Constructor, Version)