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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _lastExport = nil
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6 local _txt = nil
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7
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8 local function createLabel(container, text, width)
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9 local lbl = AceGUI:Create("AmrUiLabel")
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10 container:AddChild(lbl)
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11 lbl:SetWidth(width or 800)
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12 lbl:SetText(text)
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13 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.Text))
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14 return lbl
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15 end
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16
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17 local function onSplashClose()
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18 Amr:HideCover()
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19 Amr.db.char.FirstUse = false
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20 end
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21
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22 local function onTextChanged(widget)
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23 local val = _txt:GetText()
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24 if val == "overwolf-bib" then
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25 -- go to the gear tab, open import window, and show a cover
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26 Amr:ShowTab("Gear")
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27 Amr:ShowImportWindow(true)
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28 end
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29 end
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30
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31 -- render a splash screen with first-time help
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32 local function renderSplash(container)
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33 local panel = Amr:RenderCoverChrome(container, 700, 450)
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34
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35 local lbl = createLabel(panel, L.ExportSplashTitle, 650)
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36 lbl:SetJustifyH("CENTER")
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37 lbl:SetFont(Amr.CreateFont("Bold", 24, Amr.Colors.TextHeaderActive))
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38 lbl:SetPoint("TOP", panel.content, "TOP", 0, -10)
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39
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40 local lbl2 = createLabel(panel, L.ExportSplashSubtitle, 650)
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41 lbl2:SetJustifyH("CENTER")
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42 lbl2:SetFont(Amr.CreateFont("Bold", 18, Amr.Colors.TextTan))
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43 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -20)
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44
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45 lbl = createLabel(panel, L.ExportSplash1, 650)
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46 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.Text))
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47 lbl:SetPoint("TOPLEFT", lbl2.frame, "BOTTOMLEFT", 0, -70)
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48
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49 lbl2 = createLabel(panel, L.ExportSplash2, 650)
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50 lbl2:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.Text))
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51 lbl2:SetPoint("TOPLEFT", lbl.frame, "BOTTOMLEFT", 0, -15)
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52
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53 local btn = AceGUI:Create("AmrUiButton")
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54 btn:SetText(L.ExportSplashClose)
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55 btn:SetBackgroundColor(Amr.Colors.Green)
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56 btn:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
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57 btn:SetWidth(120)
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58 btn:SetHeight(28)
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59 btn:SetCallback("OnClick", onSplashClose)
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60 panel:AddChild(btn)
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61 btn:SetPoint("BOTTOM", panel.content, "BOTTOM", 0, 20)
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62 end
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63
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64 -- renders the main UI for the Export tab
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65 function Amr:RenderTabExport(container)
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66
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67 local lbl = createLabel(container, L.ExportTitle)
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68 lbl:SetFont(Amr.CreateFont("Bold", 24, Amr.Colors.TextHeaderActive))
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69 lbl:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -40)
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70
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71 local lbl2 = createLabel(container, L.ExportHelp1)
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72 lbl2:SetPoint("TOPLEFT", lbl.frame, "BOTTOMLEFT", 0, -10)
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73
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74 lbl = createLabel(container, L.ExportHelp2)
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75 lbl:SetPoint("TOPLEFT", lbl2.frame, "BOTTOMLEFT", 0, -10)
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76
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77 lbl2 = createLabel(container, L.ExportHelp3)
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78 lbl2:SetPoint("TOPLEFT", lbl.frame, "BOTTOMLEFT", 0, -10)
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79
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80 _txt = AceGUI:Create("AmrUiTextarea")
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81 _txt:SetWidth(800)
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82 _txt:SetHeight(300)
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83 _txt:SetFont(Amr.CreateFont("Regular", 12, Amr.Colors.Text))
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84 _txt:SetCallback("OnTextChanged", onTextChanged)
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85 container:AddChild(_txt)
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86 _txt:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -20)
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87
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88 local data = self:ExportCharacter()
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89 local txt = Amr.Serializer:SerializePlayerData(data, true)
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90 _txt:SetText(txt)
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91 _txt:SetFocus(true)
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92
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93 -- update shopping list data
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94 Amr:UpdateShoppingData(data)
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95
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96 -- show help splash if first time a user is using this
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97 if Amr.db.char.FirstUse then
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98 Amr:ShowCover(renderSplash)
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99 AceGUI:ClearFocus()
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100 end
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101 end
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102
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103 function Amr:ReleaseTabExport()
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104 end
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105
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106 function Amr:GetExportText()
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107 return _txt:GetText()
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108 end
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109
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110
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111 -- use some local variables to deal with the fact that a user can close the bank before a scan completes
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112 local _lastBankBagId = nil
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113 local _lastBankSlotId = nil
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114 local _bankOpen = false
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115
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116 local function scanBag(bagId, isBank, bagTable, bagItemsWithCount)
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117 local numSlots = GetContainerNumSlots(bagId)
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118 --local loc = ItemLocation.CreateEmpty()
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119 local item
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120 for slotId = 1, numSlots do
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121 local _, itemCount, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
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122 if itemLink ~= nil then
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123 local itemData = Amr.Serializer.ParseItemLink(itemLink)
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124 if itemData ~= nil then
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125 item = Item:CreateFromBagAndSlot(bagId, slotId)
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126
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127 -- seems to be of the form Item-1147-0-4000000XXXXXXXXX, so we take just the last 9 digits
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128 itemData.guid = item:GetItemGUID()
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129 if itemData.guid and strlen(itemData.guid) > 9 then
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130 itemData.guid = strsub(itemData.guid, -9)
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131 end
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132
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133 -- see if this is an azerite item and read azerite power ids
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134 --[[loc:SetBagAndSlot(bagId, slotId)
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135 if C_AzeriteEmpoweredItem.IsAzeriteEmpoweredItem(loc) then
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136 local powers = Amr.ReadAzeritePowers(loc)
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137 if powers then
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138 itemData.azerite = powers
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139 end
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140 end]]
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141
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142 if isBank then
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143 _lastBankBagId = bagId
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144 _lastBankSlotId = slotId
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145 end
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146
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147 table.insert(bagTable, itemData)
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148
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149 -- all items and counts, used for e.g. shopping list and reagents, etc.
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150 if bagItemsWithCount then
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151 if bagItemsWithCount[itemData.id] then
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152 bagItemsWithCount[itemData.id] = bagItemsWithCount[itemData.id] + itemCount
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153 else
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154 bagItemsWithCount[itemData.id] = itemCount
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155 end
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156 end
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157 end
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158 end
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159 end
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160 end
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161
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162 -- cache the currently equipped gear for this spec
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163 local function cacheEquipped()
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164 local data = Amr.Serializer:GetEquipped()
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165
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166 local spec = GetSpecialization()
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167 Amr.db.char.Equipped[spec] = data.Equipped[spec]
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168 end
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169
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170 local function scanBags()
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171
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172 local bagItems = {}
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173 local itemsAndCounts = {}
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174
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175 scanBag(BACKPACK_CONTAINER, false, bagItems, itemsAndCounts) -- backpack
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176 for bagId = 1, NUM_BAG_SLOTS do
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177 scanBag(bagId, false, bagItems, itemsAndCounts)
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178 end
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179
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180 Amr.db.char.BagItems = bagItems
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181 Amr.db.char.BagItemsAndCounts = itemsAndCounts
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182 end
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183
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184 -- scan the player's bank and save the contents, must be at the bank
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185 local function scanBank()
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186
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187 local bankItems = {}
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188 local itemsAndCounts = {}
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189
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190 local bagList = {}
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191 table.insert(bagList, BANK_CONTAINER)
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192 table.insert(bagList, REAGENTBANK_CONTAINER)
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193 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
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194 table.insert(bagList, bagId)
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195 end
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196
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197 for i,bagId in ipairs(bagList) do
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198 local bagItems = {}
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199 local bagItemsAndCounts = {}
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200 scanBag(bagId, true, bagItems, bagItemsAndCounts)
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201
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202 bankItems[bagId] = bagItems
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203 itemsAndCounts[bagId] = bagItemsAndCounts
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204 end
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205
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206 -- see if the scan completed before the window closed, otherwise we don't overwrite with partial data
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207 if _bankOpen and _lastBankBagId then
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208 local itemLink = GetContainerItemLink(_lastBankBagId, _lastBankSlotId)
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209 if itemLink then --still open
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210 Amr.db.char.BankItems = bankItems
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211 Amr.db.char.BankItemsAndCounts = itemsAndCounts
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212 end
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213 end
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214 end
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215
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216 local function onBankOpened()
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217 _bankOpen = true
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218 scanBank()
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219 end
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220
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221 local function onBankClosed()
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222 _bankOpen = false
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223 end
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224
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225 -- if a bank bag is updated while the bank is open, re-scan that bag
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226 local function onBankUpdated(bagID)
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227 if _bankOpen and (bagID == BANK_CONTAINER or bagID == REAGENTBANK_CONTAINER or (bagID >= NUM_BAG_SLOTS + 1 and bagID <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS)) then
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228 local bagItems = {}
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229 local bagItemsAndCounts = {}
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230 scanBag(bagID, true, bagItems, bagItemsAndCounts)
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231
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232 -- see if the scan completed before the window closed, otherwise we don't overwrite with partial data
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233 if _bankOpen and _lastBankBagId == bagID then
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234 local itemLink = GetContainerItemLink(_lastBankBagId, _lastBankSlotId)
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235 if itemLink then
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236 Amr.db.char.BankItems[bagID] = bagItems
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237 Amr.db.char.BankItemsAndCounts[bagID] = bagItemsAndCounts
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238 end
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239 end
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240 end
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241 end
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242
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243 --[[
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244 -- scan the player's void storage and save the contents, must be at void storage
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245 local function scanVoid()
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246
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247 if IsVoidStorageReady() then
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248 local voidItems = {}
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249 local VOID_STORAGE_MAX = 80
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250 local VOID_STORAGE_PAGES = 2
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251
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252 for page = 1,VOID_STORAGE_PAGES do
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253 for i = 1,VOID_STORAGE_MAX do
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254 local itemId = GetVoidItemInfo(page, i)
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255 if itemId then
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256 local itemLink = GetVoidItemHyperlinkString(((page - 1) * VOID_STORAGE_MAX) + i);
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257 if itemLink then
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258 tinsert(voidItems, itemLink)
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259 end
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260 end
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261 end
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262 end
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263
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264 Amr.db.char.VoidItems = voidItems
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265 end
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266
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267 end
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268 ]]
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269
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270 local function scanSoulbinds()
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271 if not C_Soulbinds then return end
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272
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273 -- read which conduits this player has unlocked
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274 Amr.db.char.UnlockedConduits = {}
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275
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276 for t = 0,2 do
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277 local conduits = C_Soulbinds.GetConduitCollection(t)
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278 for i, conduit in ipairs(conduits) do
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279 table.insert(Amr.db.char.UnlockedConduits, { conduit.conduitID, conduit.conduitRank })
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280 end
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281 end
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282
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283 if not Amr.db.char.ActiveSoulbinds then
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284 Amr.db.char.ActiveSoulbinds = {}
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285 end
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286
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287 -- read the currently active soulbind for this spec
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288 local specPos = GetSpecialization()
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289 if specPos and specPos >= 1 and specPos <= 4 then
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290 Amr.db.char.ActiveSoulbinds[specPos] = C_Soulbinds.GetActiveSoulbindID() or 0
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291 end
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292
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293 -- update soulbind tree info for all soulbinds
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294 Amr.db.char.Soulbinds = {}
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295
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296 local covenantData = C_Covenants.GetCovenantData(C_Covenants.GetActiveCovenantID())
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297
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298 if covenantData and covenantData.soulbindIDs then
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299 for i, soulbindId in ipairs(covenantData.soulbindIDs) do
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300 local soulbindData = soulbindId and C_Soulbinds.GetSoulbindData(soulbindId)
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301 local nodes = {}
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302 local unlockedTier = -1
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303
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304 if soulbindData and soulbindData.tree and soulbindData.tree.nodes then
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305 for i, node in ipairs(soulbindData.tree.nodes) do
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306 if node.state == 3 then
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307 nodes[node.row] = { soulbindId, node.row, node.column, node.conduitID, node.conduitRank }
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308 end
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309 if node.state > 0 then
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310 unlockedTier = math.max(node.row, unlockedTier)
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311 end
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312 end
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313 end
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314
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315 Amr.db.char.Soulbinds[soulbindId] = {
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316 UnlockedTier = unlockedTier,
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317 Nodes = nodes
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318 }
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319
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320 end
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321 end
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322
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323 end
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324
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325 --[[
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326 local function scanEssences()
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327 if not C_AzeriteEssence then return end
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328
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329 -- read which essences this player has unlocked
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330 Amr.db.char.UnlockedEssences = {}
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331
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332 local essences = C_AzeriteEssence.GetEssences()
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333 if essences then
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334 for i, essence in ipairs(essences) do
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335 if essence.unlocked then
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336 table.insert(Amr.db.char.UnlockedEssences, { essence.ID, essence.rank })
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337 end
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338 end
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339 end
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340
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341 local specPos = GetSpecialization()
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342 if not specPos or specPos < 1 or specPos > 4 then return end
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343
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344 if not Amr.db.char.Essences then
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345 Amr.db.char.Essences = {}
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346 end
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347
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348 Amr.db.char.Essences[specPos] = {}
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349 local active = Amr.db.char.Essences[specPos]
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350
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351 local milestones = C_AzeriteEssence.GetMilestones()
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352 if milestones then
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353 for i, milestone in ipairs(milestones) do
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354 -- if no slot, it corresponds to the stamina nodes, skip those
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355 if milestone.slot ~= nil then
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356 if milestone.unlocked then
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357 local essenceId = C_AzeriteEssence.GetMilestoneEssence(milestone.ID)
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358 if essenceId then
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359 local essence = C_AzeriteEssence.GetEssenceInfo(essenceId)
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360 table.insert(active, { milestone.slot, essence.ID, essence.rank })
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361 end
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362 end
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363 end
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364 end
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365 end
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366 end
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367 ]]
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368
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369 local function scanTalents()
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370 local specPos = GetSpecialization()
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371 if not specPos or specPos < 1 or specPos > 4 then return end
|
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372
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373 local talentInfo = {}
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374 local maxTiers = 7
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375 for tier = 1, maxTiers do
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376 for col = 1, 3 do
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377 local id, name, _, _, _, spellId, _, t, c, selected = GetTalentInfoBySpecialization(specPos, tier, col)
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378 if selected then
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379 talentInfo[tier] = col
|
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380 end
|
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381 end
|
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382 end
|
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383
|
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384 local str = ""
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385 for i = 1, maxTiers do
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386 if talentInfo[i] then
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387 str = str .. talentInfo[i]
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388 else
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389 str = str .. '0'
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390 end
|
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391 end
|
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392
|
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393 Amr.db.char.Talents[specPos] = str
|
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394 end
|
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395
|
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396 -- Returns a data object containing all information about the current player needed for an export:
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397 -- gear, spec, reputations, bag, bank, and void storage items.
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398 function Amr:ExportCharacter()
|
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399
|
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400 -- get all necessary player data
|
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401 local data = Amr.Serializer:GetPlayerData()
|
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402
|
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403 -- cache latest-seen equipped gear for current spec
|
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404 local spec = GetSpecialization()
|
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405 Amr.db.char.Equipped[spec] = data.Equipped[spec]
|
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406
|
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407 -- scan current inventory just before export so that it is always fresh
|
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408 scanBags()
|
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409
|
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410 -- scan current spec's talents just before exporting
|
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411 scanTalents()
|
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|
412
|
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413 -- scan all soulbinds just before exporting
|
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|
414 scanSoulbinds()
|
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|
415
|
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416 -- scan current spec's essences just before exporting
|
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|
417 --scanEssences()
|
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|
418
|
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|
419 data.Talents = Amr.db.char.Talents
|
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420 data.UnlockedConduits = Amr.db.char.UnlockedConduits
|
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421 data.ActiveSoulbinds = Amr.db.char.ActiveSoulbinds
|
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422 data.Soulbinds = Amr.db.char.Soulbinds
|
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423 --data.UnlockedEssences = Amr.db.char.UnlockedEssences
|
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|
424 --data.Essences = Amr.db.char.Essences
|
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|
425 data.Equipped = Amr.db.char.Equipped
|
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|
426 data.BagItems = Amr.db.char.BagItems
|
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|
427
|
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|
428 -- flatten bank data (which is stored by bag for more efficient updating)
|
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|
429 data.BankItems = {}
|
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|
430 for k,v in pairs(Amr.db.char.BankItems) do
|
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|
431 for i,v2 in ipairs(v) do
|
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|
432 table.insert(data.BankItems, v2)
|
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|
433 end
|
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|
434 end
|
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|
435
|
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|
436 --data.VoidItems = Amr.db.char.VoidItems
|
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|
437
|
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|
438 return data
|
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|
439 end
|
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|
440
|
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|
441 function Amr:InitializeExport()
|
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|
442 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
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|
443 if unitID and unitID ~= "player" then return end
|
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|
444 cacheEquipped()
|
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|
445 end)
|
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|
446 end
|
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|
447
|
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|
448 Amr:AddEventHandler("BANKFRAME_OPENED", onBankOpened)
|
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|
449 Amr:AddEventHandler("BANKFRAME_CLOSED", onBankClosed)
|
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|
450 Amr:AddEventHandler("BAG_UPDATE", onBankUpdated)
|
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|
451
|
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|
452 --Amr:AddEventHandler("VOID_STORAGE_OPEN", scanVoid)
|
yellowfive@124
|
453 --Amr:AddEventHandler("VOID_STORAGE_CONTENTS_UPDATE", scanVoid)
|
yellowfive@124
|
454 --Amr:AddEventHandler("VOID_STORAGE_DEPOSIT_UPDATE", scanVoid)
|
yellowfive@124
|
455 --Amr:AddEventHandler("VOID_STORAGE_UPDATE", scanVoid)
|
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|
456
|
yellowfive@81
|
457 Amr:AddEventHandler("PLAYER_TALENT_UPDATE", scanTalents)
|
yellowfive@165
|
458
|
yellowfive@185
|
459 --if C_AzeriteEssence then
|
yellowfive@185
|
460 -- Amr:AddEventHandler("AZERITE_ESSENCE_UPDATE", scanEssences)
|
yellowfive@185
|
461 --end
|
yellowfive@185
|
462
|
yellowfive@185
|
463 if C_Soulbinds then
|
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|
464 Amr:AddEventHandler("SOULBIND_ACTIVATED", scanSoulbinds)
|
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|
465 end |