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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _txtImport
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6 local _lblError
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7 local _panelCover
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8
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9 local function onImportOkClick(widget)
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10 local txt = _txtImport:GetText()
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11 local msg = Amr:ImportCharacter(txt)
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12 if msg then
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13 _lblError:SetText(msg)
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14 _txtImport:SetFocus(true)
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15 else
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16 Amr:HideCover()
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17 Amr:RefreshGearTab()
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18 end
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19 end
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20
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21 local function onImportCancelClick(widget)
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22 Amr:HideCover()
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23 end
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24
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25 local function onTextEnterPressed(widget)
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26 -- hide the overwolf cover when import data is received
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27 if _panelCover then
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28 _panelCover:SetVisible(false)
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29 end
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30
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31 -- do an import if the data starts and ends with a dollar sign
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32 local txt = _txtImport:GetText()
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33 local txtLen = string.len(txt)
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34 if txtLen > 2 and string.sub(txt, 1, 1) == '$' then
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35 onImportOkClick()
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36 end
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37
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38 end
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39
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40 local function renderImportWindow(container, fromOverwolf)
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41
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42 local panelImport = Amr:RenderCoverChrome(container, 700, 450)
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43
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44 local lbl = AceGUI:Create("AmrUiLabel")
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45 panelImport:AddChild(lbl)
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46 lbl:SetWidth(600)
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47 lbl:SetText(L.ImportHeader)
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48 lbl:SetPoint("TOP", panelImport.content, "TOP", 0, -10)
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49
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50 _txtImport = AceGUI:Create("AmrUiTextarea")
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51 _txtImport:SetWidth(600)
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52 _txtImport:SetHeight(300)
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53 _txtImport:SetFont(Amr.CreateFont("Regular", 12, Amr.Colors.Text))
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54 _txtImport:SetCallback("OnEnterPressed", onTextEnterPressed)
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55 panelImport:AddChild(_txtImport)
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56 _txtImport:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -10)
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57
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58 local btnImportOk = AceGUI:Create("AmrUiButton")
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59 btnImportOk:SetText(L.ImportButtonOk)
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60 btnImportOk:SetBackgroundColor(Amr.Colors.Green)
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61 btnImportOk:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
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62 btnImportOk:SetWidth(120)
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63 btnImportOk:SetHeight(28)
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64 btnImportOk:SetCallback("OnClick", onImportOkClick)
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65 panelImport:AddChild(btnImportOk)
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66 btnImportOk:SetPoint("TOPLEFT", _txtImport.frame, "BOTTOMLEFT", 0, -10)
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67
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68 local btnImportCancel = AceGUI:Create("AmrUiButton")
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69 btnImportCancel:SetText(L.ImportButtonCancel)
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70 btnImportCancel:SetBackgroundColor(Amr.Colors.Green)
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71 btnImportCancel:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
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72 btnImportCancel:SetWidth(120)
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73 btnImportCancel:SetHeight(28)
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74 btnImportCancel:SetCallback("OnClick", onImportCancelClick)
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75 panelImport:AddChild(btnImportCancel)
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76 btnImportCancel:SetPoint("LEFT", btnImportOk.frame, "RIGHT", 20, 0)
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77
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78 _lblError = AceGUI:Create("AmrUiLabel")
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79 panelImport:AddChild(_lblError)
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80 _lblError:SetWidth(600)
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81 _lblError:SetFont(Amr.CreateFont("Bold", 14, Amr.Colors.Red))
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82 _lblError:SetText("")
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83 _lblError:SetPoint("TOPLEFT", btnImportOk.frame, "BOTTOMLEFT", 0, -20)
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84
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85 if fromOverwolf then
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86 -- show a cover preventing interaction until we receive data from overwolf
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87 _panelCover = AceGUI:Create("AmrUiPanel")
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88 _panelCover:SetLayout("None")
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89 _panelCover:EnableMouse(true)
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90 _panelCover:SetBackgroundColor(Amr.Colors.Black, 0.75)
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91 panelImport:AddChild(_panelCover)
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92 _panelCover:SetPoint("TOPLEFT", panelImport.frame, "TOPLEFT")
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93 _panelCover:SetPoint("BOTTOMRIGHT", panelImport.frame, "BOTTOMRIGHT")
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94
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95 local coverMsg = AceGUI:Create("AmrUiLabel")
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96 _panelCover:AddChild(coverMsg)
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97 coverMsg:SetWidth(500)
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98 coverMsg:SetFont(Amr.CreateFont("Regular", 16, Amr.Colors.TextTan))
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99 coverMsg:SetJustifyH("MIDDLE")
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100 coverMsg:SetJustifyV("MIDDLE")
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101 coverMsg:SetText(L.ImportOverwolfWait)
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102 coverMsg:SetPoint("CENTER", _panelCover.frame, "CENTER", 0, 20)
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103
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104 -- after adding, set cover to sit on top of everything
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105 _panelCover:SetStrata("FULLSCREEN_DIALOG")
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106 _panelCover:SetLevel(Amr.FrameLevels.Highest)
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107 end
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108 end
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109
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110 function Amr:ShowImportWindow(fromOverwolf)
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111 -- this is shown as a modal dialog
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112 Amr:ShowCover(function(container)
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113 renderImportWindow(container, fromOverwolf)
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114 end)
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115
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116 _txtImport:SetText("")
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117 _txtImport:SetFocus(true)
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118 end
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119
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120 ----------------------------------------------------------------------------
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121 -- Import Parsing
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122 ----------------------------------------------------------------------------
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123
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124 --
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125 -- Import a character, returning nil on success, otherwise an error message, import result stored in the db.
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126 --
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127 function Amr:ImportCharacter(data, isTest)
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128
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129 -- make sure all data is up to date before importing and get a local copy of player's current state
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130 local currentPlayerData = self:ExportCharacter()
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131
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132 if data == nil or string.len(data) == 0 then
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133 return L.ImportErrorEmpty
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134 end
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135
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136 -- if multiple specs are included in the data, parse each individually, then quit
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137 local specParts = { strsplit("\n", data) }
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138 if #specParts > 1 then
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139 for i = 1, #specParts do
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140 local err = self:ImportCharacter(specParts[i], isTest)
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141 if err ~= nil then
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142 return err
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143 end
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144 end
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145 return
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146 end
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147
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148 local data1 = { strsplit("$", data) }
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149 if #data1 ~= 3 then
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150 return L.ImportErrorFormat
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151 end
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152
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153 local parts = { strsplit(";", data1[2]) }
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154
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155 -- require a minimum version
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156 local ver = tonumber(parts[1])
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157 if ver < Amr.MIN_IMPORT_VERSION then
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158 return L.ImportErrorVersion
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159 end
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160
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161 -- require name match (don't match realm due to language issues for now)
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162 if not isTest then
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163 local region = parts[2]
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164 local realm = parts[3]
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165 local name = parts[4]
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166 if name ~= currentPlayerData.Name then
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167 local importPlayerName = name .. " (" .. realm .. ")"
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168 local you = currentPlayerData.Name .. " (" .. currentPlayerData.Realm .. ")"
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169 return L.ImportErrorChar(importPlayerName, you)
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170 end
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171
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172 -- require race match
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173 local race = tonumber(parts[6])
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174 if race ~= Amr.RaceIds[currentPlayerData.Race] then
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175 return L.ImportErrorRace
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176 end
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177
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178 -- require faction match
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179 local faction = tonumber(parts[7])
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180 if faction ~= Amr.FactionIds[currentPlayerData.Faction] then
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181 return L.ImportErrorFaction
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182 end
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183
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184 -- require level match
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185 local level = tonumber(parts[8])
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186 if level ~= currentPlayerData.Level then
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187 return L.ImportErrorLevel
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188 end
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189 end
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190
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191 -- if we make it this far, the data is valid, so read item information
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192 local specSlot = tonumber(parts[11])
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193
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194 local importData = {}
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195 local enchantInfo = {}
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196
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197 local prevItemId = 0
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198 local prevGemId = 0
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199 local prevEnchantId = 0
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200 local prevUpgradeId = 0
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201 local prevBonusId = 0
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202 local prevLevel = 0
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203 local prevAzeriteId = 0
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204 local digits = {
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205 ["-"] = true,
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206 ["0"] = true,
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207 ["1"] = true,
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208 ["2"] = true,
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209 ["3"] = true,
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210 ["4"] = true,
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211 ["5"] = true,
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212 ["6"] = true,
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213 ["7"] = true,
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214 ["8"] = true,
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215 ["9"] = true,
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216 }
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217 for i = 16, #parts do
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218 local itemString = parts[i]
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219 if itemString ~= "" and itemString ~= "_" then
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220 local tokens = {}
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221 local bonusIds = {}
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222 local azerite = {}
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223 local hasBonuses = false
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224 local hasAzerites = false
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225 local token = ""
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226 local prop = "i"
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227 local tokenComplete = false
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228 for j = 1, string.len(itemString) do
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229 local c = string.sub(itemString, j, j)
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230 if digits[c] == nil then
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231 tokenComplete = true
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232 else
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233 token = token .. c
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234 end
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235
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236 if tokenComplete or j == string.len(itemString) then
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237 local val = tonumber(token)
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238 if prop == "i" then
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239 val = val + prevItemId
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240 prevItemId = val
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241 elseif prop == "u" then
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242 val = val + prevUpgradeId
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243 prevUpgradeId = val
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244 elseif prop == "v" then
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245 val = val + prevLevel
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246 prevLevel = val
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247 elseif prop == "b" then
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248 val = val + prevBonusId
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249 prevBonusId = val
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250 elseif prop == "x" or prop == "y" or prop == "z" then
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251 val = val + prevGemId
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252 prevGemId = val
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253 elseif prop == "e" then
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254 val = val + prevEnchantId
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255 prevEnchantId = val
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256 elseif prop == "a" then
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257 val = val + prevAzeriteId
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258 prevAzeriteId = val
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259 end
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260
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261 if prop == "b" then
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262 table.insert(bonusIds, val)
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263 hasBonuses = true
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264 elseif prop == "a" then
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265 table.insert(azerite, val)
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266 hasAzerites = true
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267 else
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268 tokens[prop] = val
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269 end
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270
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271 token = ""
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272 tokenComplete = false
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273
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274 -- we have moved on to the next token
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275 prop = c
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276 end
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277 end
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278
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279 local obj = {}
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280 importData[tonumber(tokens["s"])] = obj
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281
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282 obj.id = tokens["i"]
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283 obj.suffixId = tokens["f"] or 0
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284 obj.upgradeId = tokens["u"] or 0
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285 obj.level = tokens["v"] or 0
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286 obj.enchantId = tokens["e"] or 0
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287 obj.inventoryId = tokens["t"] or 0
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288
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289 obj.gemIds = {}
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290 table.insert(obj.gemIds, tokens["x"] or 0)
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291 table.insert(obj.gemIds, tokens["y"] or 0)
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292 table.insert(obj.gemIds, tokens["z"] or 0)
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293 table.insert(obj.gemIds, 0)
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294
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295 if hasBonuses then
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296 obj.bonusIds = bonusIds
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297 end
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298
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299 if hasAzerites then
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300 obj.azerite = azerite
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301 end
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302 end
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303 end
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304
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305 -- now read any extra display information
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306 parts = { strsplit("@", data1[3]) }
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307 for i = 1, #parts do
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308 local infoParts = { strsplit("\\", parts[i]) }
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309
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310 if infoParts[1] == "e" then
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311
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312 local enchObj = {}
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313 enchObj.id = tonumber(infoParts[2])
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314 enchObj.itemId = tonumber(infoParts[3])
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315 enchObj.spellId = tonumber(infoParts[4])
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316 enchObj.text = string.gsub(infoParts[5], "_(%a+)_", function(s) return L.StatsShort[s] end)
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317
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318 local mats = infoParts[6]
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319 if string.len(mats) > 0 then
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320 enchObj.materials = {}
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321 mats = { strsplit(",", mats) }
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322 for j = 1, #mats do
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323 local kv = { strsplit("=", mats[j]) }
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324 enchObj.materials[tonumber(kv[1])] = tonumber(kv[2])
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325 end
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326 end
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327
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328 enchantInfo[enchObj.id] = enchObj
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329 end
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330 end
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331
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332 if isTest then
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333 print("spec " .. specSlot)
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334 -- print result for debugging
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335 for k,v in pairs(importData) do
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336 local blah = Amr.CreateItemLink(v)
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337 --print(blah)
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338 local name, link = GetItemInfo(blah)
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339 print(link)
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340 if link == nil then
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341 print(blah)
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342 print("bad item: " .. v.id)
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343 end
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344 end
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345 else
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346 -- we have succeeded, record the result
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347 Amr.db.char.GearSets[specSlot] = importData
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348
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349 for k,v in pairs(enchantInfo) do
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350 Amr.db.char.ExtraEnchantData[k] = v
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351 end
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352
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353 -- also update shopping list after import
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354 Amr:UpdateShoppingData(currentPlayerData)
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355 end
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356 end
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