annotate Gear.lua @ 79:a892c863c86a v32

fixed chat message in LFR/BGs, minor layering issue with dropdowns
author yellowfive
date Tue, 05 Apr 2016 16:19:15 -0700
parents 304d7ebb8e30
children 0515882856f1
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@57 5 local _gearTabs
yellowfive@57 6 local _activeTab
yellowfive@57 7
yellowfive@57 8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
yellowfive@57 9 local function countItemDifferences(item1, item2)
yellowfive@57 10 if item1 == nil and item2 == nil then return 0 end
yellowfive@57 11
yellowfive@57 12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
yellowfive@57 13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
yellowfive@57 14 return 1000
yellowfive@57 15 end
yellowfive@57 16
yellowfive@57 17 -- different upgrade levels of the same item (only for older gear, player has control over upgrade level)
yellowfive@57 18 if item1.upgradeId ~= item2.upgradeId then
yellowfive@57 19 return 100
yellowfive@57 20 end
yellowfive@57 21
yellowfive@57 22 -- different gems
yellowfive@57 23 local gemDiffs = 0
yellowfive@57 24 for i = 1, 3 do
yellowfive@57 25 if item1.gemIds[i] ~= item2.gemIds[i] then
yellowfive@57 26 gemDiffs = gemDiffs + 1
yellowfive@57 27 end
yellowfive@57 28 end
yellowfive@57 29
yellowfive@57 30 -- different enchants
yellowfive@57 31 local enchantDiff = 0
yellowfive@57 32 if item1.enchantId ~= item2.enchantId then
yellowfive@57 33 enchantDiff = 1
yellowfive@57 34 end
yellowfive@57 35
yellowfive@57 36 return gemDiffs + enchantDiff
yellowfive@57 37 end
yellowfive@57 38
yellowfive@57 39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
yellowfive@57 40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
yellowfive@57 41 if not list then return nil end
yellowfive@57 42
yellowfive@73 43 local found = false
yellowfive@57 44 for k,v in pairs(list) do
yellowfive@57 45 local listItem = Amr.ParseItemLink(v)
yellowfive@57 46 if listItem then
yellowfive@57 47 local diff = countItemDifferences(item, listItem)
yellowfive@57 48 if diff < bestDiff then
yellowfive@57 49 -- each physical item can only be used once, the usedItems table has items we can't use in this search
yellowfive@57 50 local key = string.format("%s_%s", tableType, k)
yellowfive@57 51 if not usedItems[key] then
yellowfive@57 52 bestLink = v
yellowfive@57 53 bestItem = listItem
yellowfive@57 54 bestDiff = diff
yellowfive@57 55 bestLoc = string.format("%s_%s", tableType, k)
yellowfive@73 56 found = true
yellowfive@57 57 end
yellowfive@57 58 end
yellowfive@73 59 if found then break end
yellowfive@57 60 end
yellowfive@57 61 end
yellowfive@57 62
yellowfive@57 63 return bestLink, bestItem, bestDiff, bestLoc
yellowfive@57 64 end
yellowfive@57 65
yellowfive@57 66 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
yellowfive@57 67 function Amr:FindMatchingItem(item, player, usedItems)
yellowfive@57 68 if not item then return nil end
yellowfive@57 69
yellowfive@57 70 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
yellowfive@57 71 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
yellowfive@57 72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
yellowfive@57 73 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
yellowfive@57 74 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
yellowfive@57 75
yellowfive@57 76 if bestDiff >= 1000 then
yellowfive@57 77 return nil, nil, 1000
yellowfive@57 78 else
yellowfive@57 79 usedItems[bestLoc] = true
yellowfive@57 80 return bestLink, bestItem, bestDiff
yellowfive@57 81 end
yellowfive@57 82 end
yellowfive@57 83
yellowfive@57 84 local function renderEmptyGear(container)
yellowfive@57 85
yellowfive@57 86 local panelBlank = AceGUI:Create("AmrUiPanel")
yellowfive@57 87 panelBlank:SetLayout("None")
yellowfive@57 88 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
yellowfive@57 89 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 90 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 91 container:AddChild(panelBlank)
yellowfive@57 92
yellowfive@57 93 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 94 lbl:SetText(L.GearBlank)
yellowfive@57 95 lbl:SetWidth(700)
yellowfive@57 96 lbl:SetJustifyH("MIDDLE")
yellowfive@57 97 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 98 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
yellowfive@57 99 panelBlank:AddChild(lbl)
yellowfive@57 100
yellowfive@57 101 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 102 lbl2:SetText(L.GearBlank2)
yellowfive@57 103 lbl2:SetWidth(700)
yellowfive@57 104 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 105 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 106 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
yellowfive@57 107 panelBlank:AddChild(lbl2)
yellowfive@57 108 end
yellowfive@57 109
yellowfive@57 110 local function renderGear(spec, container)
yellowfive@57 111
yellowfive@57 112 local player = Amr:ExportCharacter()
yellowfive@57 113 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 114 local equipped = player.Equipped[player.ActiveSpec]
yellowfive@57 115
yellowfive@57 116 if not gear then
yellowfive@57 117 -- no gear has been imported for this spec so show a message
yellowfive@57 118 renderEmptyGear(container)
yellowfive@57 119 else
yellowfive@57 120 local panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@57 121 panelGear:SetLayout("None")
yellowfive@57 122 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 123 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 124 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
yellowfive@57 125 container:AddChild(panelGear)
yellowfive@57 126
yellowfive@57 127 local panelMods = AceGUI:Create("AmrUiPanel")
yellowfive@57 128 panelMods:SetLayout("None")
yellowfive@57 129 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
yellowfive@57 130 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 131 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 132 container:AddChild(panelMods)
yellowfive@57 133
yellowfive@57 134 -- spec icon
yellowfive@57 135 local icon = AceGUI:Create("AmrUiIcon")
yellowfive@57 136 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
yellowfive@57 137 icon:SetWidth(48)
yellowfive@57 138 icon:SetHeight(48)
yellowfive@57 139
yellowfive@57 140 local iconSpec
yellowfive@57 141 if player.SubSpecs[spec] then
yellowfive@57 142 iconSpec = player.SubSpecs[spec]
yellowfive@57 143 else
yellowfive@57 144 iconSpec = player.Specs[spec]
yellowfive@57 145 end
yellowfive@57 146
yellowfive@57 147 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
yellowfive@57 148 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
yellowfive@57 149 panelGear:AddChild(icon)
yellowfive@57 150
yellowfive@57 151 local btnEquip = AceGUI:Create("AmrUiButton")
yellowfive@57 152 btnEquip:SetText(L.GearButtonEquip(spec))
yellowfive@57 153 btnEquip:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 154 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 155 btnEquip:SetWidth(300)
yellowfive@57 156 btnEquip:SetHeight(26)
yellowfive@57 157 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
yellowfive@57 158 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
yellowfive@57 159 btnEquip:SetCallback("OnClick", function(widget)
yellowfive@57 160 Amr:EquipGearSet(spec)
yellowfive@57 161 end)
yellowfive@57 162 panelGear:AddChild(btnEquip)
yellowfive@57 163
yellowfive@61 164 --[[local btnShop = AceGUI:Create("AmrUiButton")
yellowfive@57 165 btnShop:SetText(L.GearButtonShop)
yellowfive@57 166 btnShop:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@57 167 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 168 btnShop:SetWidth(300)
yellowfive@57 169 btnShop:SetHeight(26)
yellowfive@57 170 btnShop:SetPoint("LEFT", btnEquip.frame, "RIGHT", 75, 0)
yellowfive@57 171 btnShop:SetPoint("RIGHT", panelMods.content, "RIGHT", -20, 0)
yellowfive@57 172 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
yellowfive@61 173 panelMods:AddChild(btnShop)]]
yellowfive@57 174
yellowfive@57 175 -- each physical item can only be used once, this tracks ones we have already used
yellowfive@57 176 local usedItems = {}
yellowfive@57 177
yellowfive@57 178 -- gear list
yellowfive@57 179 local prevElem = icon
yellowfive@57 180 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 181 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 182
yellowfive@57 183 local equippedItemLink = equipped and equipped[slotId] or nil
yellowfive@57 184 local equippedItem = Amr.ParseItemLink(equippedItemLink)
yellowfive@57 185 local optimalItem = gear[slotId]
yellowfive@57 186 local optimalItemLink = Amr.CreateItemLink(optimalItem)
yellowfive@57 187
yellowfive@57 188 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
yellowfive@57 189 local isEquipped = false
yellowfive@57 190 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
yellowfive@57 191 isEquipped = true
yellowfive@57 192 end
yellowfive@57 193
yellowfive@57 194 -- find the item in the player's inventory that best matches what the optimization wants to use
yellowfive@57 195 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
yellowfive@57 196
yellowfive@57 197 -- slot label
yellowfive@57 198 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 199 lbl:SetText(Amr.SlotDisplayText[slotId])
yellowfive@57 200 lbl:SetWidth(85)
yellowfive@57 201 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 202 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
yellowfive@57 203 panelGear:AddChild(lbl)
yellowfive@57 204 prevElem = lbl
yellowfive@57 205
yellowfive@57 206 -- ilvl label
yellowfive@57 207 local lblIlvl = AceGUI:Create("AmrUiLabel")
yellowfive@57 208 lblIlvl:SetWidth(45)
yellowfive@57 209 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
yellowfive@57 210 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 211 panelGear:AddChild(lblIlvl)
yellowfive@57 212
yellowfive@57 213 -- equipped label
yellowfive@57 214 local lblEquipped = AceGUI:Create("AmrUiLabel")
yellowfive@57 215 lblEquipped:SetWidth(20)
yellowfive@57 216 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 217 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 218 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@57 219 panelGear:AddChild(lblEquipped)
yellowfive@57 220
yellowfive@57 221 -- item name/link label
yellowfive@57 222 local lblItem = AceGUI:Create("AmrUiLabel")
yellowfive@57 223 lblItem:SetWordWrap(false)
yellowfive@57 224 lblItem:SetWidth(345)
yellowfive@57 225 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
yellowfive@57 226 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
yellowfive@57 227 panelGear:AddChild(lblItem)
yellowfive@57 228
yellowfive@57 229 -- fill the name/ilvl labels, which may require asynchronous loading of item information
yellowfive@57 230 if optimalItemLink then
yellowfive@57 231 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
yellowfive@57 232 -- set item name, tooltip, and ilvl
yellowfive@57 233 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
yellowfive@57 234 Amr:SetItemTooltip(obj.nameLabel, link)
yellowfive@57 235 obj.ilvlLabel:SetText(iLevel)
yellowfive@57 236 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
yellowfive@57 237 end
yellowfive@57 238
yellowfive@57 239 -- modifications
yellowfive@57 240 if optimalItem then
yellowfive@57 241 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
yellowfive@57 242
yellowfive@57 243 -- gems
yellowfive@57 244 if itemInfo and itemInfo.socketColors then
yellowfive@57 245 for i = 1, #itemInfo.socketColors do
yellowfive@57 246 local g = optimalItem.gemIds[i]
yellowfive@57 247 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
yellowfive@57 248
yellowfive@57 249 -- highlight for gem that doesn't match
yellowfive@57 250 local socketBorder = AceGUI:Create("AmrUiPanel")
yellowfive@57 251 socketBorder:SetLayout("None")
yellowfive@57 252 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
yellowfive@57 253 socketBorder:SetWidth(26)
yellowfive@57 254 socketBorder:SetHeight(26)
yellowfive@57 255 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
yellowfive@57 256 if isGemEquipped then
yellowfive@57 257 socketBorder:SetAlpha(0.3)
yellowfive@57 258 end
yellowfive@57 259 panelMods:AddChild(socketBorder)
yellowfive@57 260
yellowfive@57 261 local socketBg = AceGUI:Create("AmrUiIcon")
yellowfive@57 262 socketBg:SetLayout("None")
yellowfive@57 263 socketBg:SetBorderWidth(2)
yellowfive@57 264 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
yellowfive@57 265 socketBg:SetWidth(24)
yellowfive@57 266 socketBg:SetHeight(24)
yellowfive@57 267 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
yellowfive@57 268 socketBorder:AddChild(socketBg)
yellowfive@57 269
yellowfive@57 270 local socketIcon = AceGUI:Create("AmrUiIcon")
yellowfive@57 271 socketIcon:SetBorderWidth(1)
yellowfive@57 272 socketIcon:SetIconBorderColor(Amr.Colors.White)
yellowfive@57 273 socketIcon:SetWidth(18)
yellowfive@57 274 socketIcon:SetHeight(18)
yellowfive@57 275 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
yellowfive@57 276 socketBg:AddChild(socketIcon)
yellowfive@57 277
yellowfive@57 278 -- get icon for optimized gem
yellowfive@57 279 if g ~= 0 then
yellowfive@57 280 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
yellowfive@57 281 if gemInfo then
yellowfive@57 282 Amr.GetItemInfo(gemInfo.id, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
yellowfive@57 283 -- set icon and a tooltip
yellowfive@57 284 obj:SetIcon(texture)
yellowfive@57 285 Amr:SetItemTooltip(obj, link)
yellowfive@57 286 end, socketIcon)
yellowfive@57 287 end
yellowfive@57 288 end
yellowfive@57 289 end
yellowfive@57 290 end
yellowfive@57 291
yellowfive@57 292 -- enchant
yellowfive@57 293 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
yellowfive@57 294 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
yellowfive@57 295
yellowfive@57 296 local lblEnchant = AceGUI:Create("AmrUiLabel")
yellowfive@57 297 lblEnchant:SetWordWrap(false)
yellowfive@57 298 lblEnchant:SetWidth(170)
yellowfive@57 299 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
yellowfive@57 300 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
yellowfive@57 301
yellowfive@57 302 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
yellowfive@57 303 if enchInfo then
yellowfive@57 304 lblEnchant:SetText(enchInfo.text)
yellowfive@57 305
yellowfive@57 306 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
yellowfive@57 307 Amr:SetItemTooltip(obj, link)
yellowfive@57 308 end, lblEnchant)
yellowfive@57 309 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
yellowfive@57 310 end
yellowfive@57 311 panelMods:AddChild(lblEnchant)
yellowfive@57 312 end
yellowfive@57 313 end
yellowfive@57 314
yellowfive@57 315 prevElem = lbl
yellowfive@57 316 end
yellowfive@57 317 end
yellowfive@57 318 end
yellowfive@57 319
yellowfive@57 320 local function onGearTabSelected(container, event, group)
yellowfive@57 321 container:ReleaseChildren()
yellowfive@57 322 _activeTab = group
yellowfive@57 323 renderGear(tonumber(group), container)
yellowfive@57 324 end
yellowfive@57 325
yellowfive@57 326 local function onImportClick(widget)
yellowfive@57 327 Amr:ShowImportWindow()
yellowfive@57 328 end
yellowfive@57 329
yellowfive@57 330 -- renders the main UI for the Gear tab
yellowfive@57 331 function Amr:RenderTabGear(container)
yellowfive@57 332
yellowfive@57 333 local btnImport = AceGUI:Create("AmrUiButton")
yellowfive@57 334 btnImport:SetText(L.GearButtonImportText)
yellowfive@57 335 btnImport:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 336 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 337 btnImport:SetWidth(120)
yellowfive@57 338 btnImport:SetHeight(26)
yellowfive@57 339 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
yellowfive@57 340 btnImport:SetCallback("OnClick", onImportClick)
yellowfive@57 341 container:AddChild(btnImport)
yellowfive@57 342
yellowfive@57 343 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 344 lbl:SetText(L.GearImportNote)
yellowfive@57 345 lbl:SetWidth(100)
yellowfive@57 346 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
yellowfive@57 347 lbl:SetJustifyH("MIDDLE")
yellowfive@57 348 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
yellowfive@57 349 container:AddChild(lbl)
yellowfive@57 350
yellowfive@57 351 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 352 lbl2:SetText(L.GearTipTitle)
yellowfive@57 353 lbl2:SetWidth(140)
yellowfive@57 354 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
yellowfive@57 355 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 356 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
yellowfive@57 357 container:AddChild(lbl2)
yellowfive@57 358
yellowfive@57 359 lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 360 lbl:SetText(L.GearTipText)
yellowfive@57 361 lbl:SetWidth(140)
yellowfive@57 362 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 363 lbl:SetJustifyH("MIDDLE")
yellowfive@57 364 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
yellowfive@57 365 container:AddChild(lbl)
yellowfive@57 366
yellowfive@57 367 lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 368 lbl2:SetText(L.GearTipCommands)
yellowfive@57 369 lbl2:SetWidth(130)
yellowfive@57 370 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 371 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
yellowfive@57 372 container:AddChild(lbl2)
yellowfive@57 373
yellowfive@57 374 --[[
yellowfive@57 375 local btnClean = AceGUI:Create("AmrUiButton")
yellowfive@57 376 btnClean:SetText(L.GearButtonCleanText)
yellowfive@57 377 btnClean:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 378 btnClean:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 379 btnClean:SetWidth(120)
yellowfive@57 380 btnClean:SetHeight(26)
yellowfive@57 381 btnClean:SetPoint("BOTTOMLEFT", container.content, "BOTTOMLEFT", 0, 5)
yellowfive@57 382 btnClean:SetCallback("OnClick", function(widget) Amr:CleanBags() end)
yellowfive@57 383 container:AddChild(btnClean)
yellowfive@57 384 ]]
yellowfive@57 385
yellowfive@57 386 local t = AceGUI:Create("AmrUiTabGroup")
yellowfive@57 387 t:SetLayout("None")
yellowfive@57 388 t:SetTabs({
yellowfive@57 389 {text=L.GearTabPrimary, value="1", style="bold"},
yellowfive@57 390 {text=L.GearTabSecondary, value="2", style="bold"}
yellowfive@57 391 })
yellowfive@57 392 t:SetCallback("OnGroupSelected", onGearTabSelected)
yellowfive@57 393 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
yellowfive@57 394 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 395 container:AddChild(t)
yellowfive@57 396 _gearTabs = t;
yellowfive@57 397
yellowfive@61 398 local btnShop = AceGUI:Create("AmrUiButton")
yellowfive@61 399 btnShop:SetText(L.GearButtonShop)
yellowfive@61 400 btnShop:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@61 401 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@61 402 btnShop:SetWidth(245)
yellowfive@61 403 btnShop:SetHeight(26)
yellowfive@61 404 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
yellowfive@61 405 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
yellowfive@61 406 container:AddChild(btnShop)
yellowfive@61 407
yellowfive@61 408
yellowfive@57 409 if not _activeTab then
yellowfive@57 410 _activeTab = tostring(GetActiveSpecGroup())
yellowfive@57 411 end
yellowfive@57 412
yellowfive@57 413 t:SelectTab(_activeTab)
yellowfive@57 414 end
yellowfive@57 415
yellowfive@57 416 -- do cleanup when the gear tab is released
yellowfive@57 417 function Amr:ReleaseTabGear()
yellowfive@57 418 _gearTabs = nil
yellowfive@57 419 end
yellowfive@57 420
yellowfive@57 421 -- show and update the gear tab for the specified spec
yellowfive@57 422 function Amr:ShowGearTab(spec)
yellowfive@57 423 if not _gearTabs then return end
yellowfive@57 424
yellowfive@57 425 _activeTab = tostring(spec)
yellowfive@57 426 _gearTabs:SelectTab(_activeTab)
yellowfive@57 427 end
yellowfive@57 428
yellowfive@57 429 -- refresh display of the current gear tab
yellowfive@57 430 function Amr:RefreshGearTab()
yellowfive@57 431 if not _gearTabs then return end
yellowfive@57 432 _gearTabs:SelectTab(_activeTab)
yellowfive@57 433 end
yellowfive@57 434
yellowfive@57 435
yellowfive@57 436 ------------------------------------------------------------------------------------------------
yellowfive@57 437 -- Gear Set Management
yellowfive@57 438 ------------------------------------------------------------------------------------------------
yellowfive@57 439 local _waitingForSpec = 0
yellowfive@57 440 local _waitingForItemLock = nil
yellowfive@57 441 local _pendingEquip = nil
yellowfive@57 442
yellowfive@57 443 -- scan a bag for the best matching item
yellowfive@57 444 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 445 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 446 for slotId = 1, numSlots do
yellowfive@57 447 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 448 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
yellowfive@57 449 if itemLink then
yellowfive@57 450 local bagItem = Amr.ParseItemLink(itemLink)
yellowfive@57 451 if bagItem ~= nil then
yellowfive@57 452 local diff = countItemDifferences(item, bagItem)
yellowfive@57 453 if diff < bestDiff then
yellowfive@57 454 bestItem = { bag = bagId, slot = slotId }
yellowfive@57 455 bestDiff = diff
yellowfive@57 456 bestLink = itemLink
yellowfive@57 457 end
yellowfive@57 458 end
yellowfive@57 459 end
yellowfive@57 460 end
yellowfive@57 461 return bestItem, bestDiff, bestLink
yellowfive@57 462 end
yellowfive@57 463
yellowfive@57 464 -- find the first empty slot in the player's backpack+bags
yellowfive@57 465 local function findFirstEmptyBagSlot()
yellowfive@57 466
yellowfive@57 467 local bagIds = {}
yellowfive@57 468 table.insert(bagIds, BACKPACK_CONTAINER)
yellowfive@57 469 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@57 470 table.insert(bagIds, bagId)
yellowfive@57 471 end
yellowfive@57 472
yellowfive@57 473 for i, bagId in ipairs(bagIds) do
yellowfive@57 474 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 475 for slotId = 1, numSlots do
yellowfive@57 476 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 477 if not itemLink then
yellowfive@57 478 return bagId, slotId
yellowfive@57 479 end
yellowfive@57 480 end
yellowfive@57 481 end
yellowfive@57 482
yellowfive@57 483 return nil, nil
yellowfive@57 484 end
yellowfive@57 485
yellowfive@57 486 local function finishEquipGearSet()
yellowfive@57 487 if not _pendingEquip then return end
yellowfive@57 488
yellowfive@57 489 _pendingEquip.tries = _pendingEquip.tries + 1
yellowfive@57 490 if _pendingEquip.tries > 16 then
yellowfive@61 491 -- too many tries, just give up (shouldn't happen but just to be safe)
yellowfive@57 492 _pendingEquip = nil
yellowfive@57 493 else
yellowfive@57 494 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
yellowfive@57 495 Amr:EquipGearSet(_pendingEquip.spec)
yellowfive@57 496 end
yellowfive@57 497 end
yellowfive@57 498
yellowfive@57 499 -- equip the next slot in a pending equip
yellowfive@57 500 local function tryEquipNextItem()
yellowfive@57 501 if not _pendingEquip then return end
yellowfive@57 502
yellowfive@57 503 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
yellowfive@57 504
yellowfive@57 505 local bestItem = nil
yellowfive@57 506 local bestLink = nil
yellowfive@57 507 local bestDiff = 1000
yellowfive@57 508
yellowfive@57 509 -- find the best matching item
yellowfive@57 510
yellowfive@73 511 -- inventory
yellowfive@73 512 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@73 513 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@73 514 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@73 515 end
yellowfive@73 516
yellowfive@61 517 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
yellowfive@57 518 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 519 local slotId = Amr.SlotIds[slotNum]
yellowfive@61 520 if not _pendingEquip.doneSlots[slotId] then
yellowfive@61 521 local itemLink = GetInventoryItemLink("player", slotId)
yellowfive@61 522 if itemLink then
yellowfive@61 523 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@61 524 if invItem ~= nil then
yellowfive@61 525 local diff = countItemDifferences(item, invItem)
yellowfive@61 526 if diff < bestDiff then
yellowfive@61 527 bestItem = { slot = slotId }
yellowfive@61 528 bestDiff = diff
yellowfive@61 529 bestLink = itemLink
yellowfive@61 530 end
yellowfive@57 531 end
yellowfive@57 532 end
yellowfive@57 533 end
yellowfive@57 534 end
yellowfive@57 535
yellowfive@57 536 -- bank
yellowfive@67 537 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@57 538 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
yellowfive@67 539 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 540 end
yellowfive@57 541
yellowfive@57 542 ClearCursor()
yellowfive@57 543
yellowfive@57 544 if not bestItem then
yellowfive@57 545 -- stop if we can't find an item
yellowfive@57 546 Amr:Print(L.GearEquipErrorNotFound)
yellowfive@57 547 Amr:Print(L.GearEquipErrorNotFound2)
yellowfive@57 548 _pendingEquip = nil
yellowfive@57 549 return
yellowfive@57 550
yellowfive@71 551 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
yellowfive@57 552 -- find first empty bag slot
yellowfive@57 553 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@57 554 if not invBag then
yellowfive@57 555 -- stop if bags are too full
yellowfive@57 556 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@57 557 _pendingEquip = nil
yellowfive@57 558 return
yellowfive@57 559 end
yellowfive@57 560
yellowfive@57 561 -- move from bank to bag
yellowfive@57 562 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 563 PickupContainerItem(invBag, invSlot)
yellowfive@57 564
yellowfive@57 565 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
yellowfive@57 566 _waitingForItemLock = {
yellowfive@57 567 bagId = invBag,
yellowfive@57 568 slotId = invSlot
yellowfive@57 569 }
yellowfive@57 570
yellowfive@57 571 ClearCursor()
yellowfive@57 572
yellowfive@57 573 -- now we need to wait for game event to continue and try this item again after it is in our bag
yellowfive@57 574 return
yellowfive@57 575 else
yellowfive@59 576 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
yellowfive@57 577 -- if an item is not soulbound, then warn the user and quit
yellowfive@57 578 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
yellowfive@57 579 _pendingEquip = nil
yellowfive@57 580 return
yellowfive@57 581 else
yellowfive@57 582 local slotId = _pendingEquip.nextSlot
yellowfive@57 583
yellowfive@57 584 -- an item in the player's bags or already equipped, equip it
yellowfive@57 585 _pendingEquip.bag = bestItem.bag
yellowfive@57 586 _pendingEquip.slot = bestItem.slot
yellowfive@57 587 _pendingEquip.destSlot = slotId
yellowfive@57 588
yellowfive@57 589 if bestItem.bag then
yellowfive@57 590 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 591 else
yellowfive@57 592 PickupInventoryItem(bestItem.slot)
yellowfive@57 593 end
yellowfive@57 594 PickupInventoryItem(slotId)
yellowfive@57 595 ClearCursor()
yellowfive@61 596
yellowfive@61 597 -- wait for game events to continue
yellowfive@57 598 end
yellowfive@57 599 end
yellowfive@57 600
yellowfive@57 601 end
yellowfive@57 602
yellowfive@57 603 local function onItemUnlocked(bagId, slotId)
yellowfive@57 604
yellowfive@57 605 if _waitingForItemLock then
yellowfive@57 606 -- waiting on a move from bank to bags to complete, just continue as normal afterwards
yellowfive@57 607 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
yellowfive@57 608 _waitingForItemLock = nil
yellowfive@57 609 tryEquipNextItem()
yellowfive@57 610 end
yellowfive@57 611
yellowfive@57 612 elseif _pendingEquip and _pendingEquip.destSlot then
yellowfive@57 613 -- waiting on an item swap to complete successfully so that we can go on to the next item
yellowfive@57 614
yellowfive@57 615 -- inventory slot we're swapping to is still locked, can't continue yet
yellowfive@57 616 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
yellowfive@57 617
yellowfive@57 618 if _pendingEquip.bag then
yellowfive@57 619 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
yellowfive@57 620 -- the bag slot we're swapping from is still locked, can't continue yet
yellowfive@57 621 if locked then return end
yellowfive@57 622 else
yellowfive@57 623 -- inventory slot we're swapping from is still locked, can't continue yet
yellowfive@57 624 if IsInventoryItemLocked(_pendingEquip.slot) then return end
yellowfive@57 625 end
yellowfive@57 626
yellowfive@57 627 -- move on to the next item, this item is done
yellowfive@61 628 _pendingEquip.doneSlots[_pendingEquip.destSlot] = true
yellowfive@57 629 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
yellowfive@57 630 _pendingEquip.destSlot = nil
yellowfive@57 631 _pendingEquip.bag = nil
yellowfive@57 632 _pendingEquip.slot = nil
yellowfive@57 633
yellowfive@57 634 _pendingEquip.remaining = _pendingEquip.remaining - 1
yellowfive@57 635 if _pendingEquip.remaining > 0 then
yellowfive@57 636 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 637 _pendingEquip.nextSlot = slotId
yellowfive@57 638 break
yellowfive@57 639 end
yellowfive@57 640 tryEquipNextItem()
yellowfive@57 641 else
yellowfive@57 642 finishEquipGearSet()
yellowfive@57 643 end
yellowfive@57 644
yellowfive@57 645 end
yellowfive@57 646 end
yellowfive@57 647
yellowfive@57 648 local function startEquipGearSet(spec)
yellowfive@57 649
yellowfive@57 650 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 651 if not gear then
yellowfive@57 652 Amr:Print(L.GearEquipErrorEmpty)
yellowfive@57 653 return
yellowfive@57 654 end
yellowfive@57 655
yellowfive@57 656 local player = Amr:ExportCharacter()
yellowfive@57 657
yellowfive@57 658 local itemsToEquip = {}
yellowfive@57 659 local remaining = 0
yellowfive@57 660 local usedItems = {}
yellowfive@57 661 local firstSlot = nil
yellowfive@57 662
yellowfive@57 663 -- check for items that need to be equipped
yellowfive@57 664 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 665 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 666
yellowfive@57 667 local old = player.Equipped[spec][slotId]
yellowfive@57 668 old = Amr.ParseItemLink(old)
yellowfive@57 669
yellowfive@57 670 local new = gear[slotId]
yellowfive@69 671 if new then
yellowfive@69 672 local diff = countItemDifferences(old, new)
yellowfive@69 673 if diff < 1000 then
yellowfive@69 674 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
yellowfive@69 675 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
yellowfive@69 676 if bestDiff and bestDiff < diff then
yellowfive@69 677 itemsToEquip[slotId] = new
yellowfive@69 678 remaining = remaining + 1
yellowfive@69 679 end
yellowfive@69 680 else
yellowfive@57 681 itemsToEquip[slotId] = new
yellowfive@57 682 remaining = remaining + 1
yellowfive@57 683 end
yellowfive@57 684 end
yellowfive@57 685 end
yellowfive@57 686
yellowfive@57 687 if remaining > 0 then
yellowfive@57 688 _pendingEquip = {
yellowfive@57 689 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
yellowfive@57 690 spec = spec,
yellowfive@57 691 itemsToEquip = itemsToEquip,
yellowfive@57 692 remaining = remaining,
yellowfive@73 693 doneSlots = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.doneSlots or {},
yellowfive@57 694 nextSlot = firstSlot
yellowfive@57 695 }
yellowfive@57 696
yellowfive@57 697 -- starting item
yellowfive@57 698 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 699 _pendingEquip.nextSlot = slotId
yellowfive@57 700 break
yellowfive@57 701 end
yellowfive@57 702
yellowfive@57 703 tryEquipNextItem()
yellowfive@57 704 else
yellowfive@57 705 _pendingEquip = nil
yellowfive@57 706 end
yellowfive@57 707 end
yellowfive@57 708
yellowfive@57 709 local function onActiveTalentGroupChanged()
yellowfive@57 710 local auto = Amr.db.profile.options.autoGear
yellowfive@57 711 local currentSpec = GetActiveSpecGroup()
yellowfive@57 712
yellowfive@57 713 if currentSpec == _waitingForSpec or auto then
yellowfive@57 714 -- spec is what we want, now equip the gear
yellowfive@57 715 startEquipGearSet(currentSpec)
yellowfive@57 716 end
yellowfive@57 717
yellowfive@57 718 _waitingForSpec = 0
yellowfive@57 719 end
yellowfive@57 720
yellowfive@57 721 -- activate the specified spec and then equip the saved gear set for either primary (1) or secondary (2) spec
yellowfive@57 722 function Amr:EquipGearSet(spec)
yellowfive@57 723
yellowfive@57 724 -- if no argument, then toggle spec
yellowfive@57 725 if not spec then
yellowfive@57 726 spec = GetActiveSpecGroup() == 1 and 2 or 1
yellowfive@57 727 end
yellowfive@57 728
yellowfive@57 729 -- allow some flexibility in the arguments
yellowfive@57 730 if spec == "primary" or spec == "Primary" then spec = 1 end
yellowfive@57 731 if spec == "secondary" or spec == "Secondary" then spec = 2 end
yellowfive@57 732 if spec == "1" or spec == "2" then spec = tonumber(spec) end
yellowfive@57 733
yellowfive@57 734 -- only spec 1 or 2 are valid
yellowfive@57 735 if spec ~= 1 and spec ~= 2 then return end
yellowfive@57 736
yellowfive@57 737 if UnitAffectingCombat("player") then
yellowfive@57 738 Amr:Print(L.GearEquipErrorCombat)
yellowfive@57 739 return
yellowfive@57 740 end
yellowfive@57 741
yellowfive@57 742 _waitingForSpec = spec
yellowfive@57 743
yellowfive@57 744 local currentSpec = GetActiveSpecGroup()
yellowfive@57 745 if currentSpec ~= spec then
yellowfive@57 746 SetActiveSpecGroup(spec)
yellowfive@57 747 else
yellowfive@57 748 onActiveTalentGroupChanged()
yellowfive@57 749 end
yellowfive@57 750 end
yellowfive@57 751
yellowfive@57 752 -- moves any gear in bags to the bank if not part of main or off spec gear set
yellowfive@57 753 function Amr:CleanBags()
yellowfive@57 754 -- TODO: implement
yellowfive@57 755 end
yellowfive@57 756
yellowfive@57 757 function Amr:InitializeGear()
yellowfive@57 758 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
yellowfive@57 759
yellowfive@57 760 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
yellowfive@57 761 if unitID and unitID ~= "player" then return end
yellowfive@57 762 Amr:RefreshGearTab()
yellowfive@57 763 end)
yellowfive@57 764
yellowfive@57 765 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
yellowfive@57 766 end