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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _gearTabs
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6 local _activeTab
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7
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8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
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9 local function countItemDifferences(item1, item2)
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10 if item1 == nil and item2 == nil then return 0 end
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11
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12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
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13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
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14 return 1000
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15 end
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16
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17 -- different upgrade levels of the same item (only for older gear, player has control over upgrade level)
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18 if item1.upgradeId ~= item2.upgradeId then
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19 return 100
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20 end
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21
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22 -- different gems
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23 local gemDiffs = 0
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24 for i = 1, 3 do
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25 if item1.gemIds[i] ~= item2.gemIds[i] then
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26 gemDiffs = gemDiffs + 1
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27 end
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28 end
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29
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30 -- different enchants
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31 local enchantDiff = 0
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32 if item1.enchantId ~= item2.enchantId then
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33 enchantDiff = 1
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34 end
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35
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36 return gemDiffs + enchantDiff
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37 end
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38
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39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
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40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
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41 if not list then return nil end
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42
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43 local found = false
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44 for k,v in pairs(list) do
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45 local listItem = Amr.ParseItemLink(v)
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46 if listItem then
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47 local diff = countItemDifferences(item, listItem)
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48 if diff < bestDiff then
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49 -- each physical item can only be used once, the usedItems table has items we can't use in this search
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50 local key = string.format("%s_%s", tableType, k)
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51 if not usedItems[key] then
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52 bestLink = v
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53 bestItem = listItem
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54 bestDiff = diff
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55 bestLoc = string.format("%s_%s", tableType, k)
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56 found = true
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57 end
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58 end
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59 if found then break end
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60 end
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61 end
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62
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63 return bestLink, bestItem, bestDiff, bestLoc
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64 end
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65
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66 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
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67 function Amr:FindMatchingItem(item, player, usedItems)
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68 if not item then return nil end
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69
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70 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
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71 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
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72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
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73 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
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74 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
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75
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76 if bestDiff >= 1000 then
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77 return nil, nil, 1000
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78 else
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79 usedItems[bestLoc] = true
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80 return bestLink, bestItem, bestDiff
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81 end
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82 end
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83
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84 local function renderEmptyGear(container)
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85
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86 local panelBlank = AceGUI:Create("AmrUiPanel")
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87 panelBlank:SetLayout("None")
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88 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
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89 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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90 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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91 container:AddChild(panelBlank)
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92
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93 local lbl = AceGUI:Create("AmrUiLabel")
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94 lbl:SetText(L.GearBlank)
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95 lbl:SetWidth(700)
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96 lbl:SetJustifyH("MIDDLE")
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97 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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98 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
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99 panelBlank:AddChild(lbl)
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100
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101 local lbl2 = AceGUI:Create("AmrUiLabel")
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102 lbl2:SetText(L.GearBlank2)
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103 lbl2:SetWidth(700)
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104 lbl2:SetJustifyH("MIDDLE")
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105 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
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106 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
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107 panelBlank:AddChild(lbl2)
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108 end
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109
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110 local function renderGear(spec, container)
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111
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112 local player = Amr:ExportCharacter()
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113 local gear = Amr.db.char.GearSets[spec]
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114 local equipped = player.Equipped[player.ActiveSpec]
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115
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116 if not gear then
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117 -- no gear has been imported for this spec so show a message
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118 renderEmptyGear(container)
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119 else
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120 local panelGear = AceGUI:Create("AmrUiPanel")
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121 panelGear:SetLayout("None")
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122 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
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123 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
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124 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
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125 container:AddChild(panelGear)
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126
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127 local panelMods = AceGUI:Create("AmrUiPanel")
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128 panelMods:SetLayout("None")
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129 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
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130 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
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131 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
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132 container:AddChild(panelMods)
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133
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134 -- spec icon
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135 local icon = AceGUI:Create("AmrUiIcon")
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136 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
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137 icon:SetWidth(48)
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138 icon:SetHeight(48)
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139
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140 local iconSpec
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141 if player.SubSpecs[spec] then
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142 iconSpec = player.SubSpecs[spec]
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143 else
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144 iconSpec = player.Specs[spec]
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145 end
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146
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147 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
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148 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
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149 panelGear:AddChild(icon)
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150
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151 local btnEquip = AceGUI:Create("AmrUiButton")
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152 btnEquip:SetText(L.GearButtonEquip(spec))
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153 btnEquip:SetBackgroundColor(Amr.Colors.Green)
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154 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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155 btnEquip:SetWidth(300)
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156 btnEquip:SetHeight(26)
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157 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
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158 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
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159 btnEquip:SetCallback("OnClick", function(widget)
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160 Amr:EquipGearSet(spec)
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161 end)
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162 panelGear:AddChild(btnEquip)
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163
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164 --[[local btnShop = AceGUI:Create("AmrUiButton")
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165 btnShop:SetText(L.GearButtonShop)
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166 btnShop:SetBackgroundColor(Amr.Colors.Blue)
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167 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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168 btnShop:SetWidth(300)
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169 btnShop:SetHeight(26)
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170 btnShop:SetPoint("LEFT", btnEquip.frame, "RIGHT", 75, 0)
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171 btnShop:SetPoint("RIGHT", panelMods.content, "RIGHT", -20, 0)
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172 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
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173 panelMods:AddChild(btnShop)]]
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174
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175 -- each physical item can only be used once, this tracks ones we have already used
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176 local usedItems = {}
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177
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178 -- gear list
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179 local prevElem = icon
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180 for slotNum = 1, #Amr.SlotIds do
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181 local slotId = Amr.SlotIds[slotNum]
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182
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183 local equippedItemLink = equipped and equipped[slotId] or nil
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184 local equippedItem = Amr.ParseItemLink(equippedItemLink)
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185 local optimalItem = gear[slotId]
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186 local optimalItemLink = Amr.CreateItemLink(optimalItem)
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187
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188 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
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189 local isEquipped = false
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190 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
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191 isEquipped = true
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192 end
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193
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194 -- find the item in the player's inventory that best matches what the optimization wants to use
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195 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
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196
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197 -- slot label
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198 local lbl = AceGUI:Create("AmrUiLabel")
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199 lbl:SetText(Amr.SlotDisplayText[slotId])
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200 lbl:SetWidth(85)
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201 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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202 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
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203 panelGear:AddChild(lbl)
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204 prevElem = lbl
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205
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206 -- ilvl label
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207 local lblIlvl = AceGUI:Create("AmrUiLabel")
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208 lblIlvl:SetWidth(45)
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209 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
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210 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
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211 panelGear:AddChild(lblIlvl)
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212
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213 -- equipped label
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214 local lblEquipped = AceGUI:Create("AmrUiLabel")
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215 lblEquipped:SetWidth(20)
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216 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
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217 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
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218 lblEquipped:SetText(isEquipped and "E" or "")
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219 panelGear:AddChild(lblEquipped)
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220
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221 -- item name/link label
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222 local lblItem = AceGUI:Create("AmrUiLabel")
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223 lblItem:SetWordWrap(false)
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224 lblItem:SetWidth(345)
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225 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
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226 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
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227 panelGear:AddChild(lblItem)
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228
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229 -- fill the name/ilvl labels, which may require asynchronous loading of item information
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230 if optimalItemLink then
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231 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
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232 -- set item name, tooltip, and ilvl
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233 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
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234 Amr:SetItemTooltip(obj.nameLabel, link)
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235 obj.ilvlLabel:SetText(iLevel)
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236 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
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237 end
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238
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239 -- modifications
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240 if optimalItem then
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241 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
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242
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243 -- gems
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244 if itemInfo and itemInfo.socketColors then
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245 for i = 1, #itemInfo.socketColors do
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246 local g = optimalItem.gemIds[i]
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247 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
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248
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249 -- highlight for gem that doesn't match
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250 local socketBorder = AceGUI:Create("AmrUiPanel")
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251 socketBorder:SetLayout("None")
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252 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
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253 socketBorder:SetWidth(26)
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254 socketBorder:SetHeight(26)
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255 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
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256 if isGemEquipped then
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257 socketBorder:SetAlpha(0.3)
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258 end
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259 panelMods:AddChild(socketBorder)
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260
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261 local socketBg = AceGUI:Create("AmrUiIcon")
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262 socketBg:SetLayout("None")
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263 socketBg:SetBorderWidth(2)
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264 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
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265 socketBg:SetWidth(24)
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266 socketBg:SetHeight(24)
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267 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
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268 socketBorder:AddChild(socketBg)
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269
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270 local socketIcon = AceGUI:Create("AmrUiIcon")
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271 socketIcon:SetBorderWidth(1)
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272 socketIcon:SetIconBorderColor(Amr.Colors.White)
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273 socketIcon:SetWidth(18)
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274 socketIcon:SetHeight(18)
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275 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
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276 socketBg:AddChild(socketIcon)
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277
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278 -- get icon for optimized gem
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279 if g ~= 0 then
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280 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
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281 if gemInfo then
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282 Amr.GetItemInfo(gemInfo.id, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
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283 -- set icon and a tooltip
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284 obj:SetIcon(texture)
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285 Amr:SetItemTooltip(obj, link)
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286 end, socketIcon)
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287 end
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288 end
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289 end
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290 end
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291
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292 -- enchant
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293 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
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294 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
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295
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296 local lblEnchant = AceGUI:Create("AmrUiLabel")
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297 lblEnchant:SetWordWrap(false)
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298 lblEnchant:SetWidth(170)
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299 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
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300 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
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301
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302 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
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303 if enchInfo then
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304 lblEnchant:SetText(enchInfo.text)
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305
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306 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
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307 Amr:SetItemTooltip(obj, link)
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308 end, lblEnchant)
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309 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
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310 end
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311 panelMods:AddChild(lblEnchant)
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312 end
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313 end
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314
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315 prevElem = lbl
|
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|
316 end
|
yellowfive@57
|
317 end
|
yellowfive@57
|
318 end
|
yellowfive@57
|
319
|
yellowfive@57
|
320 local function onGearTabSelected(container, event, group)
|
yellowfive@57
|
321 container:ReleaseChildren()
|
yellowfive@57
|
322 _activeTab = group
|
yellowfive@57
|
323 renderGear(tonumber(group), container)
|
yellowfive@57
|
324 end
|
yellowfive@57
|
325
|
yellowfive@57
|
326 local function onImportClick(widget)
|
yellowfive@57
|
327 Amr:ShowImportWindow()
|
yellowfive@57
|
328 end
|
yellowfive@57
|
329
|
yellowfive@57
|
330 -- renders the main UI for the Gear tab
|
yellowfive@57
|
331 function Amr:RenderTabGear(container)
|
yellowfive@57
|
332
|
yellowfive@57
|
333 local btnImport = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
334 btnImport:SetText(L.GearButtonImportText)
|
yellowfive@57
|
335 btnImport:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
336 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
337 btnImport:SetWidth(120)
|
yellowfive@57
|
338 btnImport:SetHeight(26)
|
yellowfive@57
|
339 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
|
yellowfive@57
|
340 btnImport:SetCallback("OnClick", onImportClick)
|
yellowfive@57
|
341 container:AddChild(btnImport)
|
yellowfive@57
|
342
|
yellowfive@57
|
343 local lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
344 lbl:SetText(L.GearImportNote)
|
yellowfive@57
|
345 lbl:SetWidth(100)
|
yellowfive@57
|
346 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
|
yellowfive@57
|
347 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
348 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
349 container:AddChild(lbl)
|
yellowfive@57
|
350
|
yellowfive@57
|
351 local lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
352 lbl2:SetText(L.GearTipTitle)
|
yellowfive@57
|
353 lbl2:SetWidth(140)
|
yellowfive@57
|
354 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
|
yellowfive@57
|
355 lbl2:SetJustifyH("MIDDLE")
|
yellowfive@57
|
356 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
|
yellowfive@57
|
357 container:AddChild(lbl2)
|
yellowfive@57
|
358
|
yellowfive@57
|
359 lbl = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
360 lbl:SetText(L.GearTipText)
|
yellowfive@57
|
361 lbl:SetWidth(140)
|
yellowfive@57
|
362 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
363 lbl:SetJustifyH("MIDDLE")
|
yellowfive@57
|
364 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
|
yellowfive@57
|
365 container:AddChild(lbl)
|
yellowfive@57
|
366
|
yellowfive@57
|
367 lbl2 = AceGUI:Create("AmrUiLabel")
|
yellowfive@57
|
368 lbl2:SetText(L.GearTipCommands)
|
yellowfive@57
|
369 lbl2:SetWidth(130)
|
yellowfive@57
|
370 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
|
yellowfive@57
|
371 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
|
yellowfive@57
|
372 container:AddChild(lbl2)
|
yellowfive@57
|
373
|
yellowfive@57
|
374 --[[
|
yellowfive@57
|
375 local btnClean = AceGUI:Create("AmrUiButton")
|
yellowfive@57
|
376 btnClean:SetText(L.GearButtonCleanText)
|
yellowfive@57
|
377 btnClean:SetBackgroundColor(Amr.Colors.Orange)
|
yellowfive@57
|
378 btnClean:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
|
yellowfive@57
|
379 btnClean:SetWidth(120)
|
yellowfive@57
|
380 btnClean:SetHeight(26)
|
yellowfive@57
|
381 btnClean:SetPoint("BOTTOMLEFT", container.content, "BOTTOMLEFT", 0, 5)
|
yellowfive@57
|
382 btnClean:SetCallback("OnClick", function(widget) Amr:CleanBags() end)
|
yellowfive@57
|
383 container:AddChild(btnClean)
|
yellowfive@57
|
384 ]]
|
yellowfive@57
|
385
|
yellowfive@57
|
386 local t = AceGUI:Create("AmrUiTabGroup")
|
yellowfive@57
|
387 t:SetLayout("None")
|
yellowfive@57
|
388 t:SetTabs({
|
yellowfive@57
|
389 {text=L.GearTabPrimary, value="1", style="bold"},
|
yellowfive@57
|
390 {text=L.GearTabSecondary, value="2", style="bold"}
|
yellowfive@57
|
391 })
|
yellowfive@57
|
392 t:SetCallback("OnGroupSelected", onGearTabSelected)
|
yellowfive@57
|
393 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
|
yellowfive@57
|
394 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
|
yellowfive@57
|
395 container:AddChild(t)
|
yellowfive@57
|
396 _gearTabs = t;
|
yellowfive@57
|
397
|
yellowfive@61
|
398 local btnShop = AceGUI:Create("AmrUiButton")
|
yellowfive@61
|
399 btnShop:SetText(L.GearButtonShop)
|
yellowfive@61
|
400 btnShop:SetBackgroundColor(Amr.Colors.Blue)
|
yellowfive@61
|
401 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
|
yellowfive@61
|
402 btnShop:SetWidth(245)
|
yellowfive@61
|
403 btnShop:SetHeight(26)
|
yellowfive@61
|
404 btnShop:SetPoint("TOPRIGHT", container.content, "TOPRIGHT", -20, -25)
|
yellowfive@61
|
405 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
|
yellowfive@61
|
406 container:AddChild(btnShop)
|
yellowfive@61
|
407
|
yellowfive@61
|
408
|
yellowfive@57
|
409 if not _activeTab then
|
yellowfive@57
|
410 _activeTab = tostring(GetActiveSpecGroup())
|
yellowfive@57
|
411 end
|
yellowfive@57
|
412
|
yellowfive@57
|
413 t:SelectTab(_activeTab)
|
yellowfive@57
|
414 end
|
yellowfive@57
|
415
|
yellowfive@57
|
416 -- do cleanup when the gear tab is released
|
yellowfive@57
|
417 function Amr:ReleaseTabGear()
|
yellowfive@57
|
418 _gearTabs = nil
|
yellowfive@57
|
419 end
|
yellowfive@57
|
420
|
yellowfive@57
|
421 -- show and update the gear tab for the specified spec
|
yellowfive@57
|
422 function Amr:ShowGearTab(spec)
|
yellowfive@57
|
423 if not _gearTabs then return end
|
yellowfive@57
|
424
|
yellowfive@57
|
425 _activeTab = tostring(spec)
|
yellowfive@57
|
426 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
427 end
|
yellowfive@57
|
428
|
yellowfive@57
|
429 -- refresh display of the current gear tab
|
yellowfive@57
|
430 function Amr:RefreshGearTab()
|
yellowfive@57
|
431 if not _gearTabs then return end
|
yellowfive@57
|
432 _gearTabs:SelectTab(_activeTab)
|
yellowfive@57
|
433 end
|
yellowfive@57
|
434
|
yellowfive@57
|
435
|
yellowfive@57
|
436 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
437 -- Gear Set Management
|
yellowfive@57
|
438 ------------------------------------------------------------------------------------------------
|
yellowfive@57
|
439 local _waitingForSpec = 0
|
yellowfive@57
|
440 local _waitingForItemLock = nil
|
yellowfive@57
|
441 local _pendingEquip = nil
|
yellowfive@57
|
442
|
yellowfive@57
|
443 -- scan a bag for the best matching item
|
yellowfive@57
|
444 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
445 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
446 for slotId = 1, numSlots do
|
yellowfive@57
|
447 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
448 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
|
yellowfive@57
|
449 if itemLink then
|
yellowfive@57
|
450 local bagItem = Amr.ParseItemLink(itemLink)
|
yellowfive@57
|
451 if bagItem ~= nil then
|
yellowfive@57
|
452 local diff = countItemDifferences(item, bagItem)
|
yellowfive@57
|
453 if diff < bestDiff then
|
yellowfive@57
|
454 bestItem = { bag = bagId, slot = slotId }
|
yellowfive@57
|
455 bestDiff = diff
|
yellowfive@57
|
456 bestLink = itemLink
|
yellowfive@57
|
457 end
|
yellowfive@57
|
458 end
|
yellowfive@57
|
459 end
|
yellowfive@57
|
460 end
|
yellowfive@57
|
461 return bestItem, bestDiff, bestLink
|
yellowfive@57
|
462 end
|
yellowfive@57
|
463
|
yellowfive@57
|
464 -- find the first empty slot in the player's backpack+bags
|
yellowfive@57
|
465 local function findFirstEmptyBagSlot()
|
yellowfive@57
|
466
|
yellowfive@57
|
467 local bagIds = {}
|
yellowfive@57
|
468 table.insert(bagIds, BACKPACK_CONTAINER)
|
yellowfive@57
|
469 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@57
|
470 table.insert(bagIds, bagId)
|
yellowfive@57
|
471 end
|
yellowfive@57
|
472
|
yellowfive@57
|
473 for i, bagId in ipairs(bagIds) do
|
yellowfive@57
|
474 local numSlots = GetContainerNumSlots(bagId)
|
yellowfive@57
|
475 for slotId = 1, numSlots do
|
yellowfive@57
|
476 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
|
yellowfive@57
|
477 if not itemLink then
|
yellowfive@57
|
478 return bagId, slotId
|
yellowfive@57
|
479 end
|
yellowfive@57
|
480 end
|
yellowfive@57
|
481 end
|
yellowfive@57
|
482
|
yellowfive@57
|
483 return nil, nil
|
yellowfive@57
|
484 end
|
yellowfive@57
|
485
|
yellowfive@57
|
486 local function finishEquipGearSet()
|
yellowfive@57
|
487 if not _pendingEquip then return end
|
yellowfive@57
|
488
|
yellowfive@57
|
489 _pendingEquip.tries = _pendingEquip.tries + 1
|
yellowfive@57
|
490 if _pendingEquip.tries > 16 then
|
yellowfive@61
|
491 -- too many tries, just give up (shouldn't happen but just to be safe)
|
yellowfive@57
|
492 _pendingEquip = nil
|
yellowfive@57
|
493 else
|
yellowfive@57
|
494 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
|
yellowfive@57
|
495 Amr:EquipGearSet(_pendingEquip.spec)
|
yellowfive@57
|
496 end
|
yellowfive@57
|
497 end
|
yellowfive@57
|
498
|
yellowfive@57
|
499 -- equip the next slot in a pending equip
|
yellowfive@57
|
500 local function tryEquipNextItem()
|
yellowfive@57
|
501 if not _pendingEquip then return end
|
yellowfive@57
|
502
|
yellowfive@57
|
503 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
|
yellowfive@57
|
504
|
yellowfive@57
|
505 local bestItem = nil
|
yellowfive@57
|
506 local bestLink = nil
|
yellowfive@57
|
507 local bestDiff = 1000
|
yellowfive@57
|
508
|
yellowfive@57
|
509 -- find the best matching item
|
yellowfive@57
|
510
|
yellowfive@73
|
511 -- inventory
|
yellowfive@73
|
512 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
513 for bagId = 1, NUM_BAG_SLOTS do
|
yellowfive@73
|
514 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@73
|
515 end
|
yellowfive@73
|
516
|
yellowfive@61
|
517 -- equipped items, but skip slots we have just equipped (to avoid e.g. just moving 2 of the same item back and forth between mh oh weapon slots)
|
yellowfive@57
|
518 for slotNum = 1, #Amr.SlotIds do
|
yellowfive@57
|
519 local slotId = Amr.SlotIds[slotNum]
|
yellowfive@61
|
520 if not _pendingEquip.doneSlots[slotId] then
|
yellowfive@61
|
521 local itemLink = GetInventoryItemLink("player", slotId)
|
yellowfive@61
|
522 if itemLink then
|
yellowfive@61
|
523 local invItem = Amr.ParseItemLink(itemLink)
|
yellowfive@61
|
524 if invItem ~= nil then
|
yellowfive@61
|
525 local diff = countItemDifferences(item, invItem)
|
yellowfive@61
|
526 if diff < bestDiff then
|
yellowfive@61
|
527 bestItem = { slot = slotId }
|
yellowfive@61
|
528 bestDiff = diff
|
yellowfive@61
|
529 bestLink = itemLink
|
yellowfive@61
|
530 end
|
yellowfive@57
|
531 end
|
yellowfive@57
|
532 end
|
yellowfive@57
|
533 end
|
yellowfive@57
|
534 end
|
yellowfive@57
|
535
|
yellowfive@57
|
536 -- bank
|
yellowfive@67
|
537 bestItem, bestDiff, bestLink = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
538 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
|
yellowfive@67
|
539 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
|
yellowfive@57
|
540 end
|
yellowfive@57
|
541
|
yellowfive@57
|
542 ClearCursor()
|
yellowfive@57
|
543
|
yellowfive@57
|
544 if not bestItem then
|
yellowfive@57
|
545 -- stop if we can't find an item
|
yellowfive@57
|
546 Amr:Print(L.GearEquipErrorNotFound)
|
yellowfive@57
|
547 Amr:Print(L.GearEquipErrorNotFound2)
|
yellowfive@57
|
548 _pendingEquip = nil
|
yellowfive@57
|
549 return
|
yellowfive@57
|
550
|
yellowfive@71
|
551 elseif bestItem and bestItem.bag and (bestItem.bag == BANK_CONTAINER or bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS) then
|
yellowfive@57
|
552 -- find first empty bag slot
|
yellowfive@57
|
553 local invBag, invSlot = findFirstEmptyBagSlot()
|
yellowfive@57
|
554 if not invBag then
|
yellowfive@57
|
555 -- stop if bags are too full
|
yellowfive@57
|
556 Amr:Print(L.GearEquipErrorBagFull)
|
yellowfive@57
|
557 _pendingEquip = nil
|
yellowfive@57
|
558 return
|
yellowfive@57
|
559 end
|
yellowfive@57
|
560
|
yellowfive@57
|
561 -- move from bank to bag
|
yellowfive@57
|
562 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
563 PickupContainerItem(invBag, invSlot)
|
yellowfive@57
|
564
|
yellowfive@57
|
565 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
|
yellowfive@57
|
566 _waitingForItemLock = {
|
yellowfive@57
|
567 bagId = invBag,
|
yellowfive@57
|
568 slotId = invSlot
|
yellowfive@57
|
569 }
|
yellowfive@57
|
570
|
yellowfive@57
|
571 ClearCursor()
|
yellowfive@57
|
572
|
yellowfive@57
|
573 -- now we need to wait for game event to continue and try this item again after it is in our bag
|
yellowfive@57
|
574 return
|
yellowfive@57
|
575 else
|
yellowfive@59
|
576 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
|
yellowfive@57
|
577 -- if an item is not soulbound, then warn the user and quit
|
yellowfive@57
|
578 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
|
yellowfive@57
|
579 _pendingEquip = nil
|
yellowfive@57
|
580 return
|
yellowfive@57
|
581 else
|
yellowfive@57
|
582 local slotId = _pendingEquip.nextSlot
|
yellowfive@57
|
583
|
yellowfive@57
|
584 -- an item in the player's bags or already equipped, equip it
|
yellowfive@57
|
585 _pendingEquip.bag = bestItem.bag
|
yellowfive@57
|
586 _pendingEquip.slot = bestItem.slot
|
yellowfive@57
|
587 _pendingEquip.destSlot = slotId
|
yellowfive@57
|
588
|
yellowfive@57
|
589 if bestItem.bag then
|
yellowfive@57
|
590 PickupContainerItem(bestItem.bag, bestItem.slot)
|
yellowfive@57
|
591 else
|
yellowfive@57
|
592 PickupInventoryItem(bestItem.slot)
|
yellowfive@57
|
593 end
|
yellowfive@57
|
594 PickupInventoryItem(slotId)
|
yellowfive@57
|
595 ClearCursor()
|
yellowfive@61
|
596
|
yellowfive@61
|
597 -- wait for game events to continue
|
yellowfive@57
|
598 end
|
yellowfive@57
|
599 end
|
yellowfive@57
|
600
|
yellowfive@57
|
601 end
|
yellowfive@57
|
602
|
yellowfive@57
|
603 local function onItemUnlocked(bagId, slotId)
|
yellowfive@57
|
604
|
yellowfive@57
|
605 if _waitingForItemLock then
|
yellowfive@57
|
606 -- waiting on a move from bank to bags to complete, just continue as normal afterwards
|
yellowfive@57
|
607 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
|
yellowfive@57
|
608 _waitingForItemLock = nil
|
yellowfive@57
|
609 tryEquipNextItem()
|
yellowfive@57
|
610 end
|
yellowfive@57
|
611
|
yellowfive@57
|
612 elseif _pendingEquip and _pendingEquip.destSlot then
|
yellowfive@57
|
613 -- waiting on an item swap to complete successfully so that we can go on to the next item
|
yellowfive@57
|
614
|
yellowfive@57
|
615 -- inventory slot we're swapping to is still locked, can't continue yet
|
yellowfive@57
|
616 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
|
yellowfive@57
|
617
|
yellowfive@57
|
618 if _pendingEquip.bag then
|
yellowfive@57
|
619 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
|
yellowfive@57
|
620 -- the bag slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
621 if locked then return end
|
yellowfive@57
|
622 else
|
yellowfive@57
|
623 -- inventory slot we're swapping from is still locked, can't continue yet
|
yellowfive@57
|
624 if IsInventoryItemLocked(_pendingEquip.slot) then return end
|
yellowfive@57
|
625 end
|
yellowfive@57
|
626
|
yellowfive@57
|
627 -- move on to the next item, this item is done
|
yellowfive@61
|
628 _pendingEquip.doneSlots[_pendingEquip.destSlot] = true
|
yellowfive@57
|
629 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
|
yellowfive@57
|
630 _pendingEquip.destSlot = nil
|
yellowfive@57
|
631 _pendingEquip.bag = nil
|
yellowfive@57
|
632 _pendingEquip.slot = nil
|
yellowfive@57
|
633
|
yellowfive@57
|
634 _pendingEquip.remaining = _pendingEquip.remaining - 1
|
yellowfive@57
|
635 if _pendingEquip.remaining > 0 then
|
yellowfive@57
|
636 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
yellowfive@57
|
637 _pendingEquip.nextSlot = slotId
|
yellowfive@57
|
638 break
|
yellowfive@57
|
639 end
|
yellowfive@57
|
640 tryEquipNextItem()
|
yellowfive@57
|
641 else
|
yellowfive@57
|
642 finishEquipGearSet()
|
yellowfive@57
|
643 end
|
yellowfive@57
|
644
|
yellowfive@57
|
645 end
|
yellowfive@57
|
646 end
|
yellowfive@57
|
647
|
yellowfive@57
|
648 local function startEquipGearSet(spec)
|
yellowfive@57
|
649
|
yellowfive@57
|
650 local gear = Amr.db.char.GearSets[spec]
|
yellowfive@57
|
651 if not gear then
|
yellowfive@57
|
652 Amr:Print(L.GearEquipErrorEmpty)
|
yellowfive@57
|
653 return
|
yellowfive@57
|
654 end
|
yellowfive@57
|
655
|
yellowfive@57
|
656 local player = Amr:ExportCharacter()
|
yellowfive@57
|
657
|
yellowfive@57
|
658 local itemsToEquip = {}
|
yellowfive@57
|
659 local remaining = 0
|
yellowfive@57
|
660 local usedItems = {}
|
yellowfive@57
|
661 local firstSlot = nil
|
yellowfive@57
|
662
|
yellowfive@57
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663 -- check for items that need to be equipped
|
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664 for slotNum = 1, #Amr.SlotIds do
|
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665 local slotId = Amr.SlotIds[slotNum]
|
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|
666
|
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|
667 local old = player.Equipped[spec][slotId]
|
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668 old = Amr.ParseItemLink(old)
|
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|
669
|
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|
670 local new = gear[slotId]
|
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|
671 if new then
|
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|
672 local diff = countItemDifferences(old, new)
|
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|
673 if diff < 1000 then
|
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|
674 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
|
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|
675 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
|
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|
676 if bestDiff and bestDiff < diff then
|
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|
677 itemsToEquip[slotId] = new
|
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|
678 remaining = remaining + 1
|
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|
679 end
|
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|
680 else
|
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|
681 itemsToEquip[slotId] = new
|
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|
682 remaining = remaining + 1
|
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|
683 end
|
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|
684 end
|
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|
685 end
|
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|
686
|
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|
687 if remaining > 0 then
|
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|
688 _pendingEquip = {
|
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|
689 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
|
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|
690 spec = spec,
|
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|
691 itemsToEquip = itemsToEquip,
|
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|
692 remaining = remaining,
|
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|
693 doneSlots = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.doneSlots or {},
|
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|
694 nextSlot = firstSlot
|
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|
695 }
|
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|
696
|
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|
697 -- starting item
|
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|
698 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
|
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|
699 _pendingEquip.nextSlot = slotId
|
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|
700 break
|
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|
701 end
|
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|
702
|
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|
703 tryEquipNextItem()
|
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|
704 else
|
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|
705 _pendingEquip = nil
|
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|
706 end
|
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|
707 end
|
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|
708
|
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|
709 local function onActiveTalentGroupChanged()
|
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|
710 local auto = Amr.db.profile.options.autoGear
|
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|
711 local currentSpec = GetActiveSpecGroup()
|
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|
712
|
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|
713 if currentSpec == _waitingForSpec or auto then
|
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|
714 -- spec is what we want, now equip the gear
|
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|
715 startEquipGearSet(currentSpec)
|
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|
716 end
|
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|
717
|
yellowfive@57
|
718 _waitingForSpec = 0
|
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|
719 end
|
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|
720
|
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|
721 -- activate the specified spec and then equip the saved gear set for either primary (1) or secondary (2) spec
|
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|
722 function Amr:EquipGearSet(spec)
|
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|
723
|
yellowfive@57
|
724 -- if no argument, then toggle spec
|
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|
725 if not spec then
|
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|
726 spec = GetActiveSpecGroup() == 1 and 2 or 1
|
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|
727 end
|
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|
728
|
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|
729 -- allow some flexibility in the arguments
|
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|
730 if spec == "primary" or spec == "Primary" then spec = 1 end
|
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|
731 if spec == "secondary" or spec == "Secondary" then spec = 2 end
|
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|
732 if spec == "1" or spec == "2" then spec = tonumber(spec) end
|
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|
733
|
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|
734 -- only spec 1 or 2 are valid
|
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|
735 if spec ~= 1 and spec ~= 2 then return end
|
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|
736
|
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|
737 if UnitAffectingCombat("player") then
|
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|
738 Amr:Print(L.GearEquipErrorCombat)
|
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|
739 return
|
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|
740 end
|
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|
741
|
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|
742 _waitingForSpec = spec
|
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|
743
|
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|
744 local currentSpec = GetActiveSpecGroup()
|
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|
745 if currentSpec ~= spec then
|
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|
746 SetActiveSpecGroup(spec)
|
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|
747 else
|
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|
748 onActiveTalentGroupChanged()
|
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|
749 end
|
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|
750 end
|
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|
751
|
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|
752 -- moves any gear in bags to the bank if not part of main or off spec gear set
|
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|
753 function Amr:CleanBags()
|
yellowfive@57
|
754 -- TODO: implement
|
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|
755 end
|
yellowfive@57
|
756
|
yellowfive@57
|
757 function Amr:InitializeGear()
|
yellowfive@57
|
758 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
|
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|
759
|
yellowfive@57
|
760 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
|
yellowfive@57
|
761 if unitID and unitID ~= "player" then return end
|
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|
762 Amr:RefreshGearTab()
|
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|
763 end)
|
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|
764
|
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|
765 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
|
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|
766 end |