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1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
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2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
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3 local AceGUI = LibStub("AceGUI-3.0")
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4
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5 local _lastExport = nil
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6 local _txt = nil
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7
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8 local function createLabel(container, text, width)
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9 local lbl = AceGUI:Create("AmrUiLabel")
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10 lbl:SetWidth(width or 800)
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11 lbl:SetText(text)
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12 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.Text))
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13 container:AddChild(lbl)
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14 return lbl
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15 end
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16
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17 local function onSplashClose()
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18 Amr:HideCover()
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19 Amr.db.char.FirstUse = false
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20 end
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21
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22 -- render a splash screen with first-time help
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23 local function renderSplash(container)
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24 local panel = Amr:RenderCoverChrome(container, 700, 450)
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25
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26 local lbl = createLabel(panel, L.ExportSplashTitle, 650)
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27 lbl:SetJustifyH("CENTER")
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28 lbl:SetFont(Amr.CreateFont("Bold", 24, Amr.Colors.TextHeaderActive))
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29 lbl:SetPoint("TOP", panel.content, "TOP", 0, -10)
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30
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31 local lbl2 = createLabel(panel, L.ExportSplashSubtitle, 650)
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32 lbl2:SetJustifyH("CENTER")
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33 lbl2:SetFont(Amr.CreateFont("Bold", 18, Amr.Colors.TextTan))
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34 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -20)
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35
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36 lbl = createLabel(panel, L.ExportSplash1, 650)
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37 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.Text))
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38 lbl:SetPoint("TOPLEFT", lbl2.frame, "BOTTOMLEFT", 0, -70)
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39
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40 lbl2 = createLabel(panel, L.ExportSplash2, 650)
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41 lbl2:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.Text))
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42 lbl2:SetPoint("TOPLEFT", lbl.frame, "BOTTOMLEFT", 0, -15)
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43
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44 lbl = createLabel(panel, L.ExportSplash3, 650)
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45 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.Text))
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46 lbl:SetPoint("TOPLEFT", lbl2.frame, "BOTTOMLEFT", 0, -15)
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47
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48 local btn = AceGUI:Create("AmrUiButton")
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49 btn:SetText(L.ExportSplashClose)
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50 btn:SetBackgroundColor(Amr.Colors.Green)
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51 btn:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
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52 btn:SetWidth(120)
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53 btn:SetHeight(28)
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54 btn:SetPoint("BOTTOM", panel.content, "BOTTOM", 0, 20)
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55 btn:SetCallback("OnClick", onSplashClose)
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56 panel:AddChild(btn)
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57 end
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58
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59 -- renders the main UI for the Export tab
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60 function Amr:RenderTabExport(container)
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61
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62 local lbl = createLabel(container, L.ExportTitle)
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63 lbl:SetFont(Amr.CreateFont("Bold", 24, Amr.Colors.TextHeaderActive))
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64 lbl:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -40)
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65
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66 local lbl2 = createLabel(container, L.ExportHelp1)
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67 lbl2:SetPoint("TOPLEFT", lbl.frame, "BOTTOMLEFT", 0, -10)
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68
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69 lbl = createLabel(container, L.ExportHelp2)
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70 lbl:SetPoint("TOPLEFT", lbl2.frame, "BOTTOMLEFT", 0, -10)
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71
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72 lbl2 = createLabel(container, L.ExportHelp3)
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73 lbl2:SetPoint("TOPLEFT", lbl.frame, "BOTTOMLEFT", 0, -10)
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74
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75 lbl = createLabel(container, L.ExportHelp4)
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76 lbl:SetPoint("TOPLEFT", lbl2.frame, "BOTTOMLEFT", 0, -10)
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77
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78 _txt = AceGUI:Create("AmrUiTextarea")
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79 _txt:SetWidth(800)
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80 _txt:SetHeight(300)
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81 _txt:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -20)
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82 _txt:SetFont(Amr.CreateFont("Regular", 12, Amr.Colors.Text))
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83 container:AddChild(_txt)
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84
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85 local data = self:ExportCharacter()
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86 local txt = Amr.Serializer:SerializePlayerData(data, true)
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87 _txt:SetText(txt)
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88 _txt:SetFocus(true)
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89
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90 -- update shopping list data
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91 Amr:UpdateShoppingData(data)
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92
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93 -- show help splash if first time a user is using this
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94 if Amr.db.char.FirstUse then
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95 Amr:ShowCover(renderSplash)
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96 AceGUI:ClearFocus()
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97 end
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98 end
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99
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100 function Amr:ReleaseTabExport()
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101 end
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102
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103 function Amr:GetExportText()
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104 return _txt:GetText()
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105 end
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106
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107
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108 -- use some local variables to deal with the fact that a user can close the bank before a scan completes
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109 local _lastBankBagId = nil
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110 local _lastBankSlotId = nil
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111
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112 local function scanBag(bagId, isBank, bagTable, bagItemsWithCount)
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113 local numSlots = GetContainerNumSlots(bagId)
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114 for slotId = 1, numSlots do
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115 local _, itemCount, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
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116 if itemLink ~= nil then
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117 local itemData = Amr.Serializer.ParseItemLink(itemLink)
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118 if itemData ~= nil then
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119 -- only add equippable items to bag data
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120 if IsEquippableItem(itemLink) or Amr.SetTokenIds[itemData.id] then
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121 if isBank then
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122 _lastBankBagId = bagId
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123 _lastBankSlotId = slotId
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124 end
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125
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126 table.insert(bagTable, itemLink)
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127 end
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128
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129 -- all items and counts, used for e.g. shopping list and reagents, etc.
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130 if bagItemsWithCount then
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131 if bagItemsWithCount[itemData.id] then
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132 bagItemsWithCount[itemData.id] = bagItemsWithCount[itemData.id] + itemCount
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133 else
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134 bagItemsWithCount[itemData.id] = itemCount
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135 end
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136 end
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137 end
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138 end
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139 end
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140 end
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141
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142 -- get the player's current gear and save it, also returns the data from GetPlayerData for efficiency
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143 local function getEquipped()
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144 local data = Amr.Serializer:GetPlayerData(Amr.db.char.SubSpecs)
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145 local spec = GetActiveSpecGroup()
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146
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147 Amr.db.char.Equipped[spec] = data.Equipped[spec]
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148 Amr.db.char.SubSpecs[spec] = data.SubSpecs[spec]
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149
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150 return data
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151 end
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152
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153 local function scanBags()
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154
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155 local bagItems = {}
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156 local itemsAndCounts = {}
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157
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158 scanBag(BACKPACK_CONTAINER, false, bagItems, itemsAndCounts) -- backpack
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159 for bagId = 1, NUM_BAG_SLOTS do
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160 scanBag(bagId, false, bagItems, itemsAndCounts)
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161 end
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162
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163 Amr.db.char.BagItems = bagItems
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164 Amr.db.char.BagItemsAndCounts = itemsAndCounts
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165 end
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166
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167 -- scan the player's bank and save the contents, must be at the bank
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168 local function scanBank()
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169
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170 local bankItems = {}
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171 local itemsAndCounts = {}
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172
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173 scanBag(BANK_CONTAINER, true, bankItems, itemsAndCounts)
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174 scanBag(REAGENTBANK_CONTAINER, true, bankItems, itemsAndCounts)
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175 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
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176 scanBag(bagId, true, bankItems, itemsAndCounts)
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177 end
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178
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179 -- see if the scan completed before the window closed, otherwise we don't overwrite with partial data
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180 if _lastBankBagId ~= nil then
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181 local itemLink = GetContainerItemLink(_lastBankBagId, _lastBankSlotId)
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182 if itemLink ~= nil then --still open
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183 Amr.db.char.BankItems = bankItems
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184 Amr.db.char.BankItemsAndCounts = itemsAndCounts
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185 end
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186 end
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187
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188 end
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189
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190 -- scan the player's void storage and save the contents, must be at void storage
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191 local function scanVoid()
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192
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193 if IsVoidStorageReady() then
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194 local voidItems = {}
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195 local VOID_STORAGE_MAX = 80
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196 local VOID_STORAGE_PAGES = 2
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197
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198 for page = 1,VOID_STORAGE_PAGES do
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199 for i = 1,VOID_STORAGE_MAX do
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200 local itemId = GetVoidItemInfo(page, i)
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201 if itemId then
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202 local itemLink = GetVoidItemHyperlinkString(((page - 1) * VOID_STORAGE_MAX) + i);
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203 if itemLink then
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204 tinsert(voidItems, itemLink)
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205 end
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206 end
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207 end
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208 end
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209
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210 Amr.db.char.VoidItems = voidItems
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211 end
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212
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213 end
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214
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215 local function getRepStanding(factionId)
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216 local name, description, standingId, _ = GetFactionInfoByID(factionId)
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217 return standingId - 1; -- our rep enum correspond to what the armory returns, are 1 less than what the game returns
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218 end
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219
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220 local function getReputations()
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221 local reps = {}
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222
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223 local repList = {1375,1376,1270,1269,1341,1337,1387,1388,1435}
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224 for i, repId in pairs(repList) do
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225 local standing = getRepStanding(repId)
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226 if standing >= 0 then
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227 reps[repId] = standing
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228 end
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229 end
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230
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231 return reps
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232 end
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233
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234 -- Returns a data object containing all information about the current player needed for an export:
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235 -- gear, spec, reputations, bag, bank, and void storage items.
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236 function Amr:ExportCharacter()
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237
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238 local data = getEquipped()
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239 scanBags()
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240
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241 -- get extra data that is not necessary for the base serializer, but that we add here for completeness
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242 data.Equipped = Amr.db.char.Equipped
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243 data.Reputations = getReputations()
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244 data.BagItems = Amr.db.char.BagItems
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245 data.BankItems = Amr.db.char.BankItems
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246 data.VoidItems = Amr.db.char.VoidItems
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247
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248 return data
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249 end
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250
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251 function Amr:InitializeExport()
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252 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
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253 if unitID and unitID ~= "player" then return end
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254 getEquipped()
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255 end)
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256 end
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257
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258 Amr:AddEventHandler("BANKFRAME_OPENED", scanBank)
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259 Amr:AddEventHandler("PLAYERBANKSLOTS_CHANGED", scanBank)
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260
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261 Amr:AddEventHandler("VOID_STORAGE_OPEN", scanVoid)
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262 Amr:AddEventHandler("VOID_STORAGE_CONTENTS_UPDATE", scanVoid)
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263 Amr:AddEventHandler("VOID_STORAGE_DEPOSIT_UPDATE", scanVoid)
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264 Amr:AddEventHandler("VOID_STORAGE_UPDATE", scanVoid)
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