annotate Gear.lua @ 59:ee701ce45354 v22

Couple minor bug fixes, added french localization.
author yellowfive
date Sun, 07 Jun 2015 14:28:59 -0700
parents 01b63b8ed811
children cf2b6b9a8337
rev   line source
yellowfive@57 1 local Amr = LibStub("AceAddon-3.0"):GetAddon("AskMrRobot")
yellowfive@57 2 local L = LibStub("AceLocale-3.0"):GetLocale("AskMrRobot", true)
yellowfive@57 3 local AceGUI = LibStub("AceGUI-3.0")
yellowfive@57 4
yellowfive@57 5 local _gearTabs
yellowfive@57 6 local _activeTab
yellowfive@57 7
yellowfive@57 8 -- Returns a number indicating how different two items are (0 means the same, higher means more different)
yellowfive@57 9 local function countItemDifferences(item1, item2)
yellowfive@57 10 if item1 == nil and item2 == nil then return 0 end
yellowfive@57 11
yellowfive@57 12 -- different items (id + bonus ids + suffix, constitutes a different physical drop)
yellowfive@57 13 if Amr.GetItemUniqueId(item1, true) ~= Amr.GetItemUniqueId(item2, true) then
yellowfive@57 14 return 1000
yellowfive@57 15 end
yellowfive@57 16
yellowfive@57 17 -- different upgrade levels of the same item (only for older gear, player has control over upgrade level)
yellowfive@57 18 if item1.upgradeId ~= item2.upgradeId then
yellowfive@57 19 return 100
yellowfive@57 20 end
yellowfive@57 21
yellowfive@57 22 -- different gems
yellowfive@57 23 local gemDiffs = 0
yellowfive@57 24 for i = 1, 3 do
yellowfive@57 25 if item1.gemIds[i] ~= item2.gemIds[i] then
yellowfive@57 26 gemDiffs = gemDiffs + 1
yellowfive@57 27 end
yellowfive@57 28 end
yellowfive@57 29
yellowfive@57 30 -- different enchants
yellowfive@57 31 local enchantDiff = 0
yellowfive@57 32 if item1.enchantId ~= item2.enchantId then
yellowfive@57 33 enchantDiff = 1
yellowfive@57 34 end
yellowfive@57 35
yellowfive@57 36 return gemDiffs + enchantDiff
yellowfive@57 37 end
yellowfive@57 38
yellowfive@57 39 -- given a table of items (keyed or indexed doesn't matter) find closest match to item, or nil if none are a match
yellowfive@57 40 local function findMatchingItemFromTable(item, list, bestLink, bestItem, bestDiff, bestLoc, usedItems, tableType)
yellowfive@57 41 if not list then return nil end
yellowfive@57 42
yellowfive@57 43 for k,v in pairs(list) do
yellowfive@57 44 local listItem = Amr.ParseItemLink(v)
yellowfive@57 45 if listItem then
yellowfive@57 46 local diff = countItemDifferences(item, listItem)
yellowfive@57 47 if diff < bestDiff then
yellowfive@57 48 -- each physical item can only be used once, the usedItems table has items we can't use in this search
yellowfive@57 49 local key = string.format("%s_%s", tableType, k)
yellowfive@57 50 if not usedItems[key] then
yellowfive@57 51 bestLink = v
yellowfive@57 52 bestItem = listItem
yellowfive@57 53 bestDiff = diff
yellowfive@57 54 bestLoc = string.format("%s_%s", tableType, k)
yellowfive@57 55 end
yellowfive@57 56 end
yellowfive@57 57 if diff == 0 then break end
yellowfive@57 58 end
yellowfive@57 59 end
yellowfive@57 60
yellowfive@57 61 return bestLink, bestItem, bestDiff, bestLoc
yellowfive@57 62 end
yellowfive@57 63
yellowfive@57 64 -- search the player's equipped gear, bag, bank, and void storage for an item that best matches the specified item
yellowfive@57 65 function Amr:FindMatchingItem(item, player, usedItems)
yellowfive@57 66 if not item then return nil end
yellowfive@57 67
yellowfive@57 68 local equipped = player.Equipped and player.Equipped[player.ActiveSpec] or nil
yellowfive@57 69 local bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, equipped, nil, nil, 1000, nil, usedItems, "equip")
yellowfive@57 70 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BagItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bag")
yellowfive@57 71 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.BankItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "bank")
yellowfive@57 72 bestLink, bestItem, bestDiff, bestLoc = findMatchingItemFromTable(item, player.VoidItems, bestLink, bestItem, bestDiff, bestLoc, usedItems, "void")
yellowfive@57 73
yellowfive@57 74 if bestDiff >= 1000 then
yellowfive@57 75 return nil, nil, 1000
yellowfive@57 76 else
yellowfive@57 77 usedItems[bestLoc] = true
yellowfive@57 78 return bestLink, bestItem, bestDiff
yellowfive@57 79 end
yellowfive@57 80 end
yellowfive@57 81
yellowfive@57 82 local function renderEmptyGear(container)
yellowfive@57 83
yellowfive@57 84 local panelBlank = AceGUI:Create("AmrUiPanel")
yellowfive@57 85 panelBlank:SetLayout("None")
yellowfive@57 86 panelBlank:SetBackgroundColor(Amr.Colors.Black, 0.4)
yellowfive@57 87 panelBlank:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 88 panelBlank:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 89 container:AddChild(panelBlank)
yellowfive@57 90
yellowfive@57 91 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 92 lbl:SetText(L.GearBlank)
yellowfive@57 93 lbl:SetWidth(700)
yellowfive@57 94 lbl:SetJustifyH("MIDDLE")
yellowfive@57 95 lbl:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 96 lbl:SetPoint("BOTTOM", panelBlank.content, "CENTER", 0, 20)
yellowfive@57 97 panelBlank:AddChild(lbl)
yellowfive@57 98
yellowfive@57 99 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 100 lbl2:SetText(L.GearBlank2)
yellowfive@57 101 lbl2:SetWidth(700)
yellowfive@57 102 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 103 lbl2:SetFont(Amr.CreateFont("Italic", 16, Amr.Colors.TextTan))
yellowfive@57 104 lbl2:SetPoint("TOP", lbl.frame, "CENTER", 0, -20)
yellowfive@57 105 panelBlank:AddChild(lbl2)
yellowfive@57 106 end
yellowfive@57 107
yellowfive@57 108 local function renderGear(spec, container)
yellowfive@57 109
yellowfive@57 110 local player = Amr:ExportCharacter()
yellowfive@57 111 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 112 local equipped = player.Equipped[player.ActiveSpec]
yellowfive@57 113
yellowfive@57 114 if not gear then
yellowfive@57 115 -- no gear has been imported for this spec so show a message
yellowfive@57 116 renderEmptyGear(container)
yellowfive@57 117 else
yellowfive@57 118 local panelGear = AceGUI:Create("AmrUiPanel")
yellowfive@57 119 panelGear:SetLayout("None")
yellowfive@57 120 panelGear:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 121 panelGear:SetPoint("TOPLEFT", container.content, "TOPLEFT", 6, 0)
yellowfive@57 122 panelGear:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT", -300, 0)
yellowfive@57 123 container:AddChild(panelGear)
yellowfive@57 124
yellowfive@57 125 local panelMods = AceGUI:Create("AmrUiPanel")
yellowfive@57 126 panelMods:SetLayout("None")
yellowfive@57 127 panelMods:SetPoint("TOPLEFT", panelGear.frame, "TOPRIGHT", 15, 0)
yellowfive@57 128 panelMods:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 129 panelMods:SetBackgroundColor(Amr.Colors.Black, 0.3)
yellowfive@57 130 container:AddChild(panelMods)
yellowfive@57 131
yellowfive@57 132 -- spec icon
yellowfive@57 133 local icon = AceGUI:Create("AmrUiIcon")
yellowfive@57 134 icon:SetIconBorderColor(Amr.Colors.Classes[player.Class])
yellowfive@57 135 icon:SetWidth(48)
yellowfive@57 136 icon:SetHeight(48)
yellowfive@57 137
yellowfive@57 138 local iconSpec
yellowfive@57 139 if player.SubSpecs[spec] then
yellowfive@57 140 iconSpec = player.SubSpecs[spec]
yellowfive@57 141 else
yellowfive@57 142 iconSpec = player.Specs[spec]
yellowfive@57 143 end
yellowfive@57 144
yellowfive@57 145 icon:SetIcon("Interface\\Icons\\" .. Amr.SpecIcons[iconSpec])
yellowfive@57 146 icon:SetPoint("TOPLEFT", panelGear.content, "TOPLEFT", 10, -10)
yellowfive@57 147 panelGear:AddChild(icon)
yellowfive@57 148
yellowfive@57 149 local btnEquip = AceGUI:Create("AmrUiButton")
yellowfive@57 150 btnEquip:SetText(L.GearButtonEquip(spec))
yellowfive@57 151 btnEquip:SetBackgroundColor(Amr.Colors.Green)
yellowfive@57 152 btnEquip:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 153 btnEquip:SetWidth(300)
yellowfive@57 154 btnEquip:SetHeight(26)
yellowfive@57 155 btnEquip:SetPoint("LEFT", icon.frame, "RIGHT", 40, 0)
yellowfive@57 156 btnEquip:SetPoint("RIGHT", panelGear.content, "RIGHT", -40, 0)
yellowfive@57 157 btnEquip:SetCallback("OnClick", function(widget)
yellowfive@57 158 Amr:EquipGearSet(spec)
yellowfive@57 159 end)
yellowfive@57 160 panelGear:AddChild(btnEquip)
yellowfive@57 161
yellowfive@57 162 local btnShop = AceGUI:Create("AmrUiButton")
yellowfive@57 163 btnShop:SetText(L.GearButtonShop)
yellowfive@57 164 btnShop:SetBackgroundColor(Amr.Colors.Blue)
yellowfive@57 165 btnShop:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 166 btnShop:SetWidth(300)
yellowfive@57 167 btnShop:SetHeight(26)
yellowfive@57 168 btnShop:SetPoint("LEFT", btnEquip.frame, "RIGHT", 75, 0)
yellowfive@57 169 btnShop:SetPoint("RIGHT", panelMods.content, "RIGHT", -20, 0)
yellowfive@57 170 btnShop:SetCallback("OnClick", function(widget) Amr:ShowShopWindow() end)
yellowfive@57 171 panelMods:AddChild(btnShop)
yellowfive@57 172
yellowfive@57 173 -- each physical item can only be used once, this tracks ones we have already used
yellowfive@57 174 local usedItems = {}
yellowfive@57 175
yellowfive@57 176 -- gear list
yellowfive@57 177 local prevElem = icon
yellowfive@57 178 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 179 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 180
yellowfive@57 181 local equippedItemLink = equipped and equipped[slotId] or nil
yellowfive@57 182 local equippedItem = Amr.ParseItemLink(equippedItemLink)
yellowfive@57 183 local optimalItem = gear[slotId]
yellowfive@57 184 local optimalItemLink = Amr.CreateItemLink(optimalItem)
yellowfive@57 185
yellowfive@57 186 -- see if item is currently equipped, is false if don't have any item for that slot (e.g. OH for a 2-hander)
yellowfive@57 187 local isEquipped = false
yellowfive@57 188 if equippedItem and optimalItem and Amr.GetItemUniqueId(equippedItem) == Amr.GetItemUniqueId(optimalItem) then
yellowfive@57 189 isEquipped = true
yellowfive@57 190 end
yellowfive@57 191
yellowfive@57 192 -- find the item in the player's inventory that best matches what the optimization wants to use
yellowfive@57 193 local matchItemLink, matchItem = Amr:FindMatchingItem(optimalItem, player, usedItems)
yellowfive@57 194
yellowfive@57 195 -- slot label
yellowfive@57 196 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 197 lbl:SetText(Amr.SlotDisplayText[slotId])
yellowfive@57 198 lbl:SetWidth(85)
yellowfive@57 199 lbl:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 200 lbl:SetPoint("TOPLEFT", prevElem.frame, "BOTTOMLEFT", 0, -12)
yellowfive@57 201 panelGear:AddChild(lbl)
yellowfive@57 202 prevElem = lbl
yellowfive@57 203
yellowfive@57 204 -- ilvl label
yellowfive@57 205 local lblIlvl = AceGUI:Create("AmrUiLabel")
yellowfive@57 206 lblIlvl:SetWidth(45)
yellowfive@57 207 lblIlvl:SetFont(Amr.CreateFont("Italic", 14, Amr.Colors.TextTan))
yellowfive@57 208 lblIlvl:SetPoint("TOPLEFT", lbl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 209 panelGear:AddChild(lblIlvl)
yellowfive@57 210
yellowfive@57 211 -- equipped label
yellowfive@57 212 local lblEquipped = AceGUI:Create("AmrUiLabel")
yellowfive@57 213 lblEquipped:SetWidth(20)
yellowfive@57 214 lblEquipped:SetFont(Amr.CreateFont("Regular", 14, Amr.Colors.White))
yellowfive@57 215 lblEquipped:SetPoint("TOPLEFT", lblIlvl.frame, "TOPRIGHT", 0, 0)
yellowfive@57 216 lblEquipped:SetText(isEquipped and "E" or "")
yellowfive@57 217 panelGear:AddChild(lblEquipped)
yellowfive@57 218
yellowfive@57 219 -- item name/link label
yellowfive@57 220 local lblItem = AceGUI:Create("AmrUiLabel")
yellowfive@57 221 lblItem:SetWordWrap(false)
yellowfive@57 222 lblItem:SetWidth(345)
yellowfive@57 223 lblItem:SetFont(Amr.CreateFont(isEquipped and "Regular" or "Bold", isEquipped and 14 or 15, Amr.Colors.White))
yellowfive@57 224 lblItem:SetPoint("TOPLEFT", lblEquipped.frame, "TOPRIGHT", 0, 0)
yellowfive@57 225 panelGear:AddChild(lblItem)
yellowfive@57 226
yellowfive@57 227 -- fill the name/ilvl labels, which may require asynchronous loading of item information
yellowfive@57 228 if optimalItemLink then
yellowfive@57 229 Amr.GetItemInfo(optimalItemLink, function(obj, name, link, quality, iLevel)
yellowfive@57 230 -- set item name, tooltip, and ilvl
yellowfive@57 231 obj.nameLabel:SetText(link:gsub("%[", ""):gsub("%]", ""))
yellowfive@57 232 Amr:SetItemTooltip(obj.nameLabel, link)
yellowfive@57 233 obj.ilvlLabel:SetText(iLevel)
yellowfive@57 234 end, { ilvlLabel = lblIlvl, nameLabel = lblItem })
yellowfive@57 235 end
yellowfive@57 236
yellowfive@57 237 -- modifications
yellowfive@57 238 if optimalItem then
yellowfive@57 239 local itemInfo = Amr.db.char.ExtraItemData[spec][optimalItem.id]
yellowfive@57 240
yellowfive@57 241 -- gems
yellowfive@57 242 if itemInfo and itemInfo.socketColors then
yellowfive@57 243 for i = 1, #itemInfo.socketColors do
yellowfive@57 244 local g = optimalItem.gemIds[i]
yellowfive@57 245 local isGemEquipped = g ~= 0 and matchItem and matchItem.gemIds and matchItem.gemIds[i] == g
yellowfive@57 246
yellowfive@57 247 -- highlight for gem that doesn't match
yellowfive@57 248 local socketBorder = AceGUI:Create("AmrUiPanel")
yellowfive@57 249 socketBorder:SetLayout("None")
yellowfive@57 250 socketBorder:SetBackgroundColor(Amr.Colors.Black, isGemEquipped and 0 or 1)
yellowfive@57 251 socketBorder:SetWidth(26)
yellowfive@57 252 socketBorder:SetHeight(26)
yellowfive@57 253 socketBorder:SetPoint("LEFT", lblItem.frame, "RIGHT", 30, 0)
yellowfive@57 254 if isGemEquipped then
yellowfive@57 255 socketBorder:SetAlpha(0.3)
yellowfive@57 256 end
yellowfive@57 257 panelMods:AddChild(socketBorder)
yellowfive@57 258
yellowfive@57 259 local socketBg = AceGUI:Create("AmrUiIcon")
yellowfive@57 260 socketBg:SetLayout("None")
yellowfive@57 261 socketBg:SetBorderWidth(2)
yellowfive@57 262 socketBg:SetIconBorderColor(Amr.Colors.Green, isGemEquipped and 0 or 1)
yellowfive@57 263 socketBg:SetWidth(24)
yellowfive@57 264 socketBg:SetHeight(24)
yellowfive@57 265 socketBg:SetPoint("TOPLEFT", socketBorder.content, "TOPLEFT", 1, -1)
yellowfive@57 266 socketBorder:AddChild(socketBg)
yellowfive@57 267
yellowfive@57 268 local socketIcon = AceGUI:Create("AmrUiIcon")
yellowfive@57 269 socketIcon:SetBorderWidth(1)
yellowfive@57 270 socketIcon:SetIconBorderColor(Amr.Colors.White)
yellowfive@57 271 socketIcon:SetWidth(18)
yellowfive@57 272 socketIcon:SetHeight(18)
yellowfive@57 273 socketIcon:SetPoint("CENTER", socketBg.content, "CENTER")
yellowfive@57 274 socketBg:AddChild(socketIcon)
yellowfive@57 275
yellowfive@57 276 -- get icon for optimized gem
yellowfive@57 277 if g ~= 0 then
yellowfive@57 278 local gemInfo = Amr.db.char.ExtraGemData[spec][g]
yellowfive@57 279 if gemInfo then
yellowfive@57 280 Amr.GetItemInfo(gemInfo.id, function(obj, name, link, quality, iLevel, reqLevel, class, subclass, maxStack, equipSlot, texture)
yellowfive@57 281 -- set icon and a tooltip
yellowfive@57 282 obj:SetIcon(texture)
yellowfive@57 283 Amr:SetItemTooltip(obj, link)
yellowfive@57 284 end, socketIcon)
yellowfive@57 285 end
yellowfive@57 286 end
yellowfive@57 287 end
yellowfive@57 288 end
yellowfive@57 289
yellowfive@57 290 -- enchant
yellowfive@57 291 if optimalItem.enchantId and optimalItem.enchantId ~= 0 then
yellowfive@57 292 local isEnchantEquipped = matchItem and matchItem.enchantId and matchItem.enchantId == optimalItem.enchantId
yellowfive@57 293
yellowfive@57 294 local lblEnchant = AceGUI:Create("AmrUiLabel")
yellowfive@57 295 lblEnchant:SetWordWrap(false)
yellowfive@57 296 lblEnchant:SetWidth(170)
yellowfive@57 297 lblEnchant:SetFont(Amr.CreateFont(isEnchantEquipped and "Regular" or "Bold", 14, isEnchantEquipped and Amr.Colors.TextGray or Amr.Colors.White))
yellowfive@57 298 lblEnchant:SetPoint("TOPLEFT", lblItem.frame, "TOPRIGHT", 130, 0)
yellowfive@57 299
yellowfive@57 300 local enchInfo = Amr.db.char.ExtraEnchantData[spec][optimalItem.enchantId]
yellowfive@57 301 if enchInfo then
yellowfive@57 302 lblEnchant:SetText(enchInfo.text)
yellowfive@57 303
yellowfive@57 304 Amr.GetItemInfo(enchInfo.itemId, function(obj, name, link)
yellowfive@57 305 Amr:SetItemTooltip(obj, link)
yellowfive@57 306 end, lblEnchant)
yellowfive@57 307 --Amr:SetSpellTooltip(lblEnchant, enchInfo.spellId)
yellowfive@57 308 end
yellowfive@57 309 panelMods:AddChild(lblEnchant)
yellowfive@57 310 end
yellowfive@57 311 end
yellowfive@57 312
yellowfive@57 313 prevElem = lbl
yellowfive@57 314 end
yellowfive@57 315 end
yellowfive@57 316 end
yellowfive@57 317
yellowfive@57 318 local function onGearTabSelected(container, event, group)
yellowfive@57 319 container:ReleaseChildren()
yellowfive@57 320 _activeTab = group
yellowfive@57 321 renderGear(tonumber(group), container)
yellowfive@57 322 end
yellowfive@57 323
yellowfive@57 324 local function onImportClick(widget)
yellowfive@57 325 Amr:ShowImportWindow()
yellowfive@57 326 end
yellowfive@57 327
yellowfive@57 328 -- renders the main UI for the Gear tab
yellowfive@57 329 function Amr:RenderTabGear(container)
yellowfive@57 330
yellowfive@57 331 local btnImport = AceGUI:Create("AmrUiButton")
yellowfive@57 332 btnImport:SetText(L.GearButtonImportText)
yellowfive@57 333 btnImport:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 334 btnImport:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 335 btnImport:SetWidth(120)
yellowfive@57 336 btnImport:SetHeight(26)
yellowfive@57 337 btnImport:SetPoint("TOPLEFT", container.content, "TOPLEFT", 0, -81)
yellowfive@57 338 btnImport:SetCallback("OnClick", onImportClick)
yellowfive@57 339 container:AddChild(btnImport)
yellowfive@57 340
yellowfive@57 341 local lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 342 lbl:SetText(L.GearImportNote)
yellowfive@57 343 lbl:SetWidth(100)
yellowfive@57 344 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.TextTan))
yellowfive@57 345 lbl:SetJustifyH("MIDDLE")
yellowfive@57 346 lbl:SetPoint("TOP", btnImport.frame, "BOTTOM", 0, -5)
yellowfive@57 347 container:AddChild(lbl)
yellowfive@57 348
yellowfive@57 349 local lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 350 lbl2:SetText(L.GearTipTitle)
yellowfive@57 351 lbl2:SetWidth(140)
yellowfive@57 352 lbl2:SetFont(Amr.CreateFont("Italic", 20, Amr.Colors.Text))
yellowfive@57 353 lbl2:SetJustifyH("MIDDLE")
yellowfive@57 354 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 0, -50)
yellowfive@57 355 container:AddChild(lbl2)
yellowfive@57 356
yellowfive@57 357 lbl = AceGUI:Create("AmrUiLabel")
yellowfive@57 358 lbl:SetText(L.GearTipText)
yellowfive@57 359 lbl:SetWidth(140)
yellowfive@57 360 lbl:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 361 lbl:SetJustifyH("MIDDLE")
yellowfive@57 362 lbl:SetPoint("TOP", lbl2.frame, "BOTTOM", 0, -5)
yellowfive@57 363 container:AddChild(lbl)
yellowfive@57 364
yellowfive@57 365 lbl2 = AceGUI:Create("AmrUiLabel")
yellowfive@57 366 lbl2:SetText(L.GearTipCommands)
yellowfive@57 367 lbl2:SetWidth(130)
yellowfive@57 368 lbl2:SetFont(Amr.CreateFont("Italic", 12, Amr.Colors.Text))
yellowfive@57 369 lbl2:SetPoint("TOP", lbl.frame, "BOTTOM", 10, -5)
yellowfive@57 370 container:AddChild(lbl2)
yellowfive@57 371
yellowfive@57 372 --[[
yellowfive@57 373 local btnClean = AceGUI:Create("AmrUiButton")
yellowfive@57 374 btnClean:SetText(L.GearButtonCleanText)
yellowfive@57 375 btnClean:SetBackgroundColor(Amr.Colors.Orange)
yellowfive@57 376 btnClean:SetFont(Amr.CreateFont("Bold", 16, Amr.Colors.White))
yellowfive@57 377 btnClean:SetWidth(120)
yellowfive@57 378 btnClean:SetHeight(26)
yellowfive@57 379 btnClean:SetPoint("BOTTOMLEFT", container.content, "BOTTOMLEFT", 0, 5)
yellowfive@57 380 btnClean:SetCallback("OnClick", function(widget) Amr:CleanBags() end)
yellowfive@57 381 container:AddChild(btnClean)
yellowfive@57 382 ]]
yellowfive@57 383
yellowfive@57 384 local t = AceGUI:Create("AmrUiTabGroup")
yellowfive@57 385 t:SetLayout("None")
yellowfive@57 386 t:SetTabs({
yellowfive@57 387 {text=L.GearTabPrimary, value="1", style="bold"},
yellowfive@57 388 {text=L.GearTabSecondary, value="2", style="bold"}
yellowfive@57 389 })
yellowfive@57 390 t:SetCallback("OnGroupSelected", onGearTabSelected)
yellowfive@57 391 t:SetPoint("TOPLEFT", container.content, "TOPLEFT", 144, -30)
yellowfive@57 392 t:SetPoint("BOTTOMRIGHT", container.content, "BOTTOMRIGHT")
yellowfive@57 393 container:AddChild(t)
yellowfive@57 394 _gearTabs = t;
yellowfive@57 395
yellowfive@57 396 if not _activeTab then
yellowfive@57 397 _activeTab = tostring(GetActiveSpecGroup())
yellowfive@57 398 end
yellowfive@57 399
yellowfive@57 400 t:SelectTab(_activeTab)
yellowfive@57 401 end
yellowfive@57 402
yellowfive@57 403 -- do cleanup when the gear tab is released
yellowfive@57 404 function Amr:ReleaseTabGear()
yellowfive@57 405 _gearTabs = nil
yellowfive@57 406 end
yellowfive@57 407
yellowfive@57 408 -- show and update the gear tab for the specified spec
yellowfive@57 409 function Amr:ShowGearTab(spec)
yellowfive@57 410 if not _gearTabs then return end
yellowfive@57 411
yellowfive@57 412 _activeTab = tostring(spec)
yellowfive@57 413 _gearTabs:SelectTab(_activeTab)
yellowfive@57 414 end
yellowfive@57 415
yellowfive@57 416 -- refresh display of the current gear tab
yellowfive@57 417 function Amr:RefreshGearTab()
yellowfive@57 418 if not _gearTabs then return end
yellowfive@57 419 _gearTabs:SelectTab(_activeTab)
yellowfive@57 420 end
yellowfive@57 421
yellowfive@57 422
yellowfive@57 423 ------------------------------------------------------------------------------------------------
yellowfive@57 424 -- Gear Set Management
yellowfive@57 425 ------------------------------------------------------------------------------------------------
yellowfive@57 426 local _waitingForSpec = 0
yellowfive@57 427 local _waitingForItemLock = nil
yellowfive@57 428 local _pendingEquip = nil
yellowfive@57 429
yellowfive@57 430 -- scan a bag for the best matching item
yellowfive@57 431 local function scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 432 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 433 for slotId = 1, numSlots do
yellowfive@57 434 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 435 -- we skip any stackable item, as far as we know, there is no equippable gear that can be stacked
yellowfive@57 436 if itemLink then
yellowfive@57 437 local bagItem = Amr.ParseItemLink(itemLink)
yellowfive@57 438 if bagItem ~= nil then
yellowfive@57 439 local diff = countItemDifferences(item, bagItem)
yellowfive@57 440 if diff < bestDiff then
yellowfive@57 441 bestItem = { bag = bagId, slot = slotId }
yellowfive@57 442 bestDiff = diff
yellowfive@57 443 bestLink = itemLink
yellowfive@57 444 end
yellowfive@57 445 end
yellowfive@57 446 end
yellowfive@57 447 end
yellowfive@57 448 return bestItem, bestDiff, bestLink
yellowfive@57 449 end
yellowfive@57 450
yellowfive@57 451 -- find the first empty slot in the player's backpack+bags
yellowfive@57 452 local function findFirstEmptyBagSlot()
yellowfive@57 453
yellowfive@57 454 local bagIds = {}
yellowfive@57 455 table.insert(bagIds, BACKPACK_CONTAINER)
yellowfive@57 456 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@57 457 table.insert(bagIds, bagId)
yellowfive@57 458 end
yellowfive@57 459
yellowfive@57 460 for i, bagId in ipairs(bagIds) do
yellowfive@57 461 local numSlots = GetContainerNumSlots(bagId)
yellowfive@57 462 for slotId = 1, numSlots do
yellowfive@57 463 local _, _, _, _, _, _, itemLink = GetContainerItemInfo(bagId, slotId)
yellowfive@57 464 if not itemLink then
yellowfive@57 465 return bagId, slotId
yellowfive@57 466 end
yellowfive@57 467 end
yellowfive@57 468 end
yellowfive@57 469
yellowfive@57 470 return nil, nil
yellowfive@57 471 end
yellowfive@57 472
yellowfive@57 473 local function finishEquipGearSet()
yellowfive@57 474 if not _pendingEquip then return end
yellowfive@57 475
yellowfive@57 476 _pendingEquip.tries = _pendingEquip.tries + 1
yellowfive@57 477 if _pendingEquip.tries > 16 then
yellowfive@57 478 _pendingEquip = nil
yellowfive@57 479 else
yellowfive@57 480 -- start over again, trying any items that could not be equipped in the previous pass (unique constraints)
yellowfive@57 481 Amr:EquipGearSet(_pendingEquip.spec)
yellowfive@57 482 end
yellowfive@57 483 end
yellowfive@57 484
yellowfive@57 485 -- equip the next slot in a pending equip
yellowfive@57 486 local function tryEquipNextItem()
yellowfive@57 487 if not _pendingEquip then return end
yellowfive@57 488
yellowfive@57 489 local item = _pendingEquip.itemsToEquip[_pendingEquip.nextSlot]
yellowfive@57 490
yellowfive@57 491 local bestItem = nil
yellowfive@57 492 local bestLink = nil
yellowfive@57 493 local bestDiff = 1000
yellowfive@57 494
yellowfive@57 495 -- find the best matching item
yellowfive@57 496
yellowfive@57 497 -- equipped items
yellowfive@57 498 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 499 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 500 local itemLink = GetInventoryItemLink("player", slotId)
yellowfive@57 501 if itemLink then
yellowfive@57 502 local invItem = Amr.ParseItemLink(itemLink)
yellowfive@57 503 if invItem ~= nil then
yellowfive@57 504 local diff = countItemDifferences(item, invItem)
yellowfive@57 505 if diff < bestDiff then
yellowfive@57 506 bestItem = { slot = slotId }
yellowfive@57 507 bestDiff = diff
yellowfive@57 508 bestLink = itemLink
yellowfive@57 509 end
yellowfive@57 510 end
yellowfive@57 511 end
yellowfive@57 512 end
yellowfive@57 513
yellowfive@57 514 -- inventory
yellowfive@57 515 bestItem, bestDiff, bestLink = scanBagForItem(item, BACKPACK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@57 516 for bagId = 1, NUM_BAG_SLOTS do
yellowfive@57 517 bestItem, bestDiff, bestLink = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 518 end
yellowfive@57 519
yellowfive@57 520 -- bank
yellowfive@57 521 bestItem, bestDiff = scanBagForItem(item, BANK_CONTAINER, bestItem, bestDiff, bestLink)
yellowfive@57 522 for bagId = NUM_BAG_SLOTS + 1, NUM_BAG_SLOTS + NUM_BANKBAGSLOTS do
yellowfive@57 523 bestItem, bestDiff = scanBagForItem(item, bagId, bestItem, bestDiff, bestLink)
yellowfive@57 524 end
yellowfive@57 525
yellowfive@57 526 ClearCursor()
yellowfive@57 527
yellowfive@57 528 if not bestItem then
yellowfive@57 529 -- stop if we can't find an item
yellowfive@57 530 Amr:Print(L.GearEquipErrorNotFound)
yellowfive@57 531 Amr:Print(L.GearEquipErrorNotFound2)
yellowfive@57 532 _pendingEquip = nil
yellowfive@57 533 return
yellowfive@57 534
yellowfive@57 535 elseif bestItem and bestItem.bag and bestItem.bag >= NUM_BAG_SLOTS + 1 and bestItem.bag <= NUM_BAG_SLOTS + NUM_BANKBAGSLOTS then
yellowfive@57 536 -- find first empty bag slot
yellowfive@57 537 local invBag, invSlot = findFirstEmptyBagSlot()
yellowfive@57 538 if not invBag then
yellowfive@57 539 -- stop if bags are too full
yellowfive@57 540 Amr:Print(L.GearEquipErrorBagFull)
yellowfive@57 541 _pendingEquip = nil
yellowfive@57 542 return
yellowfive@57 543 end
yellowfive@57 544
yellowfive@57 545 -- move from bank to bag
yellowfive@57 546 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 547 PickupContainerItem(invBag, invSlot)
yellowfive@57 548
yellowfive@57 549 -- set flag so that when we clear cursor and release the item lock, we can respond to the event and continue
yellowfive@57 550 _waitingForItemLock = {
yellowfive@57 551 bagId = invBag,
yellowfive@57 552 slotId = invSlot
yellowfive@57 553 }
yellowfive@57 554
yellowfive@57 555 ClearCursor()
yellowfive@57 556
yellowfive@57 557 -- now we need to wait for game event to continue and try this item again after it is in our bag
yellowfive@57 558 return
yellowfive@57 559 else
yellowfive@59 560 if not Amr:CanEquip(bestItem.bag, bestItem.slot) then
yellowfive@57 561 -- if an item is not soulbound, then warn the user and quit
yellowfive@57 562 Amr:Print(L.GearEquipErrorSoulbound(bestLink))
yellowfive@57 563 _pendingEquip = nil
yellowfive@57 564 return
yellowfive@57 565 else
yellowfive@57 566 local slotId = _pendingEquip.nextSlot
yellowfive@57 567
yellowfive@57 568 -- an item in the player's bags or already equipped, equip it
yellowfive@57 569 _pendingEquip.bag = bestItem.bag
yellowfive@57 570 _pendingEquip.slot = bestItem.slot
yellowfive@57 571 _pendingEquip.destSlot = slotId
yellowfive@57 572
yellowfive@57 573 if bestItem.bag then
yellowfive@57 574 PickupContainerItem(bestItem.bag, bestItem.slot)
yellowfive@57 575 else
yellowfive@57 576 PickupInventoryItem(bestItem.slot)
yellowfive@57 577 end
yellowfive@57 578 PickupInventoryItem(slotId)
yellowfive@57 579 ClearCursor()
yellowfive@57 580 end
yellowfive@57 581 end
yellowfive@57 582
yellowfive@57 583 end
yellowfive@57 584
yellowfive@57 585 local function onItemUnlocked(bagId, slotId)
yellowfive@57 586
yellowfive@57 587 if _waitingForItemLock then
yellowfive@57 588 -- waiting on a move from bank to bags to complete, just continue as normal afterwards
yellowfive@57 589 if bagId == _waitingForItemLock.bagId and slotId == _waitingForItemLock.slotId then
yellowfive@57 590 _waitingForItemLock = nil
yellowfive@57 591 tryEquipNextItem()
yellowfive@57 592 end
yellowfive@57 593
yellowfive@57 594 elseif _pendingEquip and _pendingEquip.destSlot then
yellowfive@57 595 -- waiting on an item swap to complete successfully so that we can go on to the next item
yellowfive@57 596
yellowfive@57 597 -- inventory slot we're swapping to is still locked, can't continue yet
yellowfive@57 598 if IsInventoryItemLocked(_pendingEquip.destSlot) then return end
yellowfive@57 599
yellowfive@57 600 if _pendingEquip.bag then
yellowfive@57 601 local _, _, locked = GetContainerItemInfo(_pendingEquip.bag, _pendingEquip.slot)
yellowfive@57 602 -- the bag slot we're swapping from is still locked, can't continue yet
yellowfive@57 603 if locked then return end
yellowfive@57 604 else
yellowfive@57 605 -- inventory slot we're swapping from is still locked, can't continue yet
yellowfive@57 606 if IsInventoryItemLocked(_pendingEquip.slot) then return end
yellowfive@57 607 end
yellowfive@57 608
yellowfive@57 609 -- move on to the next item, this item is done
yellowfive@57 610 _pendingEquip.itemsToEquip[_pendingEquip.destSlot] = nil
yellowfive@57 611 _pendingEquip.destSlot = nil
yellowfive@57 612 _pendingEquip.bag = nil
yellowfive@57 613 _pendingEquip.slot = nil
yellowfive@57 614
yellowfive@57 615 _pendingEquip.remaining = _pendingEquip.remaining - 1
yellowfive@57 616 if _pendingEquip.remaining > 0 then
yellowfive@57 617 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 618 _pendingEquip.nextSlot = slotId
yellowfive@57 619 break
yellowfive@57 620 end
yellowfive@57 621 tryEquipNextItem()
yellowfive@57 622 else
yellowfive@57 623 finishEquipGearSet()
yellowfive@57 624 end
yellowfive@57 625
yellowfive@57 626 end
yellowfive@57 627 end
yellowfive@57 628
yellowfive@57 629 local function startEquipGearSet(spec)
yellowfive@57 630
yellowfive@57 631 local gear = Amr.db.char.GearSets[spec]
yellowfive@57 632 if not gear then
yellowfive@57 633 Amr:Print(L.GearEquipErrorEmpty)
yellowfive@57 634 return
yellowfive@57 635 end
yellowfive@57 636
yellowfive@57 637 local player = Amr:ExportCharacter()
yellowfive@57 638
yellowfive@57 639 local itemsToEquip = {}
yellowfive@57 640 local remaining = 0
yellowfive@57 641 local usedItems = {}
yellowfive@57 642 local firstSlot = nil
yellowfive@57 643
yellowfive@57 644 -- check for items that need to be equipped
yellowfive@57 645 for slotNum = 1, #Amr.SlotIds do
yellowfive@57 646 local slotId = Amr.SlotIds[slotNum]
yellowfive@57 647
yellowfive@57 648 local old = player.Equipped[spec][slotId]
yellowfive@57 649 old = Amr.ParseItemLink(old)
yellowfive@57 650
yellowfive@57 651 local new = gear[slotId]
yellowfive@57 652
yellowfive@57 653 local diff = countItemDifferences(old, new)
yellowfive@57 654 if diff < 1000 then
yellowfive@57 655 -- same item, see if inventory has one that is closer (e.g. a duplicate item with correct enchants/gems)
yellowfive@57 656 local bestLink, bestItem, bestDiff = Amr:FindMatchingItem(new, player, usedItems)
yellowfive@57 657 if bestDiff and bestDiff < diff then
yellowfive@57 658 itemsToEquip[slotId] = new
yellowfive@57 659 remaining = remaining + 1
yellowfive@57 660 end
yellowfive@57 661 else
yellowfive@57 662 itemsToEquip[slotId] = new
yellowfive@57 663 remaining = remaining + 1
yellowfive@57 664 end
yellowfive@57 665 end
yellowfive@57 666
yellowfive@57 667 if remaining > 0 then
yellowfive@57 668 _pendingEquip = {
yellowfive@57 669 tries = _pendingEquip and _pendingEquip.spec == spec and _pendingEquip.tries or 0,
yellowfive@57 670 spec = spec,
yellowfive@57 671 itemsToEquip = itemsToEquip,
yellowfive@57 672 remaining = remaining,
yellowfive@57 673 nextSlot = firstSlot
yellowfive@57 674 }
yellowfive@57 675
yellowfive@57 676 -- starting item
yellowfive@57 677 for slotId, item in pairs(_pendingEquip.itemsToEquip) do
yellowfive@57 678 _pendingEquip.nextSlot = slotId
yellowfive@57 679 break
yellowfive@57 680 end
yellowfive@57 681
yellowfive@57 682 tryEquipNextItem()
yellowfive@57 683 else
yellowfive@57 684 _pendingEquip = nil
yellowfive@57 685 end
yellowfive@57 686 end
yellowfive@57 687
yellowfive@57 688 local function onActiveTalentGroupChanged()
yellowfive@57 689 local auto = Amr.db.profile.options.autoGear
yellowfive@57 690 local currentSpec = GetActiveSpecGroup()
yellowfive@57 691
yellowfive@57 692 if currentSpec == _waitingForSpec or auto then
yellowfive@57 693 -- spec is what we want, now equip the gear
yellowfive@57 694 startEquipGearSet(currentSpec)
yellowfive@57 695 end
yellowfive@57 696
yellowfive@57 697 _waitingForSpec = 0
yellowfive@57 698 end
yellowfive@57 699
yellowfive@57 700 -- activate the specified spec and then equip the saved gear set for either primary (1) or secondary (2) spec
yellowfive@57 701 function Amr:EquipGearSet(spec)
yellowfive@57 702
yellowfive@57 703 -- if no argument, then toggle spec
yellowfive@57 704 if not spec then
yellowfive@57 705 spec = GetActiveSpecGroup() == 1 and 2 or 1
yellowfive@57 706 end
yellowfive@57 707
yellowfive@57 708 -- allow some flexibility in the arguments
yellowfive@57 709 if spec == "primary" or spec == "Primary" then spec = 1 end
yellowfive@57 710 if spec == "secondary" or spec == "Secondary" then spec = 2 end
yellowfive@57 711 if spec == "1" or spec == "2" then spec = tonumber(spec) end
yellowfive@57 712
yellowfive@57 713 -- only spec 1 or 2 are valid
yellowfive@57 714 if spec ~= 1 and spec ~= 2 then return end
yellowfive@57 715
yellowfive@57 716 if UnitAffectingCombat("player") then
yellowfive@57 717 Amr:Print(L.GearEquipErrorCombat)
yellowfive@57 718 return
yellowfive@57 719 end
yellowfive@57 720
yellowfive@57 721 _waitingForSpec = spec
yellowfive@57 722
yellowfive@57 723 local currentSpec = GetActiveSpecGroup()
yellowfive@57 724 if currentSpec ~= spec then
yellowfive@57 725 SetActiveSpecGroup(spec)
yellowfive@57 726 else
yellowfive@57 727 onActiveTalentGroupChanged()
yellowfive@57 728 end
yellowfive@57 729 end
yellowfive@57 730
yellowfive@57 731 -- moves any gear in bags to the bank if not part of main or off spec gear set
yellowfive@57 732 function Amr:CleanBags()
yellowfive@57 733 -- TODO: implement
yellowfive@57 734 end
yellowfive@57 735
yellowfive@57 736 function Amr:InitializeGear()
yellowfive@57 737 Amr:AddEventHandler("ACTIVE_TALENT_GROUP_CHANGED", onActiveTalentGroupChanged)
yellowfive@57 738
yellowfive@57 739 Amr:AddEventHandler("UNIT_INVENTORY_CHANGED", function(unitID)
yellowfive@57 740 if unitID and unitID ~= "player" then return end
yellowfive@57 741 Amr:RefreshGearTab()
yellowfive@57 742 end)
yellowfive@57 743
yellowfive@57 744 Amr:AddEventHandler("ITEM_UNLOCKED", onItemUnlocked)
yellowfive@57 745 end