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1 --[[-----------------------------------------------------------------------------
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2 TabGroup Container
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3 Container that uses tabs on top to switch between groups.
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4 -------------------------------------------------------------------------------]]
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5 local Type, Version = "TabGroup", 36
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6 local AceGUI = LibStub and LibStub("AceGUI-3.0", true)
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7 if not AceGUI or (AceGUI:GetWidgetVersion(Type) or 0) >= Version then return end
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8
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9 -- Lua APIs
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10 local pairs, ipairs, assert, type, wipe = pairs, ipairs, assert, type, wipe
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11
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12 -- WoW APIs
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13 local PlaySound = PlaySound
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14 local CreateFrame, UIParent = CreateFrame, UIParent
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15 local _G = _G
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16
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17 -- Global vars/functions that we don't upvalue since they might get hooked, or upgraded
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18 -- List them here for Mikk's FindGlobals script
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19 -- GLOBALS: PanelTemplates_TabResize, PanelTemplates_SetDisabledTabState, PanelTemplates_SelectTab, PanelTemplates_DeselectTab
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20
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21 -- local upvalue storage used by BuildTabs
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22 local widths = {}
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23 local rowwidths = {}
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24 local rowends = {}
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25
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26 --[[-----------------------------------------------------------------------------
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27 Support functions
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28 -------------------------------------------------------------------------------]]
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29 local function UpdateTabLook(frame)
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30 if frame.disabled then
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31 PanelTemplates_SetDisabledTabState(frame)
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32 elseif frame.selected then
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33 PanelTemplates_SelectTab(frame)
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34 else
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35 PanelTemplates_DeselectTab(frame)
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36 end
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37 end
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38
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39 local function Tab_SetText(frame, text)
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40 frame:_SetText(text)
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41 local width = frame.obj.frame.width or frame.obj.frame:GetWidth() or 0
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42 PanelTemplates_TabResize(frame, 0, nil, nil, width, frame:GetFontString():GetStringWidth())
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43 end
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44
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45 local function Tab_SetSelected(frame, selected)
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46 frame.selected = selected
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47 UpdateTabLook(frame)
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48 end
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49
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50 local function Tab_SetDisabled(frame, disabled)
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51 frame.disabled = disabled
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52 UpdateTabLook(frame)
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53 end
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54
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55 local function BuildTabsOnUpdate(frame)
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56 local self = frame.obj
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57 self:BuildTabs()
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58 frame:SetScript("OnUpdate", nil)
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59 end
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60
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61 --[[-----------------------------------------------------------------------------
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62 Scripts
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63 -------------------------------------------------------------------------------]]
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64 local function Tab_OnClick(frame)
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65 if not (frame.selected or frame.disabled) then
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66 PlaySound(841) -- SOUNDKIT.IG_CHARACTER_INFO_TAB
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67 frame.obj:SelectTab(frame.value)
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68 end
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69 end
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70
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71 local function Tab_OnEnter(frame)
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72 local self = frame.obj
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73 self:Fire("OnTabEnter", self.tabs[frame.id].value, frame)
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74 end
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75
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76 local function Tab_OnLeave(frame)
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77 local self = frame.obj
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78 self:Fire("OnTabLeave", self.tabs[frame.id].value, frame)
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79 end
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80
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81 local function Tab_OnShow(frame)
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82 _G[frame:GetName().."HighlightTexture"]:SetWidth(frame:GetTextWidth() + 30)
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83 end
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84
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85 --[[-----------------------------------------------------------------------------
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86 Methods
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87 -------------------------------------------------------------------------------]]
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88 local methods = {
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89 ["OnAcquire"] = function(self)
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90 self:SetTitle()
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91 end,
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92
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93 ["OnRelease"] = function(self)
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94 self.status = nil
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95 for k in pairs(self.localstatus) do
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96 self.localstatus[k] = nil
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97 end
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98 self.tablist = nil
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99 for _, tab in pairs(self.tabs) do
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100 tab:Hide()
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101 end
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102 end,
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103
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104 ["CreateTab"] = function(self, id)
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105 local tabname = ("AceGUITabGroup%dTab%d"):format(self.num, id)
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106 local tab = CreateFrame("Button", tabname, self.border, "OptionsFrameTabButtonTemplate")
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107 tab.obj = self
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108 tab.id = id
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109
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110 tab.text = _G[tabname .. "Text"]
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111 tab.text:ClearAllPoints()
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112 tab.text:SetPoint("LEFT", 14, -3)
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113 tab.text:SetPoint("RIGHT", -12, -3)
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114
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115 tab:SetScript("OnClick", Tab_OnClick)
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116 tab:SetScript("OnEnter", Tab_OnEnter)
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117 tab:SetScript("OnLeave", Tab_OnLeave)
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118 tab:SetScript("OnShow", Tab_OnShow)
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119
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120 tab._SetText = tab.SetText
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121 tab.SetText = Tab_SetText
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122 tab.SetSelected = Tab_SetSelected
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123 tab.SetDisabled = Tab_SetDisabled
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124
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125 return tab
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126 end,
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127
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128 ["SetTitle"] = function(self, text)
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129 self.titletext:SetText(text or "")
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130 if text and text ~= "" then
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131 self.alignoffset = 25
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132 else
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133 self.alignoffset = 18
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134 end
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135 self:BuildTabs()
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136 end,
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137
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138 ["SetStatusTable"] = function(self, status)
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139 assert(type(status) == "table")
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140 self.status = status
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141 end,
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142
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143 ["SelectTab"] = function(self, value)
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144 local status = self.status or self.localstatus
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145 local found
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146 for i, v in ipairs(self.tabs) do
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147 if v.value == value then
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148 v:SetSelected(true)
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149 found = true
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150 else
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151 v:SetSelected(false)
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152 end
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153 end
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154 status.selected = value
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155 if found then
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156 self:Fire("OnGroupSelected",value)
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157 end
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158 end,
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159
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160 ["SetTabs"] = function(self, tabs)
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161 self.tablist = tabs
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162 self:BuildTabs()
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163 end,
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164
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165
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166 ["BuildTabs"] = function(self)
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167 local hastitle = (self.titletext:GetText() and self.titletext:GetText() ~= "")
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168 local status = self.status or self.localstatus
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169 local tablist = self.tablist
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170 local tabs = self.tabs
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171
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172 if not tablist then return end
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173
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174 local width = self.frame.width or self.frame:GetWidth() or 0
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175
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176 wipe(widths)
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177 wipe(rowwidths)
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178 wipe(rowends)
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179
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180 --Place Text into tabs and get thier initial width
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181 for i, v in ipairs(tablist) do
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182 local tab = tabs[i]
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183 if not tab then
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184 tab = self:CreateTab(i)
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185 tabs[i] = tab
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186 end
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187
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188 tab:Show()
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189 tab:SetText(v.text)
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190 tab:SetDisabled(v.disabled)
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191 tab.value = v.value
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192
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193 widths[i] = tab:GetWidth() - 6 --tabs are anchored 10 pixels from the right side of the previous one to reduce spacing, but add a fixed 4px padding for the text
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194 end
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195
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196 for i = (#tablist)+1, #tabs, 1 do
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197 tabs[i]:Hide()
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198 end
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199
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200 --First pass, find the minimum number of rows needed to hold all tabs and the initial tab layout
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201 local numtabs = #tablist
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202 local numrows = 1
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203 local usedwidth = 0
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204
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205 for i = 1, #tablist do
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206 --If this is not the first tab of a row and there isn't room for it
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207 if usedwidth ~= 0 and (width - usedwidth - widths[i]) < 0 then
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208 rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
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209 rowends[numrows] = i - 1
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210 numrows = numrows + 1
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211 usedwidth = 0
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212 end
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213 usedwidth = usedwidth + widths[i]
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214 end
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215 rowwidths[numrows] = usedwidth + 10 --first tab in each row takes up an extra 10px
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216 rowends[numrows] = #tablist
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217
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218 --Fix for single tabs being left on the last row, move a tab from the row above if applicable
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219 if numrows > 1 then
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220 --if the last row has only one tab
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221 if rowends[numrows-1] == numtabs-1 then
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222 --if there are more than 2 tabs in the 2nd last row
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223 if (numrows == 2 and rowends[numrows-1] > 2) or (rowends[numrows] - rowends[numrows-1] > 2) then
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224 --move 1 tab from the second last row to the last, if there is enough space
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225 if (rowwidths[numrows] + widths[numtabs-1]) <= width then
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226 rowends[numrows-1] = rowends[numrows-1] - 1
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227 rowwidths[numrows] = rowwidths[numrows] + widths[numtabs-1]
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228 rowwidths[numrows-1] = rowwidths[numrows-1] - widths[numtabs-1]
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229 end
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230 end
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231 end
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232 end
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233
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234 --anchor the rows as defined and resize tabs to fill thier row
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235 local starttab = 1
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236 for row, endtab in ipairs(rowends) do
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237 local first = true
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238 for tabno = starttab, endtab do
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239 local tab = tabs[tabno]
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240 tab:ClearAllPoints()
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241 if first then
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242 tab:SetPoint("TOPLEFT", self.frame, "TOPLEFT", 0, -(hastitle and 14 or 7)-(row-1)*20 )
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243 first = false
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244 else
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245 tab:SetPoint("LEFT", tabs[tabno-1], "RIGHT", -10, 0)
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246 end
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247 end
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248
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249 -- equal padding for each tab to fill the available width,
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250 -- if the used space is above 75% already
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251 -- the 18 pixel is the typical width of a scrollbar, so we can have a tab group inside a scrolling frame,
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252 -- and not have the tabs jump around funny when switching between tabs that need scrolling and those that don't
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253 local padding = 0
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254 if not (numrows == 1 and rowwidths[1] < width*0.75 - 18) then
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255 padding = (width - rowwidths[row]) / (endtab - starttab+1)
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256 end
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257
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258 for i = starttab, endtab do
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259 PanelTemplates_TabResize(tabs[i], padding + 4, nil, nil, width, tabs[i]:GetFontString():GetStringWidth())
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260 end
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261 starttab = endtab + 1
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262 end
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263
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264 self.borderoffset = (hastitle and 17 or 10)+((numrows)*20)
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265 self.border:SetPoint("TOPLEFT", 1, -self.borderoffset)
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266 end,
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267
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268 ["OnWidthSet"] = function(self, width)
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269 local content = self.content
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270 local contentwidth = width - 60
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271 if contentwidth < 0 then
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272 contentwidth = 0
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273 end
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274 content:SetWidth(contentwidth)
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275 content.width = contentwidth
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276 self:BuildTabs(self)
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277 self.frame:SetScript("OnUpdate", BuildTabsOnUpdate)
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278 end,
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279
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280 ["OnHeightSet"] = function(self, height)
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281 local content = self.content
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282 local contentheight = height - (self.borderoffset + 23)
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283 if contentheight < 0 then
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284 contentheight = 0
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285 end
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286 content:SetHeight(contentheight)
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287 content.height = contentheight
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288 end,
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289
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290 ["LayoutFinished"] = function(self, width, height)
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291 if self.noAutoHeight then return end
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292 self:SetHeight((height or 0) + (self.borderoffset + 23))
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293 end
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294 }
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295
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296 --[[-----------------------------------------------------------------------------
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297 Constructor
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298 -------------------------------------------------------------------------------]]
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299 local PaneBackdrop = {
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300 bgFile = "Interface\\ChatFrame\\ChatFrameBackground",
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301 edgeFile = "Interface\\Tooltips\\UI-Tooltip-Border",
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302 tile = true, tileSize = 16, edgeSize = 16,
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303 insets = { left = 3, right = 3, top = 5, bottom = 3 }
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304 }
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305
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306 local function Constructor()
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307 local num = AceGUI:GetNextWidgetNum(Type)
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308 local frame = CreateFrame("Frame",nil,UIParent)
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309 frame:SetHeight(100)
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310 frame:SetWidth(100)
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311 frame:SetFrameStrata("FULLSCREEN_DIALOG")
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312
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313 local titletext = frame:CreateFontString(nil,"OVERLAY","GameFontNormal")
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314 titletext:SetPoint("TOPLEFT", 14, 0)
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315 titletext:SetPoint("TOPRIGHT", -14, 0)
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316 titletext:SetJustifyH("LEFT")
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317 titletext:SetHeight(18)
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318 titletext:SetText("")
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319
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320 local border = CreateFrame("Frame", nil, frame)
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321 border:SetPoint("TOPLEFT", 1, -27)
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322 border:SetPoint("BOTTOMRIGHT", -1, 3)
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323 border:SetBackdrop(PaneBackdrop)
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324 border:SetBackdropColor(0.1, 0.1, 0.1, 0.5)
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325 border:SetBackdropBorderColor(0.4, 0.4, 0.4)
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326
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327 local content = CreateFrame("Frame", nil, border)
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328 content:SetPoint("TOPLEFT", 10, -7)
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329 content:SetPoint("BOTTOMRIGHT", -10, 7)
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330
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331 local widget = {
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332 num = num,
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333 frame = frame,
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334 localstatus = {},
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335 alignoffset = 18,
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336 titletext = titletext,
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337 border = border,
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338 borderoffset = 27,
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339 tabs = {},
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340 content = content,
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341 type = Type
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342 }
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343 for method, func in pairs(methods) do
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344 widget[method] = func
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345 end
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346
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347 return AceGUI:RegisterAsContainer(widget)
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348 end
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349
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350 AceGUI:RegisterWidgetType(Type, Constructor, Version)
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